Ken Russell 🇺🇦

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Ken Russell 🇺🇦

Ken Russell 🇺🇦

@gfxprogrammer

Computer programmer by trade. Graphics focused by passion. Working on WebGL and the Chrome browser. I stand with Ukraine, Wuhan and #BlackLivesMatter

Silicon Valley Katılım Mart 2012
190 Takip Edilen2.8K Takipçiler
Ken Russell 🇺🇦 retweetledi
Robin
Robin@solarise_webdev·
A visual comparison of HTML-in-Canvas vs rasterizing DOM to a canvas texture (side-by-side below, compare average capture times) Existing approaches to pull web content into canvas are slow and lossy: - Animations glitch, or don't play at all - CSS replication is imprecise - Clogs up the main thread, other animations lag HTML-in-Canvas (texElementImage2D) lets the browser's own compositor map CSS layouts, animations, and transitions precisely into canvas/WebGL textures — one native call instead of thousands of JS style reads. It's currently available behind an experimental Chrome flag. Really cool, and I can't wait for it to become mainstream.
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Renaud
Renaud@onirenaud·
Just Implemented headless MCP server that gives Claude direct access to Metal GPU traces for any WebGPU app in seconds. This could completely change web 3D workflows. That report took under a minute. 💯😭🙌
Renaud tweet mediaRenaud tweet mediaRenaud tweet media
Renaud@onirenaud

Was stuck trying to understand why my shaders were slow and why VRAM usage was exploding. Then I discovered you can connect Claude directly to Xcode. 30 minutes later, I had an app where you plug in a website and get a GPU Overview, Metal Trace summary, and full Metal capture.

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Ken Russell 🇺🇦 retweetledi
𝘼𝙈𝘼𝙂𝙄
𝘼𝙈𝘼𝙂𝙄@amagitakayosi·
VFX-JS supports HTML-in-Canvas now. You can turn HTML element into a WebGL texture. It automatically detects the browser and fallback to the old SVG foreignObject workaround. So it works on Chrome, Firefox, and Safari, of course! #WebGL #VFXJS #Codepen
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mrdoob
mrdoob@mrdoob·
Finally making a @threejs example with @shotamatsuda's geospatial volumetric clouds ~ ☁️
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WebGL
WebGL@WebGL·
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC. To submit a 10 minute talk or demo, please email your description to events@khronosgroup.org
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Daniel Beauchamp
Daniel Beauchamp@pushmatrix·
This is three.js running on the Exosphere. 🤯 Rendering in realtime from a browser at 8K / 60fps. Here’s how Shopify just pulled it off 👇
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Ken Russell 🇺🇦
Ken Russell 🇺🇦@gfxprogrammer·
Glad to see this case study finally published! It's a success story of bringing a highly successful, Unity-based mobile app to the web. Game (and other) developers can draw from this experience and be confident in deploying their apps to the web!
WebGL@WebGL

This informative use cases showcases how Google Chrome and Red Games Co. utilized WebGL to develop a web-based version of Crayola's Create and Play application. khronos.org/blog/google-an… #webgl #graphics #webgames #developers #programming

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Khronos Group
Khronos Group@thekhronosgroup·
Join WebGL and WebGPU at SIGGRAPH for an exciting session with the latest news straight from the working groups driving the future of high-performance graphics and compute on the web. Learn more: khr.io/1lc #webgl #webgpu #siggraph2025
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Ken Russell 🇺🇦 retweetledi
Maeda Mameo
Maeda Mameo@mamesoncom·
Manipulating joints of a large number of six-leged insects. Try tilt their house with orbit controls. Made with #threejs TSL live demo (all source code is in html of the page) -> #nez_11" target="_blank" rel="nofollow noopener">mameson.com/experiment/gls…
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Ken Russell 🇺🇦
Ken Russell 🇺🇦@gfxprogrammer·
@shotamatsuda Thank you for writing and sharing this - it's beautiful! Do you happen to be coming to the Game Developers' Conference in San Francisco this year? Was wondering if you might be willing to present at Khronos' 3D Web Meetup being held there.
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Ken Russell 🇺🇦 retweetledi
Shota Matsuda 松田 聖大
Shota Matsuda 松田 聖大@shotamatsuda·
Released @takram/three-clouds, a Three.js and R3F implementation of geospatial volumetric clouds. It took 2 months to develop and another month to organize and document. Though might still be some hiccups and weirdness. github.com/takram-design-… @takram/three-clouds" target="_blank" rel="nofollow noopener">npmjs.com/package/@takra
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