Henry
132 posts

Henry retweetledi
Henry retweetledi

A Mario Kart Wii japanese Kiosk demo has been found!
This demo comes from a Wii U kiosk unit disk image (more specifically, from slack data from a WIS-009 hard drive dump, along other Wii kiosk demos).
You can watch gameplay of this version here: youtube.com/watch?v=PVxjQi…

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@zKn127 Download: drive.google.com/file/d/1QoVWVZ…
Source: github.com/henrymkw/mkw-s…
Feel free to message me if you’re not sure how to install or if it doesn’t work for your controller.
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Mario Kart Wii appears to have a "penalty" system targeting players who disconnect too often from public online matches, similar to "For Glory Hell" in SSB4.
When a player is penalised, they will have a harder time finding other players in public rooms.
youtube.com/watch?v=az00JD…

YouTube
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I should’ve put this here earlier but better late than never. all the changes I made for this were within the mkw-sp codebase, so check out the project here: mkw-sp.com
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@gabry0132 @liamswill_ It’s a fixed size circular buffer so it won’t run OOM, and pushing/popping is cheap. Trade off is that it will stop working after the # of frames grows past the fixed size. Each frame is 24 bytes iirc, I was able to use a size of 1000 with no problem, haven’t tested a larger size
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@henrymkw @liamswill_ Sounds computationally expensive, could this work on original hardware in a race with no time limit?
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@GIOMACGRILLIN Yes but unfortunately the computer I used to work on this is at college, I’ll push the source and upload this to a google drive when I can
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@liamswill_ This is a modification of mkw-sp’s save states. Every frame after the save state button is pressed, the position, rotation, velocities, etc gets added to a list. And when the load button is held the list just gets unwinded each frame
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