ieatzpie
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To Anyone Who Cares... I was only able to catch a brief portion of the unplanned (not a shock) @wolfdotgame Spaces, but I wanted to get my thoughts down for the record because someone needs to say it. 1. @Gfunkera86 Comments – Confusing and Concerning Gfunk said something along the lines of “not realizing how bad the state of the game was until Pixel Vault acquired Wolf Game.” My question is simple: Why would you acquire something without fully understanding its condition? That’s not leadership. That’s negligence. He also said there were “kernels of good” from Valley. Let’s be honest…Valley Game had a solid foundation. Sure, it needed tweaks, but it didn’t need to be gutted. That version of the game was strategic, fun, and built on a whitepaper that many considered a masterpiece. 2. Setting Expectations Is Your Job Foundnone said something like “there was a misalignment of expectations between PV and the community.” That’s on you. It’s the company’s responsibility to set clear expectations, not the community’s job to guess. 3. The Latest Drop – A Total Mess Yesterday’s drop? An absolute shitshow. There was no whitepaper ahead of the launch. Why is a community member (@farmerpiddy) the one writing a summary of what we should’ve had from you in the first place? The changes make no sense. I’ve genuinely tried, and I can’t find one redeeming feature. 4. Shep’s Kiss? Seriously? What the hell is Shep’s Kiss? You’re asking us to burn our Wolves, Sheep, Lands, and other assets tied to what Gfunk himself says is “top 10 I.P. in Web3”? Why would you destroy something with a strong, loyal community—something built around Shep’s vision, the original whitepaper, and the thrill of risk and reward? Yes, onboarding was tough. That should’ve been your focus…not nuking the entire ecosystem. 5. Let’s Talk About Shep I don’t buy that the game was “left for dead.” Shep was overwhelmed, sure. But I believe he wanted to take a step back…not disappear completely. No one has even mentioned the infamous “I’m not leaving” gif. I don’t think he aligned with Gfunk’s vision and chose to walk away. 6. Leadership Vacuum Mergers are hard. Transitions are messy. But leadership is what smooths them out and we don’t have that here. So I have to ask: What are you even trying to stay true to anymore? Because from where I’m sitting, the direction is completely lost. 7. Trust Is Broken The biggest problem isn’t even the gameplay changes. It’s trust. You want us to believe in this team when: Communication has been awful. Pixel Vault has a sketchy track record (Planet mints, ETH boxes). You’re asking us to burn our assets. You keep dodging real accountability. You say you’re open to feedback, but nothing in your actions shows that. It feels like ego is running the show…not collaboration. 8. Lack of Focus, Lack of Care This rollout felt rushed and disjointed. The game I once loved…one I dropped everything for, feels unrecognizable. That’s not an attack. I know you’re working with limited resources. But if Wolf Game isn’t getting the care or time it deserves, why not sell? Let someone else bring the energy, vision, and love to make this great again. Because what we got? It’s a half baked relaunch, and you're expecting applause for it. 9. Cave Game Isn’t the Answer Doubling down on Cave Game isn’t a solution, it’s a distraction. Most people are already burnt out on it. It’s a band-aid, not a fix. Final Thought: This didn’t land well and I called it in FHC chat. I know this is harsh. I know it’s not optimistic. But it’s honest. Wolf Game deserves better. If you can’t give it that, sell it to someone who will (@beaniemaxi ). Right now, Pixel Vault has too many balls in the air, too few hands to juggle them, and zero trust from a community that once believed in the vision.




















