Josh Kirk

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Josh Kirk

Josh Kirk

@joshgkirk

Friendly tech director. Motion & interactive, ecomm, the works. Email me at: [email protected] (English, Español). OG member of @okaydevs

Work samples → Katılım Ağustos 2012
284 Takip Edilen1.1K Takipçiler
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eric
eric@ericvanholtz·
Okay Dev profiles got a refresh! But that's not all… Site wide updates from Gallery, Directory, projects, to more dark mode, better filtering, PJAX page loading (special thanks, @joshgkirk), improved UI/UX when adding new projects. I'd love for people to give it a go!
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GSAP
GSAP@greensock·
Please don't use our brand to mislead people and undermine the most talented people in our community. These websites didn't take 10 minutes to build. There's work here from @DougLilliequist, @itsoffbrand @funtech_inc, @KMkota0, @QuentinHocde "GSAP" isn't the reason these sites look amazing, they are the reason these sites look amazing, their effort, their skills, their craft.
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GSAP
GSAP@greensock·
💚 3.15 is out, with adaptive directional easing 👀 Ever called reverse() on an animation and noticed the motion feels... off? That's because reversing an animation also reverses the easing curve, so an ease-out becomes an ease-in. Now with easeReverse - you’ve got more creative control over how that reverse animation feels!
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Josh Kirk
Josh Kirk@joshgkirk·
@cryptobruh117 Fair, but did RuneScape have 500 hours of quests on day one? Let them 🧑‍🍳
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S117.eth
S117.eth@cryptobruh117·
@joshgkirk What u mean? RuneScape has something like 500 hours of quests and 1000s of hours of content and leveling How long does it take to do the pudgy world stuff?
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Josh Kirk@joshgkirk·
I don’t think most people are fully aware of what this means to the industry as a whole. Biggest MMO since RuneScape, powered by entirely modern technology and graphics, playable by anyone simply by visiting play.pudgyworld.com. Always bet on the web.
Pudgy Penguins@pudgypenguins

We’re excited to announce that Pudgy World, our free to play browser-based game, is now live. Explore 12 unique towns across The Berg, help Pengu find Polly, and play mini-games, all on @PudgyWorld_. Play now: PudgyWorld.com

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Chef
Chef@chefgoyardi·
We built PudgyWorld from scratch. No traditional game engine. No downloads. Just open your browser and you're in. Here's what it took to get here: We created custom world-building tools using open-source web technology, giving us a lightweight editor built for speed and rapid iteration. Our asset pipeline lets artists work in Maya, Cinema4D, or Blender while custom Houdini scripts automatically convert everything into a web-optimized format. Creative freedom without compromise. We engineered physics specifically for the browser. Snappy movement, parkour, fluid navigation, and high frame rates even on lower-end devices. Our intelligent camera system follows the player automatically, making the experience intuitive for everyone, including people who have never picked up a game before. It detects collisions, prevents clipping, and shifts focus during key moments. We developed the "Pudgy" aesthetic using pre-computed shadows and custom outlines to nail the iconic look while keeping GPU draw calls low. No real-time lighting overhead. Just a premium, polished feel. Every visual detail, from interactive snow to flowing water, runs on custom shaders and dynamic particles built to load instantly on the web. Multiplayer is live. Hundreds of players can share the same space in real time, express themselves through emotes, and yes, throw snowballs at each other. And it all scales. Whether you're on a Mac Studio or an old laptop, the experience stays fluid and inclusive. This is what it takes to build a world that anyone can walk into. No barriers. No installs. Just play. Excited for you guys to try it out.
Pudgy Penguins@pudgypenguins

We’re excited to announce that Pudgy World, our free to play browser-based game, is now live. Explore 12 unique towns across The Berg, help Pengu find Polly, and play mini-games, all on @PudgyWorld_. Play now: PudgyWorld.com

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Pudgy Penguins
Pudgy Penguins@pudgypenguins·
We’re excited to announce that Pudgy World, our free to play browser-based game, is now live. Explore 12 unique towns across The Berg, help Pengu find Polly, and play mini-games, all on @PudgyWorld_. Play now: PudgyWorld.com
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Josh Kirk
Josh Kirk@joshgkirk·
In 2016, lots of people were complaining that Netflix would ask if you’re still there every couple of episodes. So I made a Google Chrome extension that used a MutationObserver to detect the continue watching button and click it for you. It got like 80k installs 😄
Moon Dragon@frozenaesthetic

Share a piece of lore about yourself

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arzafran
arzafran@arzafran·
@im_roy_lee if you interviewed canadians they call it useProvince over there maybe that's why
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Roy@im_roy_lee·
it's really fucking hard to find competent engineers. i've interviewed about 20 cs majors who claim to be experts at typescript and only 3 of them have been able to explain what the purpose of useState is (not trolling).
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GSAP
GSAP@greensock·
🥳 It's an exciting day! 🥳 Thanks to @Webflow GSAP is now 100% FREE - including ALL of the bonus plugins like SplitText, MorphSVG, and all the others that were exclusively available to Club GSAP members. We can't wait to see what you make!
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Cassie Evans
Cassie Evans@cassiecodes·
Good morning to all the browsers except Safari. 🫶
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abeto
abeto@abeto_co·
We won Site of the Year and Developer Site of the Year on @awwwards with our project for Igloo Inc. Thank you to everyone who voted for it! 🎉 #threejs #webgl
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Josh Kirk
Josh Kirk@joshgkirk·
@avanderpotte @lpaquet83 @TUX_HOUSE It's nice that you're keeping all sides the same color.. the only drawback on my implementation was a little bit of artifacting where the black & white edges met.
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Adrien Vanderpotte
Adrien Vanderpotte@avanderpotte·
Giving content a spin—literally! 🏎️💨 Experimenting with a rotating articles filter tied to scroll progress. Stay tuned! With @lpaquet83 at @TUX_HOUSE
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Josh Kirk@joshgkirk·
LLMs trying to figure out why there's a 0.02 second difference in start position between the tweens in my @greensock timeline
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Carla Erika Ureña∞︎︎
Carla Erika Ureña∞︎︎@CarlaEUrenaA·
No iban a asaltarlos. Iban a secuestrarlos. Si llevaban varios kilómetros cazándolos e incluso los persiguen en sentido contrario, el objetivo eran ellos. Lo sé. Tuve esa experiencia y todo el modus es idéntico. Ese camino sale de Texcoco por la carretera federal que pasa por el CIMMYT. Te conduce a Calpulalpan o a Puebla, por el Arco Norte. Tomen TODAS las precauciones en el tramo de los topes elevados pasando Santa Inés: es incluso sabido por los pobladores que ahí es donde secuestran y asaltan las bandas de huachicol como actividades adicionales.
N+ FORO@nmasforo

Una familia vivió momentos de terror al sufrir un intento de asalto en la carretera federal Texcoco-Calpulalpan, en el Estado de México; los sujetos les cerraron el paso, pero el conductor logró huir en reversa. #ExpresoDeLaMañana con @AnaOrdonana | #nmásforo | #SiempreEnVivo | #SiempreContigo | Sigue la señal en nmas.com.mx/foro-tv

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Josh Kirk
Josh Kirk@joshgkirk·
@aidenybai Inline script tag at the top of the document and there’s nothing they can do to stop it.. assign the worker to the window object and use it anywhere in your JS.
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Josh Kirk@joshgkirk·
@aidenybai This is useful for when a closed platform (Shopify native themes, for example) don’t allow web worker communication to and from a js file in the theme/their hosting.
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Aiden Bai
Aiden Bai@aidenybai·
TIL you can inline the javascript web workers (rather than managing 2 files)
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