Popku

190 posts

Popku

Popku

@hereticbyte

i drop a candy

Katılım Eylül 2021
122 Takip Edilen44 Takipçiler
Sabitlenmiş Tweet
Popku
Popku@hereticbyte·
built a Unity-style game engine in C++ that ships to itch.io and runs in your browser. No three.js, no Unity, no Unreal. Custom OpenGL renderer → WASM. Scripting in TypeScript.
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
Every toxic dude on the PS3/Xbox 360 had these profile pictures NO exceptions
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😈@turtlekiosk·
this rules
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😈@turtlekiosk·
i got the gamecube animal crossing running in the browser with webassembly + webgl!!
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Popku
Popku@hereticbyte·
@samhogan 처음에 AI로 깔아둔 코드를 결국 큰 듀얼 모니터에 깔아두고 노트에 쓰면서 리팩토링 하게 되었습니다
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Sam Hogan 🇺🇸
Sam Hogan 🇺🇸@samhogan·
All the best programmers I know are starting to write code by hand again
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Maseylia indie game | Wishlist on Steam!
2 years ago, I realized I was running out of time before turning 30. So I stopped waiting, quit my job, and started building. With my brothers, we created our own indie game, inspired by Moebius: Maseylia – Echoes of the Past. Not perfect.. but it's ours!
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Popku
Popku@hereticbyte·
@null_assets 디자인이 독보적이십니다
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ぬる
ぬる@null_assets·
むかでちゃん ver6 ・しっぽの生え方をお尻の穴から尾骨へ ・しっぽのモーションを改良 またエロくなったな、タクヤ! #gamedev #ゲーム制作
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Popku
Popku@hereticbyte·
@Effekseer Webgl 도 GPU로 가능한가요? (트랜스폼 피드백?)
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Effekseer
Effekseer@Effekseer·
Effekseer1.8リリースしました!GPUパーティクルや衝突が実装されました!是非とも試してみてください! effekseer.github.io
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Popku
Popku@hereticbyte·
@reddit_lies 그록이 저렴할거라 가정하는 근거는?
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Reddit Lies
Reddit Lies@reddit_lies·
Patiently waiting for Grok Code so I can stop forking over $200/month to Anthropic.
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Popku@hereticbyte·
@TeekoGame 공급량이 포화되니까 유통자가 갑 이 됩니다
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Teeko 🦥
Teeko 🦥@TeekoGame·
does anyone else feel like these "share your game in the comments" or "looking for games to repost" influencers are just thriving off of the engagement from desperate indie devs?
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Popku retweetledi
Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
A Valve designer recently dropped some oadvice for anyone building a game on Steam: “You should make a good game” if you want attention on the platform. There’s no “secret thing you have to know.” The single best move you can make is to focus entirely on creating a genuinely excellent game that players will actually enjoy and talk about. In a platform flooded with thousands of new releases every month, that emphasis on quality is what still drives real organic discovery. Positive reviews, strong player retention, and word-of-mouth spread far more effectively than any short-term marketing gimmick. It’s simple
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Thomas O'Duffy
Thomas O'Duffy@ThomasODuffy·
@TheGeorgePu Be very careful in how you use Claude Code until issues are resolved. Backup everything regularly! Triple check any recommendations. Today, in a new thread, using the latest version of Claude Code, Opus 4.7 1m with thinking on high, decided to delete things without checking.
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George Pu
George Pu@TheGeorgePu·
Anthropic just pulled Claude Code from the Pro plan. Pro users wanting it need Max now. $100/month minimum. 5x jump. I'm on Max 20x so I'm fine. Flagging for anyone on Pro who's about to find out. No announcement. Just a pricing page edit.
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Joe Dickenson
Joe Dickenson@joemdickenson·
Progress on my @threejs 3D level editor. Now imports the mesh correctly, shows lighting and rough shadows. Wanting to improve shadow and light quality as well as when an fbx is imported give it a resizing option and merge all meshes
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al@alhuissi·
Confession: About a month ago, I vibecoded my own web RPG Maker engine to build my dream game (think Persona meets Final Fantasy Tactics). SRPG tactical battles with Pokemon-like monster catching for recruiting and Jungian psychology themes for the plot I thought it was special, until I saw @alightinastorm sharing countless videos of people doing the same thing, much better It's currently on pause while I finish pocketorbit.com for the #vibejam But I already have a Steamworks account approved and the Steam page is just waiting for some screenshots to go live I cannot express enough how much love I have for @threejs . I started playing with it 5+ years ago, and I'm delighted to see it's become so popular in the AI era. Thank you @mrdoob I plan to open source it once I release the game (aiming for July 2026)
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Popku
Popku@hereticbyte·
@toro_minato 그럼 첫 행동은 어떤 인과관계로 발생하나요?
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とろ港区
とろ港区@toro_minato·
東大の脳研究者が言っていた言葉が強烈だった。 「そもそもやる気なんて存在しませんよ。」                                                                                                   多くの人は やる気が出る → 行動する だと思っている。 でも脳科学の順番は逆で、 行動する → 結果が出る → やる気が生まれる。 つまり 「やる気が出ないから始められない」 という現象は存在しない。 始めない限り、一生やる気は湧かない。 走り出してから「もっと走るか」と思うのがモチベーション。 勉強も仕事も全部これ。 やる気は原因ではなく、結果。 行動した人にしか降りてこない。
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Popku
Popku@hereticbyte·
@twibuznewss 전깃불 없던 시대에 저걸 보면 진짜 요괴였겠네요
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Batu
Batu@yetkisizherif·
eşi vefat ettikten sonra sık sık eşinin en sevdiği oyuncak olan karpuz dilimine başını yaslamaya başlamış
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Popku
Popku@hereticbyte·
@m4jula um i think just buy that sound asset is better
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majula
majula@m4jula·
İndie geliştirici olmanın sıkıntılı taraflarından biri parasızlık. Bunu romantize etmiyorum ama şu klişeyi yapmadan edemeyeceğim: en yaratıcı fikirler de o yokluktan çıkabiliyor. Birkaç güne çıkacak co-op kuş gözlem oyunu Flock Around'un telif engellerini aşma şekli tam bir örnek. Geçen gün paylaştığım ücretsiz ses araçlarının üstüne iyi denk geldi. Oyunun doğası gereği kaliteli kuş seslerine ihtiyaçları var. İnternetteki iyi veri tabanları "sadece eğitim amaçlı" lisanslı, yani ticari projeye koymak yasak. Geliştirici, Lisanslı kuş sesini indirip programda aşırı yavaşlatıyor. Ortaya çıkan yavaş ritmi dinleyip mikrofon karşısında kendi ağzıyla taklit ediyor. Sonra kendi sesinin hızını orijinal kuş sesine eşitleyip ufak pitch (perde) ayarları yapıyor. Telif derdi ortadan kalkarken, maliyetsiz şekilde kuş sesleri üretmiş. Bir diğer güzel nokta da, bu sürecin videosu stüdyonun en çok izlenen devloglarından biri olmuş.
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𝖘𝖙𝖆𝖗
𝖘𝖙𝖆𝖗@StarlightSkyes·
Concept art from my game 🌛Making a gothic arcade Eventually it will be low-poly 3D
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Popku
Popku@hereticbyte·
@k1rallik the first fortnite was construction game as PvE zombie defense, and they were selling Ninja class early access. just saying i was tried to buy that package lol
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BuBBliK
BuBBliK@k1rallik·
> be Fortnite > started as a zombie game nobody wanted > pivoted to Battle Royale in 2 months. Free. > 10 million players in 2 weeks > Ninja played with Drake. 600K watched live > Invented the Battle Pass. Everyone copied it > $2.4B in 2018. Just from skins > 27.7M people attended a concert without leaving home > No ads. No pay-to-win. Just vibes > Fought Apple in court. Won the internet > Became 4 different games inside one > Tried to buy Chrome. Just casually > Returned OG map in 2023. Internet broke > 1.6 billion hours in a single month Nobody wanted their first idea - now every franchise wants their last
HYPEX@HYPEX

RETURNING FORTNITE COLLABS SOON • Naruto • Invincible • Simpsons • Spongebob • Major Lazer • Regular Show • Jujutsu Kaisen • Hatsune Miku • Fantastic Four • Adventure Time • The Walking Dead • Edward Scissorhands • WWE (Cody & Undertaker) • Batman & Catwoman Zero

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