
Jonnie Hallman
55.7K posts

Jonnie Hallman
@destroytoday
Independent design engineer ex-Stripe https://t.co/fbAAl0x1Dj https://t.co/8hr3BGMVxv https://t.co/OyASN7qM0L https://t.co/2g2ja0wCt4 https://t.co/QeAuEmC7dV on 🦋




✅ First day at @NotionHQ


Day 12 - more improvements on shaders This time I finally figured out the bug that made my wind speed up to infinity (where after a few hours it would mess up the game). So now wind behaves as intended. I finally got down to tackle rain, which is quite a challenge to get right, especially with pixel detection to create good shiny wet surfaces. I have a fallback masking method on Canvas if I can't figure it out with shaders but the progress looks good so far. I had a Bloom effect that I made a couple of days ago to see if it would add any value to the picture... it didn't so I never used it but it stayed in the code. Little did I know, it was just what I needed to make a good looking lightning flash ⚡️ And that's not all, I thought... why not... make a ZEUS tool? Give me the power to cast lightning bolts - so I added that too. Granted, it looks very primitive, but we'll get to that. Also props to @cursor_ai they did some magic new update and suddenly I keep using 50% less tokens at no cost to performance. I used Opus today and it felt a bit more 'connected' to the flow. Gonna see how gpt-codex behaves with the new update tomorrow.


I am currently migrating some old repos: typecheck: tsc -> tsgo => at least 5-10x speedup lint: eslint -> oxlint => insane, 15-20 sec to 25ms format: prettier -> oxformat => 4s to 500ms build: vite to rolldown-vite => 110s to ~4s 💀 Insane work @OxcProject @youyuxi 🔥







The most important Slack setting to preserve your sanity











