.
3.2K posts



SO I WAS FUCKING RIGHT! THEY WERE NOT EVEN WORKING ON IT THIS WHOLE FUCKING TIME?!
WHAT THE FUCK IS WRONG WITH THIS CLOWN CAR OF A STUDIO?!
Dexerto@Dexerto
Todd Howard confirmed The Elder Scrolls VI is now Bethesda’s top priority after wrapping up work on Starfield The majority of the studio is now working on it, eight years after it was first revealed
English

I’m developing Wingblast! A 3D platform shooter with a strong focus on character movement!
Originally I planned to announce the game only when it was nearly finished, but I decided to share the entire development journey here instead ✨
Expect more posts about the game! it’s still very early in development #GodotEngine
English

@chrisbodegard Brother your game is amazing. Thank you for making this master piece
English

@JakeSucky 3 first person shooters and a moba and they decided to remake brawl stars???? Glad to see at least some of the people I beg to be fired while playing these games are actually ex devs.
English

@TheScholastics I don't want to be too critical, and I will for sure check it out, but saying "with a unique game play" and then just showing three characters walking isn't exactly enticing!
English

@TheTrueSealYT Probably a pixel shader on a 3D asset, not really pixel art. But still amazing
English
. retweetledi

71:25 - Leeds go on a counter. Gyokeres sprints back 50 yards and puts in a tackle at the edge of our own box (Ode's job)
71:55 - Arsenal win the ball and Raya starts our own quick break. Gyok runs 50 yards and is now in the opposition box
Workrate ✅
EBL@EBL2017
Arsenal's attack breaks down. Gyökeres takes it upon himself to sprint back onto the edge of his own box to directly recover possession. Arsenal create a transition of their own. And Gyökeres is part of BOTH the transition and the settled attack! I just know Arteta loves him.
English

@MeidasTouch I clicked the link, verified my age, and viewed the content.
WHY DID I TRY IT AGAIN AND "Page not found"??!!!
English

@nichegamer Procedurally Generated worlds = boring repetitive worlds. Never seen a good game with procedurally generated maps.
This is basically to help against repetition but it ends up being the same but different rotations tiles and stuff. And they want you grind these over and over.
English

Diablo creators have announced Darkhaven, a new isometric ARPG where you can jump, swim, and destroy the land: nichegamer.com/darkhaven-anno…
English

@SShiftStudios so sick! I have only ever used Godot for 2d games. Maybe a silly question, but is that anim procedurally generated?
English



















