nope

56 posts

nope banner
nope

nope

@hhhhkohcfvv

...

Katılım Ocak 2018
180 Takip Edilen6 Takipçiler
nope
nope@hhhhkohcfvv·
@drewlevin Should we write to anyone specific or just submit a ticket?
English
0
0
2
1.8K
Drew Levin
Drew Levin@drewlevin·
Tickers are up in all regions. Here’s what we know: 1. Remakes have increased in the last three days. 2. This is driven by an increase in people failing to hit loading screen from champ select. 3. This issue appears an order of magnitude more on 8gb and 16gb RAM machines vs 32gb RAM machines. 4. We believe what’s going on is that, when you finish a game, that process is taking up to 10 minutes to properly terminate. If you try to start a new game (that is, move from champ select to loading screen), the old process blocks the new process and throws an error. A lot of people have hit that in the last three days. 5. The ticker advising people to restart is aimed at ensuring that the old game process fully closes, which would resolve what we presently believe to be the root cause of the issue. 6. We have a team continuing to test and validate a fix, but don’t have a timeline for deploy yet. 7. We’ll be actively monitoring Clash in OCE to see how it goes. Fingers crossed, as we never want to cancel Clash. 8. PS team has guidance to refund LP and lift penalties associated with these issues, so please write to them if affected. Thanks for all the logs and all the clips, they’ve helped a lot. Have a good weekend.
Drew Levin@drewlevin

We’re aware of an increase in remake rates with the new patch and we have a team of people digging into what the causes are. Thanks to everyone who has shared logs with us so far. If you send your logs to Player Support from a game where you hit a crash, they’ll make their way to us. We’re working to root-cause it as quickly as possible so this doesn’t ruin a bunch of people’s weekends. Sorry for the rough experience and thank you for the patience.

English
230
99
3.9K
453.2K
nope
nope@hhhhkohcfvv·
.@drewlevin just crashed after champ select -21lp its np! Just wanted to add more credibility to the issue thats happening. Game ID: 5603559498
English
0
0
0
5
nope
nope@hhhhkohcfvv·
@drewlevin @emerrin_lol @RegalRandy_ I see I see 😂 maybe remove double lp so it stays consistent with a win's impact on mmr if theres any, but loss mitigation or aegis losses dont count negatively on mmr if it would have? Just spitballing but its definitely a hard situation
English
0
0
1
83
Emily 🐇
Emily 🐇@emerrin_lol·
i just had a literal 0:00s queue to get my secondary role, there should be at least like a minute leeway to see if they can put you on main no?? why is it like this?
English
7
0
96
17.2K
nope
nope@hhhhkohcfvv·
@drewlevin @emerrin_lol @RegalRandy_ I guess this makes sense as losing or winning a game doesnt really make a valid point to move mmr but the discrepancy is still generated. Do you and your team have any ideas on how to remedy this? I wont lie its affected me too 😅
English
1
0
1
841
Drew Levin
Drew Levin@drewlevin·
@hhhhkohcfvv @emerrin_lol @RegalRandy_ generally yes, can imagine worlds where they get a LOT of LP compensation from various systems including aegis for whatever reason where this might start getting weird
English
1
0
0
422
nope
nope@hhhhkohcfvv·
@drewlevin @emerrin_lol @RegalRandy_ Is there a reason you think they arent? Say someone has a 53% wr while climbing on negative lp gains. Do you think this is an uncommon situation with the system?
English
1
0
0
412
Drew Levin
Drew Levin@drewlevin·
@hhhhkohcfvv @emerrin_lol @RegalRandy_ like, sure, some people are hard convinced that they’re Actually Diamond as they make their fifth account that will plateau emerald 3, but mostly I think people want to get better and some think they’re being legit misevaluated (they aren’t for the most part)
English
1
0
1
406
Drew Levin
Drew Levin@drewlevin·
@hhhhkohcfvv @emerrin_lol @RegalRandy_ right now they don’t but that’s because people complain about the outputs of the system (negative LP states, etc) rather than the system itself I think people generally understand how good they are, and part of what frustrates but also inspires them is working to change that
English
2
0
1
469
nope
nope@hhhhkohcfvv·
@drewlevin @emerrin_lol @RegalRandy_ Okay I see thanks! Do you think devs feel obligated to respond to complaints about MMR. Also do you feel that people should care more about LP/rank if it doesn't always accurately represent their skill (eg. Being plat with diamond MMR)
English
1
0
0
177
Drew Levin
Drew Levin@drewlevin·
yeah, it will make everyone more miserable: - players will stop caring about LP entirely while also demanding that a bunch of things that don't and shouldn't factor directly into skill determination (e.g. LP compensation factors today) get factored into MMR - players will complain that a single win doesn't move their MMR - devs will have to constantly explain to players that a single win in a long 50/50 string of wins and losses isn't massive evidence of their improvement
English
2
0
6
728
nope
nope@hhhhkohcfvv·
@drewlevin @zoidz00 @doaenel Also do you not think that league players wants/likes/desires mightve changed since season 1 and 2? As ranked evolves its natural that we may change our minds on what we'd like to see
English
0
0
0
20
nope retweetledi
Drew Levin
Drew Levin@drewlevin·
I don’t actually think they do! We tried this in seasons 1 and 2 and people did not like it. Part of what’s going on is that MMR is optimized to get you into the fairest possible lobbies as quickly as possible. It’s good if it moves very little/is stable, and so largely speaking it doesn’t move around that much. On the other hand, people want to feel like their wins create progress for them. That’s not a bad thing, that’s just how video games work. But since MMR’s job is to be right, we shouldn’t fudge it up and down to give people a sense of progression if we know pretty well how skilled someone is. LP’s job is to create a ranked climb for people to enjoy. It moves more slowly and can increase with wins, decrease with losses, be given as compensation when factors outside your control cause losses, etc. Based on how many people care about their rank, it would be pretty inconsiderate to blow up the entire system just to appease the people who think chess does it better.
English
4
1
5
1.1K
Drew Levin
Drew Levin@drewlevin·
who is the smartest, most thoughtful, most knowledgeable person you can think of when it comes to talking about matchmaking? wanna see/try something.
English
529
6
1.2K
279K
nope
nope@hhhhkohcfvv·
@drewlevin @zoidz00 @doaenel I think this is a little bit contradictory because I dont think people enjoy climbs with negative lp gains which is completely determined by mmr vs your rank. I think it would be a good option to at least show our mmr (maybe a toggle) or expose in the api
English
0
0
0
18
nope
nope@hhhhkohcfvv·
@drewlevin @emerrin_lol @RegalRandy_ Hey drew do you see any issue with exposing player mmr values to the riot api or even to us in game (maybe profile). Ik i keep asking but I cant fathom why we cant know.
English
1
0
1
701
Drew Levin
Drew Levin@drewlevin·
@emerrin_lol @RegalRandy_ i mean i do, and the team is working on things in that space, but also i can't just publicly commit to bodies of work and ship dates whenever people @ me with their opinion, so i answer functional questions about the present day to at least help them understand what's up now
English
2
0
17
747
Drew Levin
Drew Levin@drewlevin·
@Syzyfekk @sinmivak @Rybson__ @KasekoEB @Mrozku sorry for the jargon, rewording: right now it’s being too picky about what match it gives you at all waiting times, and we’re updating it so it’s less picky in a way that results in you getting a match at a sane wait time will check when that goes out Monday, feel free to bug me
English
3
0
47
6.5K
Syzyfekk
Syzyfekk@Syzyfekk·
Hello @drewlevin , we just waited 5 HOURS (20:01-1:05 to be exact) and played only 1 game. Players below us played 6 games during that time while being only 70lp below us. I'm really frustrated and annoyed due to the fact i lost this much time. HELP WE DECAY SOON
Syzyfekk tweet media
English
13
4
578
58.7K
Drew Levin
Drew Levin@drewlevin·
Reflecting on a number of matchmaking frustrations that people have shared with me over the last few months, I’ve heard a few common frustrations. I’d appreciate it if folks who have felt the pain in this space let me know if this captures their major concerns: 1. Some people believe that offering personal performance-based loss mitigation is mostly doomed, because it creates selfish incentives that pulls a player away from exclusively focusing on helping their team maximize win expectancy. 2. Some people are frustrated with duo queue in Master not having returned. Concerns about duo queue competitive integrity largely sit in two spaces: (a) boosting people from outside/low master into GM+, and (b) the difficulty of balancing games with GM+/GM+ duos, as different duos will contribute different win expectancies in ways that feel like you’re either smashing lobbies or being forced to 2v8. 3. Master+ players feel that there is room to increase queue times if it means narrowing the within-team skill range. 4. Some players do not understand that some accounts in climbing states (e.g. high Diamond MMR, Emerald rank) are being appropriately placed in their respective lobbies on the basis of skill evaluation. This contributes to - but is not the sole or primary driver of - frustration with (3). How does that read for y’all as “here’s what’s frustrating about matchmaking right now”?
English
489
14
771
170.6K
Drew Levin
Drew Levin@drewlevin·
@ckreborn_ really long answer, bunch of nuances, not ideal for short form social media but will look for a spot where we can have that convo better. the short answer is that, afaik, we did exposed MMR in apex at some point and people absolutely hated it + it solves problems MMR alone can’t
English
2
0
1
839
nope
nope@hhhhkohcfvv·
@drewlevin @TheOldestGreg I dont love this argument because you guys have a built in letter grade system to determine how well you played in the game and from what ive seen its not kda dependant. Why not just use that for skill based lp gains like above an A can give +2 lp below a B gives -2.
English
0
0
0
121
Drew Levin
Drew Levin@drewlevin·
@TheOldestGreg 1. Kills in Valorant directly contribute to advancing the game state toward winning. Not entirely true of League. 2. Valorant has the ability to treat 1v1s as isolated events in a coherent way that League cannot. 3. No power progression within round for Valorant.
English
7
0
17
6.5K
nope
nope@hhhhkohcfvv·
.@drewlevin hope your doing good. Just gonna continue asking maybe one day youll see it ik youre a very busy guy. What are the drawbacks/tradeoffs for showing us our mmr?
English
0
0
0
9
nope
nope@hhhhkohcfvv·
@Spideraxe30 Is the renekton one also from drops?
English
0
0
0
47
Spideraxe
Spideraxe@Spideraxe30·
Here are the HD 26.12 icons.
Spideraxe tweet mediaSpideraxe tweet mediaSpideraxe tweet mediaSpideraxe tweet media
English
6
49
1.2K
49.4K
nope
nope@hhhhkohcfvv·
@drewlevin how is it balanced that 2 teams have autofilled adcs but my adc is autofilled top and enemy adc is autofilled into support? I get it we need autofill but at least put them against each other.
English
0
0
0
7
nope
nope@hhhhkohcfvv·
@drewlevin what is the problem with showing us our mmr?
English
0
0
0
6