Hardware Canucks

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Hardware Canucks

Hardware Canucks

@hardwarecanucks

Just a bunch of 🇨🇦 guys working to spread our love of tech, PC gaming, gaming peripherals and more.

Montréal, Québec Katılım Mart 2009
77 Takip Edilen133.7K Takipçiler
Max Weinbach
Max Weinbach@mweinbach·
How do people work with only one display? It feels impossible to be productive What are you swapping screens every 10 seconds
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
The debate over DLSS 5 brings up an interesting possibility. Regardless of GenAI & the visceral reaction it brings, maybe we DON'T want games to look photo-realistic. Many gamers want their games to look like...games.
Hardware Canucks tweet mediaHardware Canucks tweet media
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
Problem is, we've been shown games we have preconceived opinions of. We know their aesthetic so these changes look bad, jarring even. Giving developers these tools for future games might help them achieve the aesthetic & look they couldn't achieve before. Or not. We just don't know yet.
Hardware Unboxed@HardwareUnboxed

Are we supposed to actually believe DLSS 5 gives developers control to maintain a game's "unique aesthetic" when the examples they show completely change the artistic style of some characters? "Ah yes, this completely different looking person is what I wanted all along!"

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Hardware Canucks
Hardware Canucks@hardwarecanucks·
@FL1NTZ From our understanding, with the tools given by NVIDIA, they'll look however good or bad a game studio intends their game to look. Interestingly, there will come a time (maybe now) that gamers realize photorealism actually sucks. That games should look like GAMES.
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Joe
Joe@FL1NTZ·
@hardwarecanucks Here's the thing HC. You saw the controls being used with Oblivion Remastered, RE9 and Starfield. What we saw is what those studios/publishers believe is the appropriate adjustment for those games. So one has to ask, what will other games look like from other publishers?
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
@HardwareUnboxed At this point we don't know what to believe / expect (or not) with rollout more than half a year away. We also aren't in the minds of the developers. The presentation was done to illicit a reaction. They succeeded, maybe in ways they didn't expect.
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Hardware Unboxed
Hardware Unboxed@HardwareUnboxed·
Are we supposed to actually believe DLSS 5 gives developers control to maintain a game's "unique aesthetic" when the examples they show completely change the artistic style of some characters? "Ah yes, this completely different looking person is what I wanted all along!"
Hardware Canucks@hardwarecanucks

Context is important too. It puts additional levers into the artists' hands. Whether or not those tools get abused is another matter altogether since evidently this runs the risk of AI Slop being pushed even more broadly into games.

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Hardware Canucks
Hardware Canucks@hardwarecanucks·
@fedginator According to NVIDIA this is developer controlled, at some level anyways.
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
Ok, hold the phone. WHAT? Totally torn here. Are we infringing on a game designer's artistic intent w/ AI assumption? OR This is SICK! It breaks artists free from a game engine's limitations! What do you think?
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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Hardware Canucks
Hardware Canucks@hardwarecanucks·
@mpr_reviews Giving devs full control is the only way to do it. But its still not stopping them from making every game look like some odd GenAI mess. It gives them another "tool" but we've already seen how these tools are abused too.
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
IMO this could also extend playthroughs for games. Play it once w/ artist's intent, second time w/ DLSS5 enabled.
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
@beyond_fps I think it's perception. Boot a 4 year old Mac laptop & do the same with a Windows device. The experience will be vastly different and unbelievably in favor towards the Apple ecosystem. It's sad but true.
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Beyond FPS
Beyond FPS@beyond_fps·
@hardwarecanucks In other ways MacOS is way less optimized than Windows It doesn't even feel faster at all.
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
Windows Apologists need an attitude readjustment. The problem isn't specs. It's the OS What's the use of better hardware if the software is a bloated, unoptimized mess, shitting the bed in a new way after every update? That's why the Neo "feels" so fast: extreme optimization.
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
"Insane" takes aside, people who care about those things don't care which OS they use. What they care about is creature comforts (touch points & build quality) & responsiveness. WoA & its associated devices DO NOT provide that at the Neo's price point. And certainly not at MSRP.
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Zac Bowden
Zac Bowden@zacbowden·
Wow. That's an INSANE take, but I'll play ball. For people looking to buy a <$999 laptop for web browsing, email, and light creative work, and consumption tasks, Windows Arm is a far, FAR better experience than Windows x86. Windows Arm is much more optimized, and you can feel it when you use the system. I daily drive both x86 Windows and Arm Windows on comparable hardware. I review countless Windows laptops a year. I'd choose Arm Windows every time. It's simply a better experience for these <$999 laptop workflows.
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
WoA one of the reasons why its STILL bad & perceived so poorly. Regardless of instruction set, MS did WoA dirty It SHOULD have been MS's answer to MacOS. Heavily optimized, cut of bloat. Instead it carried over all the x86 issues & added more Due in part to this, Neo = much better experience than anything <$999 w/ Windows
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Zac Bowden
Zac Bowden@zacbowden·
@hardwarecanucks You clearly didn't read my tweet properly. I am talking about Windows on Arm specifically, not Windows as a whole. It's totally fair to call Windows bad. Windows on Arm is NOT one of the reasons why it's bad.
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Hardware Canucks
Hardware Canucks@hardwarecanucks·
@zacbowden Comprehension about the carry-over issues between WoA vs x86 seems to be at an all time low here. WoA fixes none, precisely zero, of the issues people have with Windows in 2026 (bloat, lack of optimization, excess AI creep, etc). If anything, it adds a few more hiccups.
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Zac Bowden
Zac Bowden@zacbowden·
Reading comprehension is at an all time low. I am talking about Windows on ARM, not Windows as a whole. You can say Windows is bad. Windows on Arm is NOT one of the reasons why it's bad.
Hardware Canucks@hardwarecanucks

Windows Apologists need an attitude readjustment. The problem isn't specs. It's the OS What's the use of better hardware if the software is a bloated, unoptimized mess, shitting the bed in a new way after every update? That's why the Neo "feels" so fast: extreme optimization.

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