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Interactive Detours
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Interactive Detours
@intradetours
Made a tiny FPS game based on a 15-second TF2 video. Making an atmospheric movement game.
London Katılım Aralık 2025
51 Takip Edilen110 Takipçiler
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For those wondering, the height of different objects are rendered into the red and green channels of a texture, with the green channel fading up constantly. How much that channel has faded tells us how much time has passed since the grass was moved
Interactive Detours@intradetours
made it so multiple sources can affect the grass
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Interactive Detours retweetledi
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you can find my game on Steam :-) store.steampowered.com/app/4438030/ki…
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@duvicstudio Thanks! I wanted this game to be kinda purist but yeah I'm definitely considering having goals you have to guide the ball to, maybe as a separate project though
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@intradetours Looks cool! Did you think of adding goals or hoops for extra points?
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Ico's level design is actually amazing, sometimes I just stared for a while before continuing




Dante | Vector to the Heavens@_spardaa
I like the view
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the compression is crazy on this one store.steampowered.com/app/4438030/ki…
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