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Ka'i Kau
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Ka'i Kau
@kaikau
Augmented human folding bits of abundance // prev. @fluid_xr @vrchive
Katılım Kasım 2008
439 Takip Edilen226 Takipçiler

@svpino @iamfarzadbayat @MatthewBerman The real ai psychosis is reading the same phrase 30 times a day in different variations x.com/kaikau/status/…
Ka'i Kau@kaikau
This ________ is going to define how ____________. The real story isn't _______. It's that _________. You see contrarian pivots more because base models know they work on X.
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@iamfarzadbayat @MatthewBerman Did you use Sonnet or Opus to write this?
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i'm on vacation with my family. i read about mythos and couldn't relax the rest of the day. i am completely stunned. i already have a severe case of ai psychosis. i dont know what to call this now.
i'm up late right now (late for me). i can't stop reading about anthropic's new model that they can't even release publicly because it's so good. this feels different. words like "frightening" and "uneasy" and "scary" are being throw around by the anthropic team. i feel all of those things.
i knew this moment was coming. i didn't know it'd be so soon. i'm generally optimistic. i don't feel as optimistic today. i was shell-shocked most of the day. my mind was stuck on it.
i kept looking around at people enjoying their vacations with their families and...i just felt weird. like i had been told aliens are real, they're coming, and soon...and no one else knows. it's true though, practically no one knows what's happening in AI right now.
where does this go from here? how quickly? is software solved? is all software vulnerable now? am i even asking the right questions?
what about anthropic? this is an enormous amount of power for one company, one man (dario), to have. i've said this before but now it's more real than ever: can any company catch up to anthropic? opus likely helped build mythos, mythos will help build the next model after that.
recursive self improvement is here. the "intelligence explosion" as leopold aschenbrenner put it, is here.
i knew the frontier labs were racing towards ASI. i knew it. but i didn't fully grasp what it meant. the first company to reach it wins. period. full stop. nothing else matters. dario knew that and his bet on coding was right.
on the one hand, imaging all science, math, coding, climate problems being solved. imagine cancer being cured. imagine going to the stars.
on the other hand - imagine concentration of power, political and economic change happening so fast, society can't adapt.
how do we go on like things are the same?
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Ka'i Kau retweetledi

@SadlyItsBradley ❤️We experimented with this at @fluid_xr, specifically for browser based games. kaikauux.com/projects/off-a…
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Have you tried the new local model? It's Gemma-4-31B-IT-NVFP4. It's literally Bonsai-8B-gguf. It's on Qwopus3.5-27B-v3-GGUF. It's Nemotron-Cascade-2-30B-A3B. It's literally Qwen3.5-27B-Claude-4.6-Opus-Reasoning-Distilled. You can probably find it on Trinity-Large-Thinking. Dude it's Qwopus3.5-9B-v3-GGUF. It's a gpt-oss-puzzle-88B original. It's on Qwen3.5-35B-A3B-APEX-GGUF. You can watch it on context-1. You can go to LFM2.5-350M and watch it. Log onto Bonsai-8B-mlx-1bit right now. Go to zeta-2. Dive into Qwen3-Coder-Next. You can Llama-3.3-70B-Instruct it. It's on Voxtral-4B-TTS-2603. Qianfan-OCR has it for you. gemma-4-26B-A4B-it has it for you.
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@liquidai LFM2.5-350M is the fastest SLM out there, and scores 34-63% on selected multi-turn tool calling tasks; this is better than other models this size but we could improve this further.
After fine-tuning on the @distil_labs platform: 96-98% across three benchmarks, beating a 120B while being 340x smaller.

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Ka'i Kau retweetledi

Ka'i Kau retweetledi

sometimes @cursor_ai just doesn't remove llm edits when I roll back chat history and I wonder if it's just me or an actual bug in cursor
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🎉 Built a glTF-GLB importer for Gaussian Splatting in Unity using the new KHR_gaussian_splatting extension from Khronos!
PLY was never the right universal format for 3DGS - it's a point cloud format retrofitted for splats.
glTF -GLB brings:
Standardized attributes
(position, rotation, scale, SH coefficients)
Seamless coexistence with meshes & terrain
Cross-platform interoperability
Extensible compression support
The future of 3D Gaussian Splat delivery is here.
Note : glTF can wrap SPZ as an extension - giving you both interoperability AND compression.
github.com/KhronosGroup/g…
#GaussianSplatting #3DGS #glTF #Unity3D #Khronos #gamedev @theworldlabs

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