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Glo

Glo

@itrapik

Katılım Şubat 2023
119 Takip Edilen4 Takipçiler
Glo
Glo@itrapik·
@Onepeg If people leave because of them adding a mode they don’t have to play if they don’t want to, that’s a weird reason to leave. They need more people playing besides the small player base. They literally will not be able to sustain content that way.
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Onepeg
Onepeg@Onepeg·
@itrapik That is literally the entire point of marathon. If they add a PvE mode, the OVERWHELMING majority of the playerbase that are PvP centric will quit en masse decrying marathon an easy game for babies. There are a TON of PvE extraction games and modes waiting for those people
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Glo
Glo@itrapik·
@dillonatm This is not success in the eyes of having further quality content be made for this game. Unfortunately they need to make further decisions that can help the casual player want to play more if we want quality content like the base game.
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ᴬᵀᴹ@dillonatm·
if my niche extraction shooter made around $55 million on launch, not factoring all extra revenue, and the player base is stabilizing and clearly very happy, I would consider that a success. The longer this game exists i'm sure the more people will buy and play it, bc Good Game
Rhys Elliott@superhys

Marathon has sold 1.2M copies across Steam, PS5, and Xbox (@alineaanalytics estimates). It hasn't exactly made the splash Sony and Bungie wanted, even if the game underneath the surface is a MASTERWORK of design. Looking at the split between Steam, PS5, and Xbox, Steam is clearly the main platform for Marathon, accounting for a little under 70% of the audience (800K copies sold). Meanwhile, PS5 takes about 19% (217K) and Xbox (including console, PC, and cloud) accounts for a bit over 11% or 133K. Marathon is technically a first-party Sony title, so seeing the home console struggle to break 20% of the volume is a notable data point for the ongoing platform-agnostic debate. PlayStation Studios online games will almost certainly continue being multiplatform (despite Sony reportedly pulling back on PC releases). One topic that came up in a lot of conversations at GDC this year was why Marathon hasn’t hit the same stratosphere as Arc Raiders. On paper, they’re both extraction shooters, and Marathon has the Bungie pedigree – the house that built the gold standard for gunplay in Halo and Destiny. My answer: Players understand the Arc Raiders loop within 30 minutes, while Marathon's UI acts as a massive filter, chewing up newcomers and spitting them out before they can experience the depth of Bungie’s signature gunplay and Marathon's awesome gameplay loop. The Steam copies sold during each game's respective Server Slam paint a picture there. Arc Raiders saw a massive 80% jump in copies sold during its three-day Server Slam. Marathon, meanwhile, saw a 49% increase in the four days following its Slam (Day -7 to -3). Despite the friction-heavy start, the data suggests that those who survived Marathon’s onboarding are loving life. We’ve been tracking cross-platform DAUs, and while there’s the expected post-launch leakage, many players are sticking with it. After peaking at 478K total DAUs on its first Saturday, Marathon has settled into a respectable rhythm, holding 345K DAUs as of yesterday and averaging 380K DAUs across the weekend. On Steam, Marathon’s average playtime has climbed to 27.8 hours, significantly outpacing the console averages on PS5 (16.5h) and Xbox (17.3h). Even more telling than the averages: 22% of the Steam audience has surged past the 50-hour mark, and nearly 7% have already logged over 100 hours. PlayStation and Bungie are at a crossroads here. They can: 1. Double down on Marathon with a long-term Rainbow Six Siege- or No Man’s Sky-style recovery plan, which is something I heard @ChrisRGun smartly mention last week on Sacred Symbols. While this could be a sunk-cost fallacy in action, it could eventually yield the audience the game’s mechanical depth deserves. 2. Shift focus toward the inevitable Destiny 3 or another project, mitigating the escalating opportunity cost and cutting their losses, so to speak. Doing both is an expensive proposition, given the high overhead and burn rate of operating out of Bellevue, Washington. With Sony recently demonstrating a lower threshold for underperforming studios and projects, the margin for error has vanished. Whatever happens, the next six months will determine whether Marathon becomes a cornerstone of Sony’s live-service portfolio or a cautionary tale of vision exceeding accessibility. I’m hoping it’s the former, because Marathon fucking rocks. Big analysis on the free Substack, with lots more data and thoughts (link in bio)

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Glo
Glo@itrapik·
Marathon will not trend in a positive direction with its current player base. I love the game but it’s full of the sweatiest people in every map maybe excluding some perimeter runs. The matchmaking need some overhaul cause your average player is leaving daily.
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Glo retweetledi
theburntpeanut
theburntpeanut@theburntpeanut·
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theburntpeanut tweet media
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Glo
Glo@itrapik·
@poopswag34 It seems like a great game but the controls are hot garbage for both controller and m&k and there’s no remapping. Just not for me but if you can get past the controls it looks great.
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ornstein
ornstein@poopswag34·
Is crimson desert fun or is it dad gamer assasins creed Skyrim puzzle slop
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Glo
Glo@itrapik·
@PaulTassi The 500 mil was for the puzzle on discord to get smaller which made it easier to solve
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Paul Tassi
Paul Tassi@PaulTassi·
wait so what happens when we kill 500 million UESC bots now
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Glo
Glo@itrapik·
@nichottv Hahaha the weed number
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Glo
Glo@itrapik·
@Luis_Lachegga Damn brother just wasted all that time to get banned. It was prob for a good reason though.
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Luis
Luis@Luis_Lachegga·
Like im genuinely baffled - I played all the way up to lvl 70 on stream - 15 hours a day , theres no way they just noticed my after 2 weeks of streaming marathon for over 100 viewers every day lmao I still have nothing but love for marathon itself but Bungies clear disrespect of paying customers is insane.
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Luis
Luis@Luis_Lachegga·
After streaming @MarathonTheGame every day for 2 weeks, I was just permanently banned by Bungie with zero explanation. 200h in Playtests ✔️ Streamed launch and server slam for 100 hours in the last 2 weeks ✔️ No warning. No reason given. Just a perma ban. I genuinely thought Marathon was Bungie’s chance to start fresh, but this feels exactly like the same treatment players dealt with in Destiny 2. How does this even happen? @BungieHelp @MarathonDevTeam
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Marathon Bulletin
Marathon Bulletin@TauCetiGG·
‼️NEW: Marathon Update 1.0.0.4 patch notes: Item Economy - Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter - Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits -Reduced the frequency UESC Grenadiers drop EMP grenades Combat - Fixed an issue where players could sometimes die instantly in confinement events - Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time - Increased the range gunfire and explosions can be heard from Weapons Thermal Scopes - Reduced visual clarity on targets with thermal scopes - Adjusted max distances for thermal highlight: --Pistols: 40 meters (down from 55) Rifles/LMGs/SMGs: 60 meters (down from 65) --Precision Rifles: 80 meters (down from 100) --Snipers: 100 meters (down from 180) Overrun - Increased default ammo capacity by 5 Runners - Rook -- Fixed an issue where backpacks could be deleted when exfiling with Rook -- Fixed an issue where Rook’s position was not being displayed on the map screen. -- Increased CyAc reputation gain from exfilling with Rook -- Rook will now have the same Faction reputation bonus for exfilling that solo players receive -- Rook’s WSTR shotgun will now spawn as Compromised UESC - Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount Contracts - Increased default distance objective nav points appear from 10m to 20m - Introducing NuCaloric Contract -- Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away - Introducing Traxus Contract -- Reduced the difficulty of the UESC Commander encounter Zones - Outpost -- Temporarily disabled switches access route to the Broken Wing on Outpost Rewards Pass and Store - Fixed an issue where Silk balances were not updating correctly without restarting the game - Fixed an issue where bundle prices could be displayed incorrectly - Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price - Increased the LUX bundle from (1000 + 100) to (1000 + 120) Stability - Fixed a rare issue that could cause dedicated server crashes - Fixed several issues that could cause client crashes General - Fixed an issue where doors would lock preventing players from finishing the new player intro mission - Updated the description of Perimeter (Beginner) on the Zone Select screen - Fixed a bug where the Text Chat window could get stuck open - Fixed a crash that sometimes occurred when attempting to use an IME Keyboard -- Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard - Adjusted the location of the IME keyboard to be closer to the Text Chat window - Players will no longer see an extended black screen during the map load sequenc
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Glo
Glo@itrapik·
@Anduxuel @TauCetiGG The pvp melee damage is good what are you talking about??
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Anduxuel@Anduxuel·
@TauCetiGG Not seeing a pvp melee damage nerf worries me for the future of this game.
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Glo
Glo@itrapik·
@LoveRachael_ I THOUGHT THIS WAS JUST ME IT LITERALLY BOOTS ME RANDOMLY SOMETIME WHEN I PRESS M
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maRAEthon
maRAEthon@LoveRachael_·
Have had marathon crash for me a few times mid raid, and I noticed last night that every time it happened is when I've gone to open the map
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Glo
Glo@itrapik·
@Thirteenthsteps I bought the game WITH the deluxe upgrade and I’ve been playing non stop enjoying myself and tbh i hope it bugs you cause this tweet is just so fucking weird for you to post 😭
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Melody of Eggroll.
Melody of Eggroll.@Thirteenthsteps·
Why are you idiots still giving Bungie money?
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Glo
Glo@itrapik·
@kelskiYT What were they supposed to do when pay day comes and they didn’t have funds to give them a proper paycheck?
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Glo
Glo@itrapik·
@BigCheese @PlayHighguard You can’t drop a lackluster live service game on launch and expect people to stay and buy in. It failed because it was unfinished and was just not good. There is so much competition in live service right now and the way it released was terrible.
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Glo
Glo@itrapik·
I need a team for @MarathonTheGame launch tomorrow morning, my pals won’t be on til later in the day but would love to find a squad for launch!
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Glo
Glo@itrapik·
@Skarrow9 BALD SKARROW IS A CANNON EVENT WTF
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All Hail Megatron!!!
All Hail Megatron!!!@NathanR73683979·
@itrapik @itzTizzleYT Lol. Sure. I have no stake in Marathon but I played Destiny for about 12 years. I know exactly how Bungle works. Have fun.
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