destravous

25 posts

destravous

destravous

@destravous

Video game developer, philosopher, deep systems engineer. Making cool things, may post insights or updates on occasion.

Katılım Haziran 2023
27 Takip Edilen4 Takipçiler
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destravous
destravous@destravous·
Rendering test
GIF
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@redaction
@redaction@redaction·
I have occasionally met extremely smart autists that casually walk into extremely lucrative opportunities but get distracted by some bizarre esoteric sidequest because they just don't care about status/relationships/wealth at all
basil@blis5ful

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Lucas Beyer (bl16)
Lucas Beyer (bl16)@giffmana·
At which stage of progression are you?
Lucas Beyer (bl16) tweet media
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destravous
destravous@destravous·
@MichaelFilipiuk I think it would also look cool if it was resized such that the inner silhouette aligned instead. Bonus points if the outer bounds aligned with the 'selected' box edge
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Michael · Design Partner
Michael · Design Partner@MichaelFilipiuk·
- make the logo bigger please - i can't - why not? - the grid.
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destravous
destravous@destravous·
My dream was not *just* an mmo, but also decentralized (so no server costs) and physics based, with the simulation running on the gpu in fixed point precision, and rollback networking and... Well, while I never finished that project, I learned an incredible amount. Without the dream, I doubt I'd have even learned to code those 10+ years ago. Sometimes you have to aim for the stars, and while you might not get there, maybe you'll hit the moon on the way : P
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CodeRed
CodeRed@CodeRed_dev·
Like a moth to a flame........
CodeRed tweet media
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destravous
destravous@destravous·
@kitlangton The plan is to have a 1 to 1 mapping of the ui and code, so you can use the editor to position/preview the result, and explore the possibility space in a fun way. But you can also directly edit the code to make larger structural changes easyer etc
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Kit Langton
Kit Langton@kitlangton·
@destravous I took a couple of evenings, using the ‘motion’ library and doing everything in code. For my purposes, I have found GUIs to be a little cumbersome, if my goal is to eventually represent everything as code. But that’s not saying it can’t be done! Is this what you’re working on?
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Kit Langton
Kit Langton@kitlangton·
The sublimity of compositional finalizers. Sound on please and thank you.
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destravous
destravous@destravous·
@kitlangton (I may or may not be working on software lile this as a side project)
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destravous
destravous@destravous·
@kitlangton How long did it take you to make all these visually pleasing demo's? They look and sound so cool! If there was a visual gui editor for designing slick ui interfaces, what would be your top 3 feature requests/what were the bottlenecks/slowdowns in trying to implement these demos?
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Bluntly Put Philosopher (BPP)
Bluntly Put Philosopher (BPP)@SocraticScribe·
Wild wave behavior in a hex/triangular metamaterial: asymmetric channels push energy upward, create hotspots, oscillating patterns, and lingering waves despite absorbers. Geometry itself reshapes how waves move.
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destravous
destravous@destravous·
@theJayAlto - Recognize, escape, and learn from soul traps. (reference frame hijacking self referential mind prisons)
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Jay Alto
Jay Alto@theJayAlto·
how to improve your critical thinking: - prioritise truth over acceptance - study the most prominent sources - steelman the opposing side - confront your own biases - seek out real-world evidence - discuss it with people who disagree - always be willing to change your mind
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destravous
destravous@destravous·
@XorDev My project is 2d but now I feel the urge to incorporate something like this in it; Quasar 1 and 2 are beautiful
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Xor
Xor@XorDev·
"Quasar 2" for(float i,z,d,s;i++<7e1;o+=vec4(z,2,s,1)/s/d) {vec3 p=z*normalize(FC.rgb*2.-r.xyy),a;p.z+=9.;a=mix(dot(a-=.57,p)*a,p,cos(s-=t))-sin(s)*cross(a,p);s=sqrt(length(a.xz-a.y)); for(d=1.;d++<9.;a+=sin(a*d-t).yzx/d);z+=d=length(sin(a)+dot(a,a/a)*.2)*s/2e1;} o=tanh(o/2e3);
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destravous
destravous@destravous·
@Jonathan_Blow I am. Though, I considered cards. There's just something very alluring about encapsulating power in a individual cards like that. Also, fleet composition design will be a thing, and having a 'deck' representation is a surprisingly nice UX way to make it feel more real to the user
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
In 2025 is any "indie" working on a game where you do *not* build a deck? Of cards? Those pieces of paper that people used to make simple trifle games before computers were invented?
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destravous
destravous@destravous·
@lisyarus @ValakhP The discovery and awe of a new experience/environment are missing from most games you could make. However, if you can get just the right mix of procedural generation... Maybe then it's like a 20k hour game you've only put 10k hours in : P
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
@ValakhP Mostly because by the time it's ready you've already interacted with everything it has to offer 100 times. It would feel like playing that game you already have 10000hrs in and are tired of it, even if you haven't completed a single playthrough
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Nikita Lisitsa
Nikita Lisitsa@lisyarus·
The problem with making the "game you always wanted to play that never existed" is that now you'll actually never play this game You'll make it, balance it, polish it, market it, debug it, fix it, but you won't play it
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destravous
destravous@destravous·
"The greatest enemy of a working plan is the dream of a perfect plan" and yet, if a better plan is within reach... but is a better plan not always within reach?
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destravous
destravous@destravous·
@yacineMTB yeah but is it better then the best of 60 models trained for 5 minutes with different seeds?
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kache
kache@yacineMTB·
the worst thing ever just happened. i trained a model for 5 hours instead of 5 minutes and it worked better
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destravous
destravous@destravous·
@nicbarkeragain Suprised no one has mentioned Tunic or Windblown. Their ost's blow everything else I've been able to find out of the water. And I have definitly died to being destracted by the music multiple times in both games.
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Nic Barker
Nic Barker@nicbarkeragain·
Something I miss from video games growing up was all the music composers being absolutely hell bent on creating an unnecessary number of bangers. None of this "the music should support the thematic elements" nonsense, it should be so good you get distracted and die.
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destravous
destravous@destravous·
@Malix_Labs Finally, a fully embedded scripting language where performance is a top priority. This unlocks some Fun things. I wonder how it compares to the other scripting languages and also vs raw rust itself in speed.
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destravous
destravous@destravous·
I think this is a perfect usecase for decentralized compute. If it can be done successfully, making it more general to support other workloads might be the next step. After that... getting synchronization time lower would allow some interesting possibilities. Imagine a realtime massive decentralized physics simulation/game/ environment, where users/players can download the simulation/game for free and contribute their own compute power instead of needing to pay. Something like the Alien-project by @chrx_h except scaled up 100-10,000 times or more. (alien-project showcase link below) Any Thoughts?! I need ideas! Especially to resolve the networking/syncronization in making this realtime. Hard to do so in a way robust against exploits/hacks.
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