Hatter

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Hatter

Hatter

@hatterscrypto

Texas, USA Katılım Şubat 2018
6.4K Takip Edilen4.9K Takipçiler
Hatter retweetledi
nordin.eth
nordin.eth@nordin_eth·
This is huge. $TAO is now part of the conversation between @chamath and @NVIDIA CEO Jensen Huang. Read that again. Credit: @theallinpod
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Hatter@hatterscrypto·
@grass It's about time you paid out people that have been running your network without reward for over a year! It's a little ridiculous now.
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Hatter@hatterscrypto·
@UKLabour All you're doing is giving an easy ride to people that knew there was a limit and had 2 kids anyway after it came in. People that had more than 2 kids before it came in were unaffected.
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The Labour Party
The Labour Party@UKLabour·
This Labour Government has lifted the two child limit because every child the best start in life.
The Labour Party tweet media
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Hatter@hatterscrypto·
@PolitlcsUK Of course....more money for Ukraine
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Politics UK
Politics UK@PolitlcsUK·
🚨 NEW: Keir Starmer has announced a new defence agreement with Ukraine ahead of President Zelenskyy’s visit to No 10 later The UK will fund a £500k AI centre in Ukraine’s MoD to deliver a "battlefield advantage" through smarter use of AI and drones
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GB Politics
GB Politics@GBPolitcs·
🚨NEW: The RenewableUK Chief Executive has urged Miliband to restart North Sea drilling, saying it is 'entirely sensible' to support home-grown oil and gas [@Telegraph]
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Hatter
Hatter@hatterscrypto·
@AlanJenkins2 @ZackPolanski Exactly...by "comfortably off" he means middles class....the ones it's easy to tax and easy to justify taxing to their core voters....
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Daniel Victor
Daniel Victor@AlanJenkins2·
@ZackPolanski Oh,right.If they're the party of the comfortably-off,then why do they keep increasing taxes ? 🙄
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Zack Polanski
Zack Polanski@ZackPolanski·
Labour has spent years sucking up to the wealthy. Now unsurprisingly, they are the party of the "comfortably off." Join the Greens for a party that will fight for lower bills and the protection of public services. Join.greenparty.org.uk
Zack Polanski tweet media
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Hatter
Hatter@hatterscrypto·
@ZackPolanski You're sucking up to people that'd throw you off of buildings. 🤡
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Hatter retweetledi
CryptogemsX 🇵🇹
CryptogemsX 🇵🇹@bestcryptotoken·
Here’s your @NakamotoGames $NAKA weekly re-cap 🎮 Share with your friends and support your favorite #Web3 gaming project ↓
GIF
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CryptogemsX 🇵🇹
CryptogemsX 🇵🇹@bestcryptotoken·
The algorithm rewards consistent engagement. Make sure to post and engage everyday.
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CryptogemsX 🇵🇹
CryptogemsX 🇵🇹@bestcryptotoken·
Good evening legends I think you guys should pay more attention to projects like @PlayOutlanders in my opinion 🤝 The $LAND Team is a great example of hardwork and commitment since day 1 ⚔️ Relentless building & delivering! Check below the latest Development Update and RT ↓
Outlanders@PlayOutlanders

⚔️ Outlanders MMO - Development Update ⚔️ Progress on Outlanders MMO continues to accelerate as the team strengthens the backend infrastructure and core gameplay systems that will power the next phase of the MMORPG ecosystem. This week’s development focuses on expanding gameplay systems and preparing scalable backend architecture to support dynamic content updates and future player activity growth. ⚙️ Backend & Core Systems Daily Quest System Implementation 🗺️ A major step forward has been achieved with the implementation of the Daily Quest system API, one of the key gameplay loops that will drive continuous player engagement across the Outlanders world. Daily quests are designed to provide players with structured objectives, repeatable rewards, and ongoing progression, ensuring that the gameplay experience remains dynamic and rewarding every time players enter the world. The system now includes a fully implemented backend structure allowing the platform to manage quest assignments and player interactions with the system. Key Implementation 🖥️ • Daily Quest API successfully implemented • New API endpoint created for quest retrieval and management: /character/daily-quest/:character_id This endpoint enables the system to retrieve daily quests dynamically for each individual character, ensuring that quests are properly assigned and tracked per player. 🔄 Data Flow & System Optimization Work is currently ongoing to refine and expand the data flow architecture behind the Daily Quest system. The goal is to ensure that quests can be generated, tracked, updated, and rewarded efficiently across the platform, supporting large numbers of players without performance bottlenecks. Current work includes: • Optimization of quest data flow logic • Continued development of API specifications for quest-related systems • Preparing backend systems for future expansion of quest types and reward mechanics This backend foundation will allow the Outlanders MMO environment to introduce new missions, seasonal content, and evolving gameplay objectives without requiring major structural updates. 🌍 Building the Future of Outlanders These improvements are part of the broader effort to build a robust and scalable MMORPG infrastructure, ensuring that Outlanders can continuously expand with new gameplay mechanics, quests, and player-driven activities. By strengthening the backend systems early, the team is laying the groundwork for a living, evolving game world where players can engage daily, progress their characters, and unlock new opportunities within the Outlanders ecosystem. More systems and gameplay updates are currently in development and will be revealed as the Outlanders universe continues to expand. $LAND

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CryptogemsX 🇵🇹
CryptogemsX 🇵🇹@bestcryptotoken·
Good morning legends I don’t know what you’re doing here if you’re not holding a bag of $NAKA, I’m being very honest 🤝 The @NakamotoGames Team delivers like no others are doing & are capable! Proud to be a NAKA OG supporter. Check below all the recent updates ↓
Nakamoto.Games@NakamotoGames

🏆 This Week Is Going To Be A Massive Win Once Again for Nakamoto Games 🏆 Weathering current market conditions with relentless development and progress, the team continues to deliver across the entire ecosystem. While markets disappoint, building never stops. 💪 Here’s everything we’re achieving this week across the platform, infrastructure, and upcoming games. 🌐 Platform & Web Development NAKA Web2 Platform Major progress continues on the next generation Web2 platform architecture designed to simplify onboarding and interaction across the entire ecosystem. Platform Architecture & System Design • Designed the “Select Game” flow for creating Game Rooms within the upcoming Community Prototype • Completed the end-to-end workflow architecture for Game Room creation • Continued building the core Web2 system architecture, alongside technical documentation preparation for developers and internal teams Project Infrastructure & Documentation To streamline collaboration across all teams, a centralized resource hub has been established including: • SA documentation drive • UX/UI Figma design files • 2D and 3D asset repositories • Game developer documentation This ensures faster development cycles and better coordination between development, design, and production teams. 📱 NAKA App 2 - Web2 Mobile Development Development of the next generation Web2 mobile application continues at full speed, with multiple core systems implemented this week. Frontend Implementation • Implemented internationalization (i18n) configuration and full localization system • Added missing localized content throughout the application • Implemented core authentication features, including: • Sign In • Sign Up • Password Reset Currently in Development • Full notification system and notification UI components • User Header and Top Bar status interface • Splash screen and loading screen implementation • Research and testing of 3D integration within React Native • Exploration of a minimal Expo native management architecture for smoother development Next Development Phase • Continued mobile feature development • Expansion of platform functionality inside the Web2 mobile environment ⚡ Plug Play Earn LIVE 🥳 Testing & QA Support • Supported QA testing for Admin APIs, including: • Staking data retrieval • Staking data deletion 🎮 Game Development Metal Rampage 🏎️ Metal Rampage continues advancing rapidly across gameplay systems, backend integrations, and content implementation. Game Systems & Documentation • Updated level progression documentation • Configured reward structures for Level 1–100 progression Backend & API Development • Designed API specifications for the upcoming Shopping Mall feature • Updated reward claim system API specifications Gameplay Systems Implemented Major gameplay features were completed this week: • Vehicle shop purchase system implemented • Gold and Gem purchase packs integrated • Mock friend system implemented • Player name change system implemented • Avatar update system implemented • Login UI implemented Additional Systems in Progress • Sign-in manager system • Gachapon purchase system Critical Bug Fixes Multiple stability and gameplay fixes were implemented: • Fixed issue preventing new matches from starting • Fixed car selection issues in lobby • Fixed graphics settings bug • Fixed sound settings issues • Fixed camera and sound manager bugs • Fixed missing explosion sound effects from other vehicles Trick or Seek 👻 Development continues progressing across gameplay systems, maps, performance optimization, and in-game economies. Gameplay Implementation • Built test IAP build (Build 24) • Updated Unity IAP package integration • Implemented new purchase fetch process flow • Configured School Map gameplay data • Added new School Map prop data • Implemented occlusion culling optimization for Farm Map performance Design & Environment Improvements • Fixed School Map model presets • Improved prop collider systems • Rendered School Map scene for loading screen visuals • Organized Mall Map hider object structure Bug Fixes • Fixed purchase callback issues • Fixed collider issues causing objects to sink • Fixed Farm Map spawn point errors • Fixed player currency update bug Currently Being Resolved • Lobby outfit reset bug • Daily check-in reward inventory issue 🧠 Backend Development Trick or Seek Backend System Fixes • Fixed shop condition logic • Fixed admin shop data creation • Fixed user deletion logic • Adjusted API status codes for multi-account management API Improvements • Implemented API to sync Google Store products with database • Fixed Admin IAP product retrieval • Resolved server login issue Metal Rampage Backend Admin System Fixes • Fixed Admin Item Master APIs for: • Update • Delete • Detail retrieval • Status updates • Item creation Quality Assurance • Completed Admin Game Room unit testing Plug Play Earn Backend Admin System Improvements • Updated required fields for application list queries • Adjusted staking pool query logic so only active pools are returned 🧪 Quality Assurance Extensive QA testing and automation setup continues across multiple projects. Trick or Seek QA • Gameplay testing on WebGL builds with bug reporting • Created and executed API test cases for: • Authentication APIs • Item APIs • Inventory APIs • Shop APIs • Account and Profile APIs Metal Rampage QA • Automated testing repository configured • Manual testing completed for Admin APIs Plug Play Earn QA • Automated test repository configured • Manual testing conducted for staking pools and application data • Card bug testing completed 🎨 UX/UI & 3D Production UI Support Metal Rampage • Ongoing UI support provided to development teams for smoother feature implementation and gameplay interface improvements. 3D Production Trick or Seek Environment Development Restaurant Map • Layout versions 01, 02, and 03 completed Supermarket Map • Prop sets 01, 02, and 03 completed Metal Rampage - New Vehicle Production Car 13 • Model completed • Texture completed • Remesh completed • Rigging and rendering pending Car 14 • Model completed • Texture completed • Remesh completed • Rigging and rendering pending Car 15 • Model completed • Texture currently in progress Car 16 • Model currently in development 🔥 Another Week of Non-Stop Building While many projects slow down during difficult market conditions, Nakamoto Games continues pushing forward across every layer of the ecosystem, from platform infrastructure and mobile development to gameplay systems, backend architecture, and content production. The result is clear. Relentless building. Continuous delivery. And a rapidly expanding ecosystem. More to come very soon! $NAKA

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Hatter
Hatter@hatterscrypto·
@PolitlcsUK Inflation is going up and then the BOE will raise interest rates to combat it. Even though the inflation isn't caused by people having too much money.
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Politics UK
Politics UK@PolitlcsUK·
🚨 NEW: Keir Starmer says the Government is trying to "get ahead" of the economic impact from the Iran conflict "The longer this goes on, the more likely the potential for an impact on our economy, impact into the lives and households of everybody and every business"
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Hatter@hatterscrypto·
Inflation about to go through the roof. Let's see how @Keir_Starmer spins this one. It's going to be the same scenario as 2022. 11% inflation and then the BOE will raise interest rates to curb the inflation caused by oil/gas prices not because people had too much money.
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Hatter retweetledi
CryptogemsX 🇵🇹
CryptogemsX 🇵🇹@bestcryptotoken·
Here’s your @NakamotoGames $NAKA weekly re-cap 🎮 Share with your friends and support your favorite #Web3 gaming project ↓
GIF
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The 44 ⚽️
The 44 ⚽️@The_Forty_Four·
Leyton Orient ticket prices “Unemployed with valid proof” WHAT ON EARTH😭😭😭😭😭😭
The 44 ⚽️ tweet media
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Britify
Britify@BritifyX·
Rumours are circulating on social media that Axel Rudakubana was attacked early this morning by “two lifers” who forced him to drink bleach. This stems from unverified posts but widely shared on other social media platforms. IF TRUE, how would you feel about this? ⚡️🔥🧨 Linktr.ee/ZyroMediaUK | Bit.ly/checkourstore 🧨🔥⚡️
Britify tweet media
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