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destravous
25 posts

destravous
@destravous
Video game developer, philosopher, deep systems engineer. Making cool things, may post insights or updates on occasion.
Katılım Haziran 2023
27 Takip Edilen4 Takipçiler

I have occasionally met extremely smart autists that casually walk into extremely lucrative opportunities but get distracted by some bizarre esoteric sidequest because they just don't care about status/relationships/wealth at all
basil@blis5ful
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@DarlingtonDev @giffmana What do you have for your reviewing agent prompt?
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@destravous @giffmana I trust my reviewing agent to review the code 👍
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@MichaelFilipiuk I think it would also look cool if it was resized such that the inner silhouette aligned instead.
Bonus points if the outer bounds aligned with the 'selected' box edge
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My dream was not *just* an mmo, but also decentralized (so no server costs) and physics based, with the simulation running on the gpu in fixed point precision, and rollback networking and...
Well, while I never finished that project, I learned an incredible amount.
Without the dream, I doubt I'd have even learned to code those 10+ years ago. Sometimes you have to aim for the stars, and while you might not get there, maybe you'll hit the moon on the way : P
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@kitlangton The plan is to have a 1 to 1 mapping of the ui and code, so you can use the editor to position/preview the result, and explore the possibility space in a fun way.
But you can also directly edit the code to make larger structural changes easyer etc
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@destravous I took a couple of evenings, using the ‘motion’ library and doing everything in code. For my purposes, I have found GUIs to be a little cumbersome, if my goal is to eventually represent everything as code. But that’s not saying it can’t be done! Is this what you’re working on?
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@kitlangton (I may or may not be working on software lile this as a side project)
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@kitlangton How long did it take you to make all these visually pleasing demo's? They look and sound so cool!
If there was a visual gui editor for designing slick ui interfaces, what would be your top 3 feature requests/what were the bottlenecks/slowdowns in trying to implement these demos?
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@theJayAlto - Recognize, escape, and learn from soul traps. (reference frame hijacking self referential mind prisons)
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@XorDev My project is 2d but now I feel the urge to incorporate something like this in it; Quasar 1 and 2 are beautiful
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@Jonathan_Blow I am.
Though, I considered cards. There's just something very alluring about encapsulating power in a individual cards like that.
Also, fleet composition design will be a thing, and having a 'deck' representation is a surprisingly nice UX way to make it feel more real to the user
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@ValakhP Mostly because by the time it's ready you've already interacted with everything it has to offer 100 times. It would feel like playing that game you already have 10000hrs in and are tired of it, even if you haven't completed a single playthrough
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@yacineMTB yeah but is it better then the best of 60 models trained for 5 minutes with different seeds?
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@nicbarkeragain Suprised no one has mentioned Tunic or Windblown. Their ost's blow everything else I've been able to find out of the water. And I have definitly died to being destracted by the music multiple times in both games.
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@Malix_Labs Finally, a fully embedded scripting language where performance is a top priority. This unlocks some Fun things.
I wonder how it compares to the other scripting languages and also vs raw rust itself in speed.
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Babe wake up, the 6th (yes, this is the real digit) embeddable scripting language for Rust is about to go stable
blog.nlnetlabs.nl/introducing-ro…
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I think this is a perfect usecase for decentralized compute. If it can be done successfully, making it more general to support other workloads might be the next step.
After that... getting synchronization time lower would allow some interesting possibilities. Imagine a realtime massive decentralized physics simulation/game/ environment, where users/players can download the simulation/game for free and contribute their own compute power instead of needing to pay.
Something like the Alien-project by @chrx_h except scaled up 100-10,000 times or more. (alien-project showcase link below)
Any Thoughts?!
I need ideas!
Especially to resolve the networking/syncronization in making this realtime. Hard to do so in a way robust against exploits/hacks.
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