Hatter
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Just bought more $TAO Why? Because it’s a 3x-5x from here! That’s why








$ETH to $4,000 is still programmed. What are you crying about? @ethereum

⚔️ Outlanders MMO - Development Update ⚔️ Progress on Outlanders MMO continues to accelerate as the team strengthens the backend infrastructure and core gameplay systems that will power the next phase of the MMORPG ecosystem. This week’s development focuses on expanding gameplay systems and preparing scalable backend architecture to support dynamic content updates and future player activity growth. ⚙️ Backend & Core Systems Daily Quest System Implementation 🗺️ A major step forward has been achieved with the implementation of the Daily Quest system API, one of the key gameplay loops that will drive continuous player engagement across the Outlanders world. Daily quests are designed to provide players with structured objectives, repeatable rewards, and ongoing progression, ensuring that the gameplay experience remains dynamic and rewarding every time players enter the world. The system now includes a fully implemented backend structure allowing the platform to manage quest assignments and player interactions with the system. Key Implementation 🖥️ • Daily Quest API successfully implemented • New API endpoint created for quest retrieval and management: /character/daily-quest/:character_id This endpoint enables the system to retrieve daily quests dynamically for each individual character, ensuring that quests are properly assigned and tracked per player. 🔄 Data Flow & System Optimization Work is currently ongoing to refine and expand the data flow architecture behind the Daily Quest system. The goal is to ensure that quests can be generated, tracked, updated, and rewarded efficiently across the platform, supporting large numbers of players without performance bottlenecks. Current work includes: • Optimization of quest data flow logic • Continued development of API specifications for quest-related systems • Preparing backend systems for future expansion of quest types and reward mechanics This backend foundation will allow the Outlanders MMO environment to introduce new missions, seasonal content, and evolving gameplay objectives without requiring major structural updates. 🌍 Building the Future of Outlanders These improvements are part of the broader effort to build a robust and scalable MMORPG infrastructure, ensuring that Outlanders can continuously expand with new gameplay mechanics, quests, and player-driven activities. By strengthening the backend systems early, the team is laying the groundwork for a living, evolving game world where players can engage daily, progress their characters, and unlock new opportunities within the Outlanders ecosystem. More systems and gameplay updates are currently in development and will be revealed as the Outlanders universe continues to expand. $LAND

🏆 This Week Is Going To Be A Massive Win Once Again for Nakamoto Games 🏆 Weathering current market conditions with relentless development and progress, the team continues to deliver across the entire ecosystem. While markets disappoint, building never stops. 💪 Here’s everything we’re achieving this week across the platform, infrastructure, and upcoming games. 🌐 Platform & Web Development NAKA Web2 Platform Major progress continues on the next generation Web2 platform architecture designed to simplify onboarding and interaction across the entire ecosystem. Platform Architecture & System Design • Designed the “Select Game” flow for creating Game Rooms within the upcoming Community Prototype • Completed the end-to-end workflow architecture for Game Room creation • Continued building the core Web2 system architecture, alongside technical documentation preparation for developers and internal teams Project Infrastructure & Documentation To streamline collaboration across all teams, a centralized resource hub has been established including: • SA documentation drive • UX/UI Figma design files • 2D and 3D asset repositories • Game developer documentation This ensures faster development cycles and better coordination between development, design, and production teams. 📱 NAKA App 2 - Web2 Mobile Development Development of the next generation Web2 mobile application continues at full speed, with multiple core systems implemented this week. Frontend Implementation • Implemented internationalization (i18n) configuration and full localization system • Added missing localized content throughout the application • Implemented core authentication features, including: • Sign In • Sign Up • Password Reset Currently in Development • Full notification system and notification UI components • User Header and Top Bar status interface • Splash screen and loading screen implementation • Research and testing of 3D integration within React Native • Exploration of a minimal Expo native management architecture for smoother development Next Development Phase • Continued mobile feature development • Expansion of platform functionality inside the Web2 mobile environment ⚡ Plug Play Earn LIVE 🥳 Testing & QA Support • Supported QA testing for Admin APIs, including: • Staking data retrieval • Staking data deletion 🎮 Game Development Metal Rampage 🏎️ Metal Rampage continues advancing rapidly across gameplay systems, backend integrations, and content implementation. Game Systems & Documentation • Updated level progression documentation • Configured reward structures for Level 1–100 progression Backend & API Development • Designed API specifications for the upcoming Shopping Mall feature • Updated reward claim system API specifications Gameplay Systems Implemented Major gameplay features were completed this week: • Vehicle shop purchase system implemented • Gold and Gem purchase packs integrated • Mock friend system implemented • Player name change system implemented • Avatar update system implemented • Login UI implemented Additional Systems in Progress • Sign-in manager system • Gachapon purchase system Critical Bug Fixes Multiple stability and gameplay fixes were implemented: • Fixed issue preventing new matches from starting • Fixed car selection issues in lobby • Fixed graphics settings bug • Fixed sound settings issues • Fixed camera and sound manager bugs • Fixed missing explosion sound effects from other vehicles Trick or Seek 👻 Development continues progressing across gameplay systems, maps, performance optimization, and in-game economies. Gameplay Implementation • Built test IAP build (Build 24) • Updated Unity IAP package integration • Implemented new purchase fetch process flow • Configured School Map gameplay data • Added new School Map prop data • Implemented occlusion culling optimization for Farm Map performance Design & Environment Improvements • Fixed School Map model presets • Improved prop collider systems • Rendered School Map scene for loading screen visuals • Organized Mall Map hider object structure Bug Fixes • Fixed purchase callback issues • Fixed collider issues causing objects to sink • Fixed Farm Map spawn point errors • Fixed player currency update bug Currently Being Resolved • Lobby outfit reset bug • Daily check-in reward inventory issue 🧠 Backend Development Trick or Seek Backend System Fixes • Fixed shop condition logic • Fixed admin shop data creation • Fixed user deletion logic • Adjusted API status codes for multi-account management API Improvements • Implemented API to sync Google Store products with database • Fixed Admin IAP product retrieval • Resolved server login issue Metal Rampage Backend Admin System Fixes • Fixed Admin Item Master APIs for: • Update • Delete • Detail retrieval • Status updates • Item creation Quality Assurance • Completed Admin Game Room unit testing Plug Play Earn Backend Admin System Improvements • Updated required fields for application list queries • Adjusted staking pool query logic so only active pools are returned 🧪 Quality Assurance Extensive QA testing and automation setup continues across multiple projects. Trick or Seek QA • Gameplay testing on WebGL builds with bug reporting • Created and executed API test cases for: • Authentication APIs • Item APIs • Inventory APIs • Shop APIs • Account and Profile APIs Metal Rampage QA • Automated testing repository configured • Manual testing completed for Admin APIs Plug Play Earn QA • Automated test repository configured • Manual testing conducted for staking pools and application data • Card bug testing completed 🎨 UX/UI & 3D Production UI Support Metal Rampage • Ongoing UI support provided to development teams for smoother feature implementation and gameplay interface improvements. 3D Production Trick or Seek Environment Development Restaurant Map • Layout versions 01, 02, and 03 completed Supermarket Map • Prop sets 01, 02, and 03 completed Metal Rampage - New Vehicle Production Car 13 • Model completed • Texture completed • Remesh completed • Rigging and rendering pending Car 14 • Model completed • Texture completed • Remesh completed • Rigging and rendering pending Car 15 • Model completed • Texture currently in progress Car 16 • Model currently in development 🔥 Another Week of Non-Stop Building While many projects slow down during difficult market conditions, Nakamoto Games continues pushing forward across every layer of the ecosystem, from platform infrastructure and mobile development to gameplay systems, backend architecture, and content production. The result is clear. Relentless building. Continuous delivery. And a rapidly expanding ecosystem. More to come very soon! $NAKA


If you're not buying $HYPE under $30, what are you even doing with your life? @HyperliquidX











