Moonlight Game Devs
212 posts

Moonlight Game Devs
@devs_moonlight
Sharing stories and educational content for game developers. Check out my Podcast: https://t.co/VxFVBU0oLc
Katılım Mayıs 2020
72 Takip Edilen67 Takipçiler

@eric81766 I think the other angle is that ECS games that are running complex phyiscs simulations wouldn't work without ECS, while being significantly more interesting and marketable. You can see that on mobile right now. So I wouldnt dismiss ECS as a prof. indie....
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good point:
"yolo coding", starts out easier and progressively gets harder
ECS on the other hand has a harder start
My main notion on this is that in the context of MOST indie games, the point where ECS becomes a better investment is never reached.
github.com/a327ex/blog/is…

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@walaber Looks awesome :) know you are using ECS, are you combining it with the old system? What has been your experience?
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Once more for the morning crowd 😎
Walaber@walaber
13 years after the original, and 10 years since JellyCar 3, I am working on a brand new🚗 #jellycar game! Follow along jellycargame.com Also I'm streaming the dev on twitch.tv/walaber (starting today!) #indiedev RT if you've been hoping Jelly Car would return!
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@danthat Interesting, looking forward to listening to it :)
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Moonlight Game Devs retweetledi
Moonlight Game Devs retweetledi

Check out a beautiful procedural ivy generator in Unity by @TommasoRomano_
80.lv/articles/a-red…
#unity3d #madewithunity #unity #proceduralart #gamedev #indiedev #3dart #3dmodeling
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Great thread for a common problem in game dev programming
Ido Yehieli@tametick
game devs: let's say you have a lot (100+) things of the same type (say magic spells in an RPG). What would you prefer: 1. a class for each, extending a base Spell class 2. a Spell class with a SpellType enum and the Cast() function has a big-ass switch w. case for each spell
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Are you thinking of switching to Unreal Engine 5 from Unity? #gamedev #indiedeveloper
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Working on some music for @SnutiHQ's "Sundae Sailing" today 🍦
When you're selling ice cream on the high seas, bright-yet-adventurous #gamemusic is in order 🎵
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Moonlight Game Devs retweetledi

Who are the most active publishers in the games subscription space?
Who is employing a unique multi-channel strategy?
Are the sceptics coming round?
What is the future for d2c services?
Free webinar on publisher strategies
Thurs June 24, 4pm BST
Register: bit.ly/3g3qX2K

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Moonlight Game Devs retweetledi

New Patreon post (public/free to read) about finances and running a business
patreon.com/posts/52607218
#indiedev

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@joakim_a This guide is so practical..thanks for sharing! Love it.
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Moonlight Game Devs retweetledi

The perfect games company pitch deck elitegamedevelopers.com/egd-news-30/
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Moonlight Game Devs retweetledi

Secrets of SOLO indie game success - Galactic Mining Corp + Windybeard! youtu.be/VzaCs0gBHkE via @YouTube

YouTube
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@SplattrCatGames Background removal apps are so good these days it's not even THAT big of a problem anymore...
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Our #gmtkjam #gmtk2021 entry. Bonus points if you find all 127 bugs we didn't manage to fix this time. 😅
river-forge-games.itch.io/space-party

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If there is one Unity asset pack that saved me the most time, it has to be @_moremountains topdown shooter pack. I use it in EVERY project - it has tons of examples and utility scripts that i can't do without. Highly recommend!
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@joakim_a Working with a publisher has been a great time-saver for me in this regard, as someone developing HC games part-time - that said, I'm still missing out some valuable knowledge by relying on someone else for UA of course, so this is a great insight!
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youtu.be/ncTINkPAbhQ Had a chat with @mechatodzilla on how he published his first game, among many other things! Very pleasant, inspirational chat, hope it motivates some folks out there. #gamedev #indiedev

YouTube
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