Ken Russell 🇺🇦

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Ken Russell 🇺🇦

Ken Russell 🇺🇦

@gfxprogrammer

Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter

Silicon Valley Katılım Mart 2012
188 Takip Edilen2.8K Takipçiler
Ken Russell 🇺🇦 retweetledi
WebGL
WebGL@WebGL·
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
This is three.js running on the Exosphere. 🤯 Rendering in realtime from a browser at 8K / 60fps. Here’s how Shopify just pulled it off 👇
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Ken Russell 🇺🇦
Ken Russell 🇺🇦@gfxprogrammer·
Glad to see this case study finally published! It's a success story of bringing a highly successful, Unity-based mobile app to the web. Game (and other) developers can draw from this experience and be confident in deploying their apps to the web!
WebGL@WebGL

This informative use cases showcases how Google Chrome and Red Games Co. utilized WebGL to develop a web-based version of Crayola's Create and Play application. khronos.org/blog/google-an… #webgl #graphics #webgames #developers #programming

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Khronos Group
Khronos Group@thekhronosgroup·
Join WebGL and WebGPU at SIGGRAPH for an exciting session with the latest news straight from the working groups driving the future of high-performance graphics and compute on the web. Learn more: khr.io/1lc #webgl #webgpu #siggraph2025
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Maeda Mameo
Maeda Mameo@mamesoncom·
Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls. Made with #threejs TSL live demo (all source code is in html of the page) -> #nez_11" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Ken Russell 🇺🇦
Ken Russell 🇺🇦@gfxprogrammer·
@shotamatsuda Thank you for writing and sharing this - it's beautiful! Do you happen to be coming to the Game Developers' Conference in San Francisco this year? Was wondering if you might be willing to present at Khronos' 3D Web Meetup being held there.
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Shota Matsuda 松田 聖大
Shota Matsuda 松田 聖大@shotamatsuda·
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. github.com/takram-design-… @takram/three-clouds" target="_blank" rel="nofollow noopener">npmjs.com/package/@takra
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Cody Bennett
Cody Bennett@Cody_J_Bennett·
Experimenting with WGSL output in my GLSL/WGSL compiler. The parser does not yet accept WGSL as input, but I can still emit it from an AST of GLSL. I don't mind the language, but there are still many language restrictions with expressions I hoped would shake out with maturity.
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Xor
Xor@XorDev·
"Starship [332]" is now on ShaderToy with comments to explain how it works: shadertoy.com/view/l3cfW4
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CGinterest
CGinterest@CGinterest·
ZOZOの研究者の論文が SIGGRAPH Asia 2024 で採択! 着衣シミュレーションに関する研究成果がGithubで公開されました。 cginterest.com/2024/11/28/zoz…
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