Joymagine

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Joymagine

Joymagine

@joymagine

Learning Godot and Unreal ... Unity & C# since 2014 - https://t.co/mfh0L6vCiY - https://t.co/XyxzBBB2oG

Katılım Nisan 2022
262 Takip Edilen17 Takipçiler
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Joymagine
Joymagine@joymagine·
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Vincent
Vincent@GiveMeTheCheese·
@FreyaHolmer Wonder if it is because months and days are named and hours/minutes/seconds aren't.
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Freya Holmér
Freya Holmér@FreyaHolmer·
let's just specify time in months instead today is the 24,293rd month! I was born on the 23,907th, so that makes me 386 months old 1 hour is 59/41664​±1/13888​ months
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Molegato ⛏️🧡
Molegato ⛏️🧡@molegato·
Hypothetically speaking, if I wanted to collab with a lot of artists and game devs for a small part of a future project, who would like to be in? 🤔
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Juhana Myllys
Juhana Myllys@JuhanaMyllys·
Which one do you prefer purely for its aesthetics? ❤️Red heat 💛Rusty glow
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Joymagine
Joymagine@joymagine·
@CodeRed_dev Hyped .. open unity... new project... loading.. loading... .. loaded .. close unity. Lolol
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CodeRed
CodeRed@CodeRed_dev·
What is the fastest time you've abandoned a game project? Mine's a day.
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Joymagine
Joymagine@joymagine·
@the08games It looks very unique and great, but i do think it is a bit noisy, i believe you can adjust it just slightly to have collisions or actionable areas be more well defined from the scenery and backgrounds.
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08games
08games@the08games·
One guy told me that because of this graphics he get a eye dazzle. And that the shape of objects is difficult to read. What do you think about this? Would you play a game with this style? #pixels #indiedev
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Joymagine
Joymagine@joymagine·
@rpginabox Does it have like auto mp coop? .. or easy enough... or easy couch coop.. i never used rpg in a box but i really like the idea hope you help alotta people have fun
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Joymagine
Joymagine@joymagine·
@GobaDev How does that happen? Ive noticed a few of my elements get wonky... ....but for me i dont like totally grasp the anchors and origins.. autoadjuster thing...
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Ellen Pasternack
Ellen Pasternack@pastasnack_e·
Guess what this hat’s logo represents?
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Joymagine
Joymagine@joymagine·
@McFunkypants I made flash games as all 1 script cause idk what i was doing... i think its honestly better.. i tried learning coding how other ppl do it and it seems worse
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
note to self: try making a complete game with only global variables and global functions. like I used to make when I was a kid in the 80s. will it be as simple and fun as I remember? or will I miss the formal, convoluted, fancy-pants code patterns I have grown to use?
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Luiza Tanaka 🌸
Luiza Tanaka 🌸@LuizaTanaka·
Do you like foliage textures? 👉👈 I painted a whole bunch of them for Palia!! Love the workflow combo of handpainted textures from Photoshop then model them in SpeedTree 🌳🌻 It's fast, iterative, and honestly, just kinda fun.
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Joymagine retweetledi
Unity for Games
Unity for Games@unitygames·
Unlocking the potential of Shader Graph just got easier ✨ Our new, extensive collection of samples, examples, and reference assets empowers both newcomers and experts, ensuring a quicker grasp and deeper understanding of this powerful tool. Explore more: on.unity.com/49D0zIg
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Joymagine
Joymagine@joymagine·
i get inspired by these gamejams and i just go and try to do them .. if they stick they stick if they dont they dont... i got alot of projects planned and concepted ... i guess iam learning planning and concepting lol..
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Joymagine
Joymagine@joymagine·
my itchio is a mess idk whats goin on lol i just try to do the things but fail em lol .. its okay its part of the process iam on lol joymagine.itch.io
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Joymagine
Joymagine@joymagine·
lol i tried to do like 6 gamejams in a month or something and ended up with a ton of broken mess.... well i learned things.. and i organized some of my workflow better...
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Jussi Kemppainen | Drivers of the Apocalypse
Day33: first in-world menu UI done - the online shop. the biggest challenge with this one was all the text parsing and animating. I wrote a custom animator to animate in the texts. it was a thing! I had to make sure it worked well with line breaks and styling tags. as it writes the text letter by letter I had to make sure the animator did not write in the tags letter by letter as well! #indiedev #UX #gamedev #solodev
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