Diego
883 posts

Diego
@diegixgarces
CG Supervisor in animated films and programmer in videogames, PhD student and University teacher, sometimes I even sleep
Katılım Mart 2010
525 Takip Edilen132 Takipçiler

@cesarsampedro @saraborondo @VandalOnline Un crack! Exitos merecidisimos todos y los que estan por venir!
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Ya ha salido la entrevista que me hizo @saraborondo para @VandalOnline ¡Qué amena ha sido!. Qué pasada recordar todo y a toda esta gente después de tanto tiempo, ¡muchas gracias!
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Diego retweetledi

@JLHGameArt @drewthaler It’s true, but the company needs to provide a career path for that artist. Otherwise he would be stuck without promotions just because he is the best artist and the company doesn’t want to lose that skill
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Diego retweetledi

Unreal Fellowship achievement unlocked.
The program ask you to create a short film from script to final frame in 5 weeks by yourself.
This is my result:
vimeo.com/showcase/88001…
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@HaZ_Dulull @UnrealEngine @reallusion @Xsens Custom shading/post process for the cartoon look? Or do you use a commercial solution?
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#screenshot from CG Anime feature film in production - RIFT. Created in @UnrealEngine with characters in @reallusion and mocap in @Xsens #UE4 #virtualproduction #animation #UnrealEngine #Filmmaking

Walthamstow, London 🇬🇧 English

@DanielPink Actually, I found exactly that combining those four elements when I go out running. It’s scheduled time to think, there is no tech use meanwhile, it’s a change in the routine and it’s a long walk with many stimuli. It really works!
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Creativity, as measured by the Torrance Test, has been declining for at least two decades.
The antidotes:
- Scheduling time to think.
- Restricting use of passive tech.
- Varying your routine & company.
- Taking long walks.
inc.com/jessica-stillm…
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Diego retweetledi

Nanite documentation here: docs.unrealengine.com/5.0/en-US/Rend…
Super high level explanation of what is and how it works. Detailed explanation of how to use it.
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Diego retweetledi
Diego retweetledi

In order to smoothly ramp up (ie, EaseInOut) a stationary object into motion you can't simply multiply smoothstep by time, that'll get you a broken animation (left). Instead you need to compute the integral of smoothstep (right):
iquilezles.org/www/articles/s…
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Game creator @sergiogarces will be live today on double-double duty! He will simultaneously be playing Mech Armada on HARDCORE difficulty, AND answering all of your questions in a special AMA!
10am PDT!
store.steampowered.com/app/1389360?ut…

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Diego retweetledi
Diego retweetledi

I have the pleasure of sharing the story structure/beats for @matthaig1's wonderful novel THE MIDNIGHT LIBRARY on the @savethecat blog today. If you haven't yet read the book, read it!! Hope you'll all love it as much as I do. 😊📚💗 #writingcommmunity savethecat.com/beat-sheets/th…
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We asked Wojtek Piwowarczyk to reveal how he creates photorealistic procedural shaders with #Arnold and #Houdini, and he came back with this awesome workshop. Take a look if you want to up your shader game across any type of project!
youtube.com/watch?v=sOhf_D…

YouTube
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Diego retweetledi

"Bourbon and sex are very, very big topics with her.” - David Fincher on Gillian Flynn.
Fincher's Flynn adaptation, 'Gone Girl,' is streaming on @hulu, so you should watch it there and follow along with all we learned from the director's commentary here: bit.ly/3iOeq4o

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