Matt Verran

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Matt Verran

Matt Verran

@hermitgames

Return Home // Δ // qrth-phyl // Leave Home // fren-ze // 'troid // Super Mario Pac

CORNWALL Katılım Şubat 2009
292 Takip Edilen928 Takipçiler
Matt Verran
Matt Verran@hermitgames·
@gingerbeardman I love consoles and fixed platforms (too) but think I’m just going for Mac and Win32 at the moment. SDL3 is pretty cool and my “platform” at the mo.
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matt sephton
matt sephton@gingerbeardman·
Here's my latest game! Bender 2: Bend Harder Possibly the game with the longest gestation of all, as its first incarnation was a web game I created way back in 2012. How's about that for sticking with something you believe in?
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Ryan C. Gordon
Ryan C. Gordon@icculus·
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL…
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Matthew Brooks
Matthew Brooks@brooksoid·
@datassette I am overjoyed that you have nailed vector graphics display simulation whilst simultaneously creating a really fun game with perfect sound effects and soundtrack. Best £4.99 I've spent in some time, and no doubt I'll buy the soundtrack too.
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Matt Verran retweetledi
Pixeljam
Pixeljam@pixeljamgames·
Utopia Must Fall launches in 2 days! store.steampowered.com/app/2849680/Ut… Are we totally ready? NO! Are we doing it anyway? YES! Do you like HOT ELECTRON BEAMS? Of course you do...
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Matt Verran
Matt Verran@hermitgames·
can get round it by precompiling shaders and they load and work fine but would like to get to bottom of why. something to do with d3dx .dll support in proton? or the steam store sets up something differently for runtime shader compilation?
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Matt Verran
Matt Verran@hermitgames·
had a weird issue where D3DXCreateEffect() wont compile shaders on steamdeck (odd syntax errors), compile fine on: all other test machines and in the steam store released version of qrth. only a problem with code I copied over to steamdeck myself to test
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Matt Verran
Matt Verran@hermitgames·
been fiddling for ages to remove the windows launcher from steam QRTH-PHYL, pretty much done now finally, probably going to put that up on steam and look at getting steam deck approval soon, then do return home
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Matt Verran
Matt Verran@hermitgames·
learnt: dont do anything with win32 messages if you help can it, poll window state (position,size,maxmised) every frame and adjust device and save as needed
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Matt Verran
Matt Verran@hermitgames·
incredible how tricky it is to get a win32 d3d app to remember it's maximised on save / load // no windows message for de-maximise
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Matt Verran retweetledi
matt sephton
matt sephton@gingerbeardman·
YOYOZOは@PlaydateJPによるACTゲームです。 4USDで販売中 play.date/games/yoyozo/ - 本日限り50%オフ! - Ars Technica「 2023年のベストビデオゲーム」で紹介されました。 - Playdate Community Awards 2023「最高のアーケードゲーム」。 - わずか39.4KBのチビ!
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Matt Verran
Matt Verran@hermitgames·
this runs great on steam deck as well, just set to 1280x800 and 16:10 using touchscreen in the launcher. deck approved auto-config-ing version coming soon
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Matt Verran
Matt Verran@hermitgames·
Return Home is also on sale
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