John W. Long

6.2K posts

John W. Long

John W. Long

@johnwlong

Believer. Product Design at https://t.co/d9SJAbkNvN. Creator of @ZestIcons and https://t.co/VqXFoUo2Rt.

Raleigh, North Carolina Katılım Ekim 2007
781 Takip Edilen1.1K Takipçiler
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John W. Long
John W. Long@johnwlong·
I made a native Mac app called ContextStore! It helps teams collaborate on Markdown Context Repositories together! It's in beta! Celebrate with me! 🥳 🎉🙌 contextstore.app #AIContext #Markdown
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Guillermo Rauch
Guillermo Rauch@rauchg·
Code is an output. Nature is healing. For too long we treated code as input. We glorified it, hand-formatted it, prettified it, obsessed over it. We built sophisticated GUIs to write it in: IDEs. We syntax-highlit, tree-sat, mini-mapped the code. Keyboard triggers, inline autocompletes, ghost text. “What color scheme is that?” We stayed up debating the ideal length of APIs and function bodies. Is this API going to look nice enough for another human to read? We’re now turning our attention to the true inputs. Requirements, specs, feedback, design inspiration. Crucially: production inputs. Our coding agents need to understand how your users are experiencing your application, what errors they’re running into, and turn *that* into code. We will inevitably glorify code less, as well as coders. The best engineers I’ve worked with always saw code as a means to an end anyway. An output that’s bound to soon be transformed again.
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Garry Tan
Garry Tan@garrytan·
The thing I believe that few people believe but I think everyone will believe Markdown *is* code
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John W. Long
John W. Long@johnwlong·
New blog post: I almost installed Disqus out of habit. Instead I built a full comment system — auth, spam protection, email notifications — in about 3 hours with Claude. Build vs. buy isn't what it used to be. 32pixels.co/blog/why-i-bui…
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John W. Long
John W. Long@johnwlong·
Most of the bad output people get from AI isn't a model problem. It's a context problem. My latest post shows that with a Context Repo: 32pixels.co/blog/give-your…
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John W. Long
John W. Long@johnwlong·
I keep rebuilding essential these Claude skills for every project. So I built a thing that builds things. Quiddity is open source! One command generates /new-issue, /next-task, and /approve skills tailored to your stack. 32pixels.co/blog/introduci…
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John W. Long
John W. Long@johnwlong·
@rwdaigle I can’t put my finger on why, but I strongly prefer Claude Code in the terminal.
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Ryan Daigle
Ryan Daigle@rwdaigle·
I really really want to like Cursor - they’re doing so many quality things But, man, my brain just doesn’t gel with their UX I think their biggest anchor is being tied this crusty VS Code shell Their mobile view is actually much better for how engineers (should) work today
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John W. Long
John W. Long@johnwlong·
My /next-task skill originally handled picking a task, implementing it, opening a PR, and merging when approved. Eventually, I asked Claude to extract a sub-skill for /approve: 32pixels.co/blog/extractin…
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John W. Long
John W. Long@johnwlong·
Now let's dive into making a /next-task skill with Claude. My /next-task skill: • Checks Linear for the highest-priority issue • Implements the changes • Opens a PR with a test checklist • Merges when I say "approved" 32pixels.co/blog/building-…
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John W. Long
John W. Long@johnwlong·
Agent Skills are giving me better results with LLMs! Here are 3 skills that form a complete loop for my dev process: /new-issue, /next-task, and /approve - 32pixels.co/blog/how-i-man…
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Matt Pocock
Matt Pocock@mattpocockuk·
I put a /do-work skill in each of my repos, and I love it. It's dead simple, just encodes how I build features/fix bugs: 1. Plan 2. Explore 3. Build 4. Run Tests/Types 5. Commit Having it in a skill lets me hang more complexity on each stage as needed. 1a. If designing a new frontend interface, produce multiple prototypes on a throwaway route 3a. If doing backend work, use RGR approach 4a. If touching frontend code, use agent-browser to QA the frontend Each of these extras have their own markdown file, so they don't crowd context. Crucially, this helps keep all of this out of the AGENTS file (which should be almost empty) Then I run it with "/do-work " Strong recommend.
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John W. Long
John W. Long@johnwlong·
@wesbos I’m just using the native “Handoff” to switch between two Mac’s. I have a cheap smaller screen that sits below my large screen for the other Mac.
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Wes Bos
Wes Bos@wesbos·
What is the best app to remote into another mac? I setup my old Intel i9 macbook and want to control remotely. I was using Mac OS "screen sharing" and it was super fast, but now it' has a 4-5 second lag to update the screen, despite the mouse + clicks being instant. Computer is wicked fast with nothing taxing it, full gigabit hardwired connection
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John W. Long
John W. Long@johnwlong·
@jnunemaker Is it still relevant to ask it to reply as a Staff Engineer?
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John Nunemaker
John Nunemaker@jnunemaker·
Cannot recommend explaining your problem and asking questions enough. The end result with claude (or your llm of choice) is much higher than telling it what to do. Socratic method some might say. This was my second prompt. First was something along the lines of "use discard and do this and that". Before I approved the first plan I tried this and got a great plan.
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John W. Long
John W. Long@johnwlong·
Taking medicine with black coffee feels hard core.
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John W. Long
John W. Long@johnwlong·
The 80/20 switch is real: x.com/karpathy/statu…
Andrej Karpathy@karpathy

A few random notes from claude coding quite a bit last few weeks. Coding workflow. Given the latest lift in LLM coding capability, like many others I rapidly went from about 80% manual+autocomplete coding and 20% agents in November to 80% agent coding and 20% edits+touchups in December. i.e. I really am mostly programming in English now, a bit sheepishly telling the LLM what code to write... in words. It hurts the ego a bit but the power to operate over software in large "code actions" is just too net useful, especially once you adapt to it, configure it, learn to use it, and wrap your head around what it can and cannot do. This is easily the biggest change to my basic coding workflow in ~2 decades of programming and it happened over the course of a few weeks. I'd expect something similar to be happening to well into double digit percent of engineers out there, while the awareness of it in the general population feels well into low single digit percent. IDEs/agent swarms/fallability. Both the "no need for IDE anymore" hype and the "agent swarm" hype is imo too much for right now. The models definitely still make mistakes and if you have any code you actually care about I would watch them like a hawk, in a nice large IDE on the side. The mistakes have changed a lot - they are not simple syntax errors anymore, they are subtle conceptual errors that a slightly sloppy, hasty junior dev might do. The most common category is that the models make wrong assumptions on your behalf and just run along with them without checking. They also don't manage their confusion, they don't seek clarifications, they don't surface inconsistencies, they don't present tradeoffs, they don't push back when they should, and they are still a little too sycophantic. Things get better in plan mode, but there is some need for a lightweight inline plan mode. They also really like to overcomplicate code and APIs, they bloat abstractions, they don't clean up dead code after themselves, etc. They will implement an inefficient, bloated, brittle construction over 1000 lines of code and it's up to you to be like "umm couldn't you just do this instead?" and they will be like "of course!" and immediately cut it down to 100 lines. They still sometimes change/remove comments and code they don't like or don't sufficiently understand as side effects, even if it is orthogonal to the task at hand. All of this happens despite a few simple attempts to fix it via instructions in CLAUDE . md. Despite all these issues, it is still a net huge improvement and it's very difficult to imagine going back to manual coding. TLDR everyone has their developing flow, my current is a small few CC sessions on the left in ghostty windows/tabs and an IDE on the right for viewing the code + manual edits. Tenacity. It's so interesting to watch an agent relentlessly work at something. They never get tired, they never get demoralized, they just keep going and trying things where a person would have given up long ago to fight another day. It's a "feel the AGI" moment to watch it struggle with something for a long time just to come out victorious 30 minutes later. You realize that stamina is a core bottleneck to work and that with LLMs in hand it has been dramatically increased. Speedups. It's not clear how to measure the "speedup" of LLM assistance. Certainly I feel net way faster at what I was going to do, but the main effect is that I do a lot more than I was going to do because 1) I can code up all kinds of things that just wouldn't have been worth coding before and 2) I can approach code that I couldn't work on before because of knowledge/skill issue. So certainly it's speedup, but it's possibly a lot more an expansion. Leverage. LLMs are exceptionally good at looping until they meet specific goals and this is where most of the "feel the AGI" magic is to be found. Don't tell it what to do, give it success criteria and watch it go. Get it to write tests first and then pass them. Put it in the loop with a browser MCP. Write the naive algorithm that is very likely correct first, then ask it to optimize it while preserving correctness. Change your approach from imperative to declarative to get the agents looping longer and gain leverage. Fun. I didn't anticipate that with agents programming feels *more* fun because a lot of the fill in the blanks drudgery is removed and what remains is the creative part. I also feel less blocked/stuck (which is not fun) and I experience a lot more courage because there's almost always a way to work hand in hand with it to make some positive progress. I have seen the opposite sentiment from other people too; LLM coding will split up engineers based on those who primarily liked coding and those who primarily liked building. Atrophy. I've already noticed that I am slowly starting to atrophy my ability to write code manually. Generation (writing code) and discrimination (reading code) are different capabilities in the brain. Largely due to all the little mostly syntactic details involved in programming, you can review code just fine even if you struggle to write it. Slopacolypse. I am bracing for 2026 as the year of the slopacolypse across all of github, substack, arxiv, X/instagram, and generally all digital media. We're also going to see a lot more AI hype productivity theater (is that even possible?), on the side of actual, real improvements. Questions. A few of the questions on my mind: - What happens to the "10X engineer" - the ratio of productivity between the mean and the max engineer? It's quite possible that this grows *a lot*. - Armed with LLMs, do generalists increasingly outperform specialists? LLMs are a lot better at fill in the blanks (the micro) than grand strategy (the macro). - What does LLM coding feel like in the future? Is it like playing StarCraft? Playing Factorio? Playing music? - How much of society is bottlenecked by digital knowledge work? TLDR Where does this leave us? LLM agent capabilities (Claude & Codex especially) have crossed some kind of threshold of coherence around December 2025 and caused a phase shift in software engineering and closely related. The intelligence part suddenly feels quite a bit ahead of all the rest of it - integrations (tools, knowledge), the necessity for new organizational workflows, processes, diffusion more generally. 2026 is going to be a high energy year as the industry metabolizes the new capability.

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John W. Long
John W. Long@johnwlong·
Managing tasks for Claude now through the @linear mcp. Currently convinced that LLMs do better with Issue-level tasks instead of Epic-level. I still have them write PRDs and roadmaps, just have Claude put the issues in Linear and work off that list while coding.
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Dave Thomas
Dave Thomas@pragdave·
So, I'm looking for a job! Internal or external consultant, devrel, training, team fixing, design, architecture. WFH or travel the world. So, if you know any company that has a Dave-shaped hole, please email me. Some more about me on my site. Links below. Many thanks.
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John W. Long
John W. Long@johnwlong·
Designers need to be able to express _why_ something is better. Better for users and better for the business. The exercise of choosing the best design will make you a better designer.
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John W. Long
John W. Long@johnwlong·
Stakeholders almost always will give you an answer on what they prefer, but they aren't experts in UI / UX. Products designed "by consensus" — showing multiple options — tend to lose internal consistency because stakeholders aren't thinking about problems deeply.
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John W. Long
John W. Long@johnwlong·
I generally only present one design option to stakeholders. My figma docs are clean with only the recommended option shown. This doesn't mean I don't iterate. It means force myself to answer the hard questions. I've come to regard showing multiple options as intellectually lazy.
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