inzeulas

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inzeulas

inzeulas

@inzeulas

São Paulo, Brasil Katılım Şubat 2013
537 Takip Edilen28 Takipçiler
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yann ✏️
yann ✏️@yannvalber·
moon
yann ✏️ tweet media
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Liverpool FC
Liverpool FC@LFC·
Mohamed Salah is to bring the curtain down on his illustrious career with Liverpool Football Club at the end of the 2025-26 season. The time to fully celebrate his legacy and achievements will follow later in the year when he bids farewell to Anfield ❤️
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Guilherme "Ghost" Jacobs
Guilherme "Ghost" Jacobs@GhostJacobs·
Nike cobra 900 numa camisa e não tem grana pra pagar um artista de CGI. Ao invés disso, mandou prompt de IA e postou um canarinho de três patas.
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Usama Javaid 🇵🇸
Usama Javaid 🇵🇸@JavaidUsama·
Inshallah we will complete this delivery
Usama Javaid 🇵🇸 tweet media
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HDR game analysis
HDR game analysis@HDRgameAnalysis·
HDR analyses Death Stranding 2 on PC. HDR is broken if you use DLSS 😪 With DLSS the game only outputs 300 nits maximum so highlights, like the Sun in the sky, looks totally washed out. See picture 1. In picture 2 I have used the Pico upscaler instead and here HDR is not broken (or not so broken☺️). Other than that HDR is implemented the same way as on PS5. See my analyses in the link. The issues I pointed out in my PS5 analysis seams fixed in the RenoDX HDR mod that has already released 👍 Picture 4 is with the RenoDX mod. In picture 3 you can see the issues the Modder has fixed with RenoDX 👍 So PC gamers should use the RenoDX HDR mod, as always. I will in the next post link to where you can get the RenoDX mod (a version that works with DLSS). Turn on HDR in-game and leave in-game HDR settings at default. I will over the next days play Death Stranding more and make updates if relevant. I recommend visiting the RenoDX Discord Server to get updated info and to support the Modders.
HDR game analysis tweet mediaHDR game analysis tweet mediaHDR game analysis tweet mediaHDR game analysis tweet media
HDR game analysis@HDRgameAnalysis

In the first two pictures we can see the snow is around 203 nits bright with 1000 and 2000 nits peak. So paper white is fixed at around 203 nits no matter the games peak brightness. Thats not what we want. We need 343 nits for 2000 nits peak brightness. In picture 3 and 4 its the same. I see no change from 1000 to 2000 nits and many assets on screen goes up to around 203 nits, when looking in the opposite direction of the Sun.

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jakey
jakey@nakeyjakey·
I think a lot of people are starting to realize “better graphics” are separate from artistic vision. Games use so many tools to achieve their intended look- it’s not a one size fits all solution and never will be. It’s why those unreal engine 5 Mario remakes look like total shit
NVIDIA GeForce@NVIDIAGeForce

Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…

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convenhamos
convenhamos@vegetacil·
Obrigado MÁQUINAS AGRÍCOLAS
convenhamos tweet media
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Ilyaz
Ilyaz@AomineReborn·
I won’t forget what they took from you tonight Park Chan-Wook
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teddy
teddy@tteddio·
why is he playing like this i'm dead LMFAOO
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char🪽
char🪽@yunalsca·
a legit generational rotation.
char🪽 tweet mediachar🪽 tweet mediachar🪽 tweet media
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Guilherme Nunes
Guilherme Nunes@guilhernunes_·
yorkshire doing astral projection
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Julia
Julia@Julia_CaSsian·
I was so happy to finally play Pokémon Pokopia, it was awesome until Bulbasaur teached me the Leafage move which completely messed up my game world and save
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Dani ★彡
Dani ★彡@DaniiOliveiraa7·
@Camerawbonner @aziebert @kerberdiego A latência não tá atrapalhando? Eu jogo com Cyberpunk do mesmo jeito e dá o mesmo FPS e tbm tenho uma 4070, pelo menos no Cyberpunk eu jogo tranquilo, essa plaquinha aguenta muita coisa
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