Moonlight Game Devs

212 posts

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Moonlight Game Devs

Moonlight Game Devs

@devs_moonlight

Sharing stories and educational content for game developers. Check out my Podcast: https://t.co/VxFVBU0oLc

Katılım Mayıs 2020
72 Takip Edilen67 Takipçiler
Moonlight Game Devs
Moonlight Game Devs@devs_moonlight·
I'm curious if it would interest some #gamedev #indiedev to see a devlog that shows the entire Hyper Casual game development process (even if the game was not successful) - coming up with the idea, development iteration, etc.
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Moonlight Game Devs
Moonlight Game Devs@devs_moonlight·
@eric81766 I think the other angle is that ECS games that are running complex phyiscs simulations wouldn't work without ECS, while being significantly more interesting and marketable. You can see that on mobile right now. So I wouldnt dismiss ECS as a prof. indie....
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eric81766 🕹️
eric81766 🕹️@eric81766·
good point: "yolo coding", starts out easier and progressively gets harder ECS on the other hand has a harder start My main notion on this is that in the context of MOST indie games, the point where ECS becomes a better investment is never reached. github.com/a327ex/blog/is…
eric81766 🕹️ tweet media
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Moonlight Game Devs
Moonlight Game Devs@devs_moonlight·
@walaber Looks awesome :) know you are using ECS, are you combining it with the old system? What has been your experience?
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formerly Size Five Games
formerly Size Five Games@danthat·
NEW PODCAST ALERT: Lair of the Clockwork God postmortem chat is NOW LIVE, featuring me and Ben talking about the game's launch, reception and SO MUCH MORE BESIDES. Get it listened to now, if you like that sort of thing.
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Tony Manfredonia 🎹
Tony Manfredonia 🎹@TonyManfredonia·
Working on some music for @SnutiHQ's "Sundae Sailing" today 🍦 When you're selling ice cream on the high seas, bright-yet-adventurous #gamemusic is in order 🎵
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Moonlight Game Devs retweetledi
Louise
Louise@adloquia·
Who are the most active publishers in the games subscription space? Who is employing a unique multi-channel strategy? Are the sceptics coming round? What is the future for d2c services? Free webinar on publisher strategies Thurs June 24, 4pm BST Register: bit.ly/3g3qX2K
Louise tweet media
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Splattercat
Splattercat@SplattrCatGames·
Me making thumbnails
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Moonlight Game Devs
Moonlight Game Devs@devs_moonlight·
If there is one Unity asset pack that saved me the most time, it has to be @_moremountains topdown shooter pack. I use it in EVERY project - it has tons of examples and utility scripts that i can't do without. Highly recommend!
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Moonlight Game Devs
Moonlight Game Devs@devs_moonlight·
@joakim_a Working with a publisher has been a great time-saver for me in this regard, as someone developing HC games part-time - that said, I'm still missing out some valuable knowledge by relying on someone else for UA of course, so this is a great insight!
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Joakim Achrén
Joakim Achrén@joakim_a·
One skill that hyper-casual devs should learn if they want to move to deeper games: smart UA. It's another thing to rely on the publisher's feedback on the game's marketability when compared to being in the weeds and figuring UA out on your own.
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