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I dunno I never feel like that. Every time I play a game that features “optional” stealth, even horribly developed, I try to stealth it as hard as I can. Stealth is mandatory. Stealth is life. I have no idea what primal instinct calls me to crawl in bushes and shadows I guess I’m a lizard
After these, came the first trader, Generalist. Where we first put characters with hair cards in the game. One of the things I love the most to do on characters are faces, and here I could just go a bit wild with it.
Wanted to make a little post showing the work I did for @roadtovostok.
My work on the game is on 3d models, specially when it comes to characters, although I did a few more other non character models. Starting with the bandits! They were pretty fun to do, and the first I did.
Multiple good news & updates:
- Road to Vostok has sold +200,000 copies
- Reviews remain Very Positive (~4,5K reviews)
- Daily active users is 43,114 (avg. 7 days)
- Modding scene is thriving (~230 mods)
- Patch is coming next week (ETA Apr. 22)
ps. If you have experienced crashes or hardware issues, this upcoming patch should also hopefully provide a solution :)
@Mobbie1996@IUnstoppabled@InsiderGamingIG Antti had a bunch of very lucrative publishing deals on the table and decided to go the full indie road making Road To Vostok full independent.
Also, Antti said that Road To Vostok will be his only game.
Survival shooter Road to Vostok 'secured the entire production budget for this game for years and years to come' within 24 hours of its Steam early access launch pcgamer.com/games/fps/surv…
Only two more days until the Early Access launch!
Containing over 220 additions, fixes and changes, here’s the full changelog for the release build [0.1.0.0]
Link below ->
It's no longer possible to activate Windows and any Microsoft product over the phone anymore.
Attempting to call the phone number for Microsoft Product Activation will have an automated voice saying visit the web address for the website (aka.ms/aoh) to do it online.
@LaubeQ28@roadtovostok There no such thing as a finish line. Some complete all quests, some collect all weapons in 100% condition and some just keep playing.
PIP-scopes have returned which means that in early access you can choose whether you want to use standard zoom or PIP / dual render method for the scopes.
@BE022_Raziel@roadtovostok Had a similar situation on Apartments. Minor hear attack 🥲 Antti found the reason and fixed this bug for the Build 2 release on Oct 13th.
Playing the current @roadtovostok Demo. Cleared 9 out of 10 hostiles on the map. After holding out in one of the houses for the night, I continued loot-goblining my way across the map - worried about the last bandit. Guess where I found him and what he was doing.