


Hardware Canucks
16K posts

@hardwarecanucks
Just a bunch of 🇨🇦 guys working to spread our love of tech, PC gaming, gaming peripherals and more.





🚨 Digital Foundry’s Richard Leadbetter says the team received death threats over their DLSS 5 coverage “We’ve received death threats… this is completely unacceptable. No one should face threats for doing their job or sharing tech.”

Jensen Huang says gamers are "completely wrong" about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash tomshardware.com/pc-components/…


Are we supposed to actually believe DLSS 5 gives developers control to maintain a game's "unique aesthetic" when the examples they show completely change the artistic style of some characters? "Ah yes, this completely different looking person is what I wanted all along!"




"It breaks artists free from a game engine's limitations!" it does neither. It maintains engine limitations while covering over the artists intent with a pre-set ai filter look.


Context is important too. It puts additional levers into the artists' hands. Whether or not those tools get abused is another matter altogether since evidently this runs the risk of AI Slop being pushed even more broadly into games.



Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…


For anyone worried that DLSS 5 will alter the artistic intent of a game, here is the FAQ from the official NVIDIA forum. Devs will have the ability to tune intensity, color, and masking to determine where/how the enhancements are applied to maintain the art style of the game.










Windows Apologists need an attitude readjustment. The problem isn't specs. It's the OS What's the use of better hardware if the software is a bloated, unoptimized mess, shitting the bed in a new way after every update? That's why the Neo "feels" so fast: extreme optimization.