Harald Kjær Nielsen

206 posts

Harald Kjær Nielsen

Harald Kjær Nielsen

@eble

Developer at @Unity3d

Copenhagen Katılım Aralık 2008
0 Takip Edilen69 Takipçiler
Harald Kjær Nielsen retweetledi
Matt Ellis
Matt Ellis@citizenmatt·
This release also adds Android USB debugging for @unity games! 🎮🤖🎮 Use the "Attach to Unity Process" dialog to list games on USB devices and attach. Players are added to the list of run configs, and you can add custom players if they don't automatically appear on the list 🔥
Matt Ellis tweet mediaMatt Ellis tweet media
JetBrains Rider@JetBrainsRider

Rider 2023.1 EAP 6 is out now! This build includes: - Tweaks to the new UI - Better debugging experience for ASP.NET Core applications - Improvements for inlay hints Learn more and download it here 👉 jb.gg/tydjpx

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Harald Kjær Nielsen retweetledi
Jb Evain
Jb Evain@jbevain·
Thinking about embarking on a crusade to convince my @VisualStudio colleagues to gently let go of the .sln file format.
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Harald Kjær Nielsen
Harald Kjær Nielsen@eble·
@AlexRoseGames Doing code changes should not take minutes, not at all 30 min reloads. Have you tried to profile whats going on?We are working on improving iteration times. But as Simon writes here #post-7200076" target="_blank" rel="nofollow noopener">forum.unity.com/threads/any-up… We use time on callbacks.Maybe the diagnostic switch will highlight where
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Alex Rose
Alex Rose@AlexRoseGames·
changing a line of code takes minutes, I have adhd, I have to have the discipline to just sit and stare at the screen and watch the bar because that's enough to go down some rabbithole. it didn't used to be like this
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Alex Rose
Alex Rose@AlexRoseGames·
I don't know how anyone can use unity anymore since the 2020 updates, how are you supposed to develop when reloading script assemblies takes minutes every time you run the editor, and changing one line of code is like a 5 minute stall? prototyping has become as slow as porting
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Harald Kjær Nielsen retweetledi
Unity for Games
Unity for Games@unitygames·
👀 Want to know what's next on Unity’s interaction with the @dotnet ecosystem? Learn how we're going to standardize, modernize, and innovate your development experience: on.unity.com/3t40Xfh Can’t wait to have your feedback guide us on this journey! #dotNET
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Harald Kjær Nielsen
@Kappische @Der_Kevin @unitygames We have looked into it with more detail, and compilation is only part of it. Theres also increase in time used on domain reloads. So death by thousand cuts. The compilation speedup is in 2022.2 alpha now, making sure its good before hopefully backporting it
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KevKev
KevKev@Der_Kevin·
hellow @unitygames - I've got some quality of life improvement ideas for your software:
GIF
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KevKev
KevKev@Der_Kevin·
@eble @unitygames that sounds like music to my ears :) any idea when? roughly
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Harald Kjær Nielsen
@Der_Kevin @unitygames There are additional work are being done to remove the regression, and improve compilation times to be faster than 2020 lts, especially for incremental changes.
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Harald Kjær Nielsen
@Der_Kevin @unitygames We are constantly trying to make the compile times faster. A big change was added to 2021 that regressed a bit for smaller projects, but faster for big projects. Theres a chrome trace now: \Library\Bee\fullprofile.json in each project with all data
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Harald Kjær Nielsen
@lucasmeijer "The Moth", "Radio Lab" two great podcast I follow. The Case Of Charles Dexter Ward is a super story, if you are into something like that
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Lucas Meijer
Lucas Meijer@lucasmeijer·
Podcast tips for a long road trip?
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David Fowler
David Fowler@davidfowl·
It's OK if you're in America and can't focus on work today.
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Harald Kjær Nielsen retweetledi
NYSE 🏛
NYSE 🏛@NYSE·
This is what the IPO of the future looks like @unity3D
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Harald Kjær Nielsen
Harald Kjær Nielsen@eble·
@MeikelLP @citizenmatt @IvanShakhov @unity3d FYI, Moq.dll created dynamic assemblies at runtime. This is not supported by AOT platforms, so in most cases you dont want to use Moq in the player. I will look into why we treated Moq as editor only. But now you should be able to continue work
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Harald Kjær Nielsen
Harald Kjær Nielsen@eble·
@MeikelLP @citizenmatt @IvanShakhov @unity3d Its down to that we apparently see Moq.dll as Editor only, and the test asmdef is runtime, so it does not get added. I would do two things. Add UNITY_INCLUDE_TESTS define constraint to Moq.dll, and disable Auto Referenced. Change your Test asmdef to only be compatible for Editor
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Harald Kjær Nielsen
Harald Kjær Nielsen@eble·
@MeikelLP @citizenmatt @IvanShakhov @unity3d Hi, that sounds weird. We have unit tests for these things internally. Basically all our tests use Assembly Overrides for nunit, and moq that we use as well. Can I get you to create a bug with a repro, then we can help and see what is happening.
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