Carlos Gil

319 posts

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Carlos Gil

Carlos Gil

@dotgil

Building something new @Digits. Previously co-founder @Basis (acquired), leadership @Domio, @Betterment @Uber @CarnegieMellon

Katılım Aralık 2011
146 Takip Edilen138 Takipçiler
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Carlos Gil
Carlos Gil@dotgil·
here's how my MCP-driven D&D board creates a new scene i started by telling Image-Gen-2 what I wanted this part of the campaign to feel like big boss fight, maze, treasure, a town, and actual decisions the party would need to make to survive
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anita
anita@anitakirkovska·
remember this?
anita tweet media
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Carlos Gil
Carlos Gil@dotgil·
if you think about it, using your competitor’s product to launch the party celebrating your victory over the competitor currently suing you is kind of insane
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Kian
Kian@KianErfaan·
They're still talking about climate change as if a humanoid robot with a flagship LLM embodied isn't going to completely devour me and my family within the next 36 months.
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emma
emma@emmajo·
think about the compute we’d save by making it illegal to slop post on linkedin
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Carlos Gil
Carlos Gil@dotgil·
@shauseth please don’t build a harness around anxiety. once agents can orchestrate it, it’s over
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shaurya
shaurya@shauseth·
took me forever to realize that anxiety isn’t something you eliminate. it’s something you harness
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Preston
Preston@metapreston·
All you need is a $1200 Macbook and ten years of experience to make $500k/year
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Nick Khami
Nick Khami@skeptrune·
the idea of ever being a "pure people manager" spikes my cortisol so high i feel physically ill
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Alberto
Alberto@taiuti·
San Diego is amazing. How come such few people start companies here instead of SF or LA? It’s like the best of both worlds?
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Evil Rabbit
Evil Rabbit@evilrabbit_·
OpenAI is leaning toward a very Stripe-esque direction.
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Carlos Gil
Carlos Gil@dotgil·
@ryancarson @skirano i tried Claude Design and had a hard time getting it to iterate on a larger existing design base. pretty great for net-new prototypes though
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Ryan Carson
Ryan Carson@ryancarson·
I’d love to not be so dependent on Claude Design. @skirano can you help? Can you beat them?
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Carlos Gil
Carlos Gil@dotgil·
@matt_slotnick the next month will be telling. OpenAI remembered how to play offense again, and a trial win would only add fuel
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Matt Slotnick
Matt Slotnick@matt_slotnick·
anthropic added an entire servicenow worth of run rate revenue in the last 30 days… can you imagine telling someone that a few years ago?
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Rijndael
Rijndael@rot13maxi·
This is Roy. My son drew him. I had codex generate a sprite sheet. I'm making a platformer with characters my kid drew. Computers are so much fun.
Rijndael tweet mediaRijndael tweet media
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Nil Ni 🦊🗝🎮🐷💎🎆
Tried making Little Fighter-style fighting game sprites with Codex + image gen. Honestly, the first result feels magical: prompt -> characters -> sprite sheet -> cut frames -> animation test. But the assets are still far from game-ready. Walk cycles especially struggle: the feet often stay in a wide stance instead of closing / shifting weight, so the motion feels like the same pose switching legs. This video is the sprite cutting + animation test I built from the generated assets. Takeaway: AI is already useful for fast visual exploration, but making usable game sprites still takes a lot of prompting, cleanup, slicing, alignment, and human judgment.
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Inigo
Inigo@dancingduelst·
@TrunksGTParody // I think I understand it now, the sprite is alot of smoke and glass mirrors to make the animations work, but if I can get a coherent sprite sheet going this will give me a few more dynamic pngs to work with.
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Carlos Gil
Carlos Gil@dotgil·
the output is individual frames, a transparent sprite strip, a preview sheet with alignment guides, a gif preview, and a qa report the end result is a much cleaner animation sequence without manually rebuilding every frame i shared the codex skill with the algorithm and reference code here gist.github.com/cgil/c53c6d10f…
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Carlos Gil
Carlos Gil@dotgil·
the skill fixes this by treating the sheet like a normalization problem split the sheet into frames, borrow extra space from neighboring cells, remove fake backgrounds, detect the main character, preserve nearby weapon fragments, and ignore bodies bleeding in from adjacent frames then it measures a stable anchor like foot contact, lower-body center, or torso center every frame gets redrawn onto the same transparent canvas against the same shared anchor
Carlos Gil tweet media
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Carlos Gil
Carlos Gil@dotgil·
for anyone generating sprite animation sheets with image-gen-2 and fighting drift, i put together a codex skill to normalize the output, linked in the 🧵 nothing beats frame by frame cleanup, but you can get surprisingly close with the right pipeline the problem is that the sheet can look good at a glance while still being unusable in motion
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