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939 posts


Compete on the most creative tracks built by players in the GTA Online Community Race Series and take part in the kinds of thrills and spills that deserve 2X GTA$ and RP: rsg.ms/b62ca00

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The third GTA VI trailer will be released today before the closing of the stock market, so that Take-Two shares get the last push before the weekend. At the end of the trailer, it will probably be said: “Pre-orders start on May 18”, which is a date leak from Best Buy. When the market reopens and the load on the servers stabilizes on Monday, May 18, pre-orders will be launched, which will give Take-Two shares another rise.
#GTAVI #GTA6 #RockstarGames

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@RockstarGames I'm glad they posted this just for these lame ass GTA VI pages that create false hype to see.
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Buckle up for two weeks of high-octane, nitrous-infused, automotive mayhem in GTA Online.
Get 4X Rewards on Land Races, obtain rare prizes for acquiring big-ticket rides, plus rake it in with added bonuses for Salvage Yard owners: rsg.ms/b62ca00

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BREAKING: ROCKSTAR HAS COMPLETELY SKIPPED OUT ON POSTING GTA ONLINE ON THE BILIBILI WEBSITE.
Something is cooking. 🔥 #GTAVI

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TGG has stated that he has info from his sources that include exact timelines for trailer 3 or other info.
He also says that the next few weeks will be fun for the GTA 6 community!
#gta6 #gta6trailer3 #grandtheftauto6 #rockstargames #news #gta6news

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@GTA_Unlimited So, what's going on? I can't believe that a random ass GTA VI page got things wrong..
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Wonder if Rockstar will drop a GTA 6 trailer announcement in the next 20 minutes 🤔. #GTAVI
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@Dekisa007 @Vide_Rapula Hahahahaha vi samo hrokcete preko drustvenih mreza i uvijek iz dijaspore gdje ste teski baustelci. 😂😂😂😂😂😂😂😂

GTA 6 marketing officially begins as latest Rockstar post teases GTA 6 Trailer 3 date and time.
The number plate clearly says 'May' and we also see #555 written on the door.
DECODED:
Plate '87' = 1987 (1 year after the events of GTA Vice City and the start of GTA San Andreas)
Door Code '0069 AM' = May 6th @ 9:00 AM ET (Rockstar's favourite time)
Two-Tone car color = Trailer 3 focussing on dual protagonist similar to GTA 5 Trailer 3.
Latest newswire link ends with '633' = May 6, Trailer 3 confirmed.
A teaser is most likely coming on Tuesday, May 5th followed by a full trailer on May 6th which also marks the 1-year anniversary of Trailer 2!


Rockstar Games@RockstarGames
Give your Annis Minimus sedan a gritty and scuffed up look with the new Big Minimus Energy livery, available now at Vehicle Workshops in GTA Online: rsg.ms/df35633
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this is literally a sign of the end times
Breaking911@Breaking911
Tens of thousands of bees have suddenly swarmed across parts of Israel, prompting authorities to warn residents and shop owners to keep doors and windows closed.
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Croatia collecting all the beaches from Bosnia and Herzegovina will always be funny to me.
Beauty of Nature 🥀@NaturalEye78321
Would you visit Croatia?
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Pre-Release Patch Notes (Mar 26, 2026)
Update 5 (Part 1)
Enable via Launcher → Settings → Pre-Release
Update 5 Part 1 went live yesterday on pre-release, while we launched Update 4 for release. This one's on the smaller side, so don't expect too much, but we're working on some big, fun updates!
𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧
- All chest stack sizes have increased from 10 to 25.
- The icons for Bronze Pipes and Zinc blocks have been updated.
- Watering cans and fertilizer can no longer be repaired.
- Copper, Iron, and Rusty Steel Sickles can now be salvaged at the Salvager's Workbench.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞𝗦
- Goldenwood is now found more often throughout Zone 4, including within some cities and villages.
- FlammabilityConfigs for the Fire fluid ticker can now change block states upon burning blocks.
𝗔𝗨𝗗𝗜𝗢
- Sounds may now play differently depending on whether the player is in first or third person.
- In third person, sounds now play at the player entity position and are thus spatialised in 3D as if they were playing for a remote player.
- In first person, held items with ambient loops, such as torches, now play the sound offset to their position.
𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘
- The input system now accounts for action context when resolving input conflicts.
- Improved item container operations performance through better data structures.
- Improved upon back-end systems to support further localization.
- Improved upon back-end systems to enhance performance.
𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦
- Added world-gen-v1 mod event hooks and asset types for modifying biome content.
- Updated a number of keybindings for Creative Tools.
- Added interpolation type support for BlockyAnimation.
- ProjectileComponent#getCreatorUuid has been exposed, allowing plugins to determine the creator of a ProjectileComponent.
- Improved the Creative Inventory search sorting.
- Migrated custom Vector types to JOML equivalents.
𝗡𝗔𝗠𝗜𝗡𝗚 & 𝗖𝗔𝗧𝗘𝗚𝗢𝗥𝗜𝗭𝗔𝗧𝗜𝗢𝗡
- The 'Stone Brazier' is now referred to as an 'Earth Brazier'.
- All instances of 'Grey' in block names have been renamed to 'Gray'.
- This affects 'Light Grey', 'Grey', and 'Dark Grey' items.
- 'Aqua - Beam' is now referred to as 'Aqua Stone - Beam'.
- 'Aqua - Stairs' is now referred to as 'Aqua Stone - Stairs'.
- 'Aqua - Half Slab' is now referred to as 'Aqua Stone - Half Slab'.
- 'Volcanic - Stairs' is now referred to as 'Volcanic Stone - Stairs'.
- 'Wooden - Fence' is now referred to as 'Wooden Fence'.
- 'Black Build Pipe Corner' is now referred to as 'Black Build Pipe - Corner'.
- 'White Build Pipe Corner' is now referred to as 'White Build Pipe - Corner'.
- 'Iridescent Processed - Decorative' is now referred to as 'Iridescent Processed Brick - Decorative'.
- 'Iridescent Processed - Ornate' is now referred to as 'Iridescent Processed Brick - Ornate'.
- 'Iridescent Processed Ornate - Corner' is now referred to as 'Iridescent Processed Brick - Ornate Corner'.
- 'Iridescent Processed Ornate - Half Slab' is now referred to as 'Iridescent Processed Brick - Ornate Half Slab'.
- 'Iridescent Processed Ornate - Horizontal' is now referred to as 'Iridescent Processed Brick - Ornate Horizontal'.
- 'Iridescent Processed Ornate - Stairs' is now referred to as 'Iridescent Processed Brick - Ornate Stairs'.
- The shorter 'Apple Branch' is now referred to as 'Apple Branch - Short'.
- The longer 'Apple Branch' is now referred to as 'Apple Branch - Long'.
- 'Wisteria Branch - Corner' is now referred to as 'Wild Wisteria Branch - Corner'.
- 'Wisteria Branch - Long' is now referred to as 'Wild Wisteria Branch - Long'.
- 'Wisteria Branch - Short' is now referred to as 'Wild Wisteria Branch - Short'.
- 'Wisteria Roots' is now referred to as 'Wild Wisteria Roots'.
- 'Wisteria Tree Trunk' is now referred to as 'Wild Wisteria Tree Trunk'.
- The big 'Wet Fern' is now referred to as 'Big Wet Fern'.
𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦
𝗖𝗢𝗠𝗕𝗔𝗧, 𝗘𝗡𝗧𝗜𝗧𝗬 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash that could occur when an entity is removed on the same tick its combined inventory was added.
𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash that could occur when a crafting recipe's primary output was empty.
- Implemented changes to prevent a number of ways that concurrent writes could happen with reads from backups.
- Half slabs no longer cause an unexpected delay when placed.
- Modern Cloth Roof Corner blocks should no longer appear inverted.
- Lighting no longer applies incorrectly to blocks with tint masks.
- Fixed spawn-point rotation handling.
- Removed references to non-existent item descriptions.
- Attempting to teleport via the world map without having permission to do so will no longer kick the player from the server.
𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦
- Fixed an exception error that would occur with the /pedit command if the previous world was the Creative Hub.
- Creative Hub instances will now be deleted when leaving the instance.
- Fixed a number of community-reported issues related to lang key and UI errors.
- Changed density minimums for the Decoration Brush to be 0.
𝗨𝗜 & 𝗗𝗜𝗦𝗣𝗟𝗔𝗬 𝗙𝗜𝗫𝗘𝗦
- Fixed a crash when changing worlds while interacting with the world map.
- Fixed a crash when selecting the 'Return to Crossroads' button in Creative Play.
- Fixed a crash that could be caused by an invalid change in ActionInventory.
- Removed per-frame allocations in interaction tick and entity UI animations to improve performance.
- Fishing Traps now prompt the player to inspect them, rather than harvest them.
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@_MINECRAFT_LIVE Still getting weekly updates and is played by many. How is Minecraft doing?
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