
@richieblasco @eyedesyn You can simply create primitives via geometry nodes, expose all parameters you'd like to adjust and save the as asset. Works the same like in C4d then.
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Daniel Partzsch
278 posts

@danielpartzsch
Hey, my name is Daniel. I'm a Berlin based 2D/3D Motion Designer, working for Studio71 & available for freelance. Hit me up, if you would like to work with me.































#C4D #Cinema4D A VERY early verification prototype of full procedural river, no interactive foam shader yet. I'll try to make it fully functional and efficiently with scene nodes when I have time.