Joe Dickenson
1.6K posts

Joe Dickenson
@joemdickenson
AI, Web3 & Game Development | What a combo 👀
England, United Kingdom Katılım Aralık 2015
710 Takip Edilen679 Takipçiler

Now got sharper shadows and better lighting on my @threejs level designer
Working on importing materials next and then see what stage I’m at then 🤔

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@joemdickenson @threejs hi im doing similar project too
nice to meet you
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Progress on my @threejs 3D level editor.
Now imports the mesh correctly, shows lighting and rough shadows.
Wanting to improve shadow and light quality as well as when an fbx is imported give it a resizing option and merge all meshes

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Half-playing around, I'm creating some @threejs internal tools. I use them to improve my #vibejam game.
This tool allows me to drop texture and normals, then manually draw elevations. That goes straight into my game's LOD system.
It knows what to do when the mesh is 16x16 (📱) as well when it is 256x256 (💻).
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Joe Dickenson retweetledi

@joemdickenson @thenowhereway Funny how we are following each other yet I never see your posts
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@TechByTaraa If I need to plan out something complex yes always find it far better without distractions
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Built the first part of possible 3D integration into my fun little game generator.
It imports an fbx, shows a hierarchy of the fbx in the scene and allows the user to orient around the object.
Need to add in move, scale, rotate tools as well as a lighting and materials system
Where I’m hoping to take this could be pretty cool and will update with more soon!

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@Yannis_dev Looks awesome hoping to try the latest version soon
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@code_codeforge building a 3D model viewer for a project I'm working on for three.js at the moment
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Three.js started to get the Reality into the sites.
Fine piece of work tbh
Three.js@threejs
Three.js r184 released ⛅️ threejs.org/changelog/?r184
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sorry for the delay in replying! I had an X account hack 😅
basically the current agent prediction loop is a staged planning-and-synthesis pipeline, not a swarm all talking to each other at once... YET. It's pretty simple each agent has a specific role and Hermes decides where to send everything etc
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@joemdickenson Neat! What’s the agent’s prediction loop look like?
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Simple little prototype version of a asteroids clone. Wanted to create something like this as it’s simple for the AI Agents to get their heads around and is a homage to the early days
Happy with the results on this and could of built it into something far more complex with time and adjustments
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@dylancuthbert some pretty awesome things happening with this. As some one that's worked in Unreal engine and Unity Its nice to see potential candidates to challenge the bloat
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As little side project I want to brush up on my Python so decided to make a small detective/mystery game where the player is a detective and must solve clues etc and write them out in python in order to progress.
They must solve the clue 3 times in a row each time a peace of the information is missing encouraging you to remember what to do to move forward.
It connects to #Gemma4 and interacts as if its the narrator and the NPCs


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