@CodeRed_dev Hi, never actually delivered but rewrote 2 times the same project (Unity3D then Godot) after a lot of time of it being put aside, hope that counts as gamedev
I built a free, open-source Postman alternative in #Rust.
Postman gets expensive fast. Bruno is good, but it’s still Electron-based and inherits browser-stack limitations.
So I built #Rustman.
~20 MB
No account
No cloud sync
No telemetry
Native Rust HTTP engine.
Pre/post-request scripting with async JS.
Environment vars, request chaining, keyboard-first workflow, collections, history, auth support, Postman import, and more.
Built with Tauri v2 + Rust + React.
MIT licensed.
v0.3.0 is out now.
Contributions welcome.
github.com/animeshchaudhr…animeshchaudhri.github.io/rustman/#opensource#rustlang#tauri#webdev#buildinpublic
@leandronsp@sseraphini Mas rust é melhor, vc pode:
terminal, desktop, backend e cloud
frontend e cloud com wasm
IoT se for esp32
GPU (compila para SPIR-V)
(apesar que c/c++ tbm faz tudo isso, mas eu evito porque é ins--mentation fault
Segmentation fault
Go + Gin → REST APIs
Go + Fiber → High-Performance APIs
Go + Echo → Web Framework
Go + net/http → Core Backend
Go + gRPC → Microservices
Go + PostgreSQL → Relational DB
Go + GORM → ORM / DB Access
Go + Redis → Caching
Go + Kafka → Event Streaming
Go + NATS → Messaging Systems
Go + Docker → Containers
Go + Kubernetes → Cloud Native
Go + Terraform → Infrastructure as Code
Go + Prometheus → Monitoring
Go + CLI → Dev Tools
Go + WebSockets → Real-Time Systems
one language
backend
cloud
devops
systems
and people still say
“go is too basic” 👇
@FUCORY non ironically I just rewrote a timetable solver in rust.
The complete journey was: MVP with bruteforce in golang, migrated to TypeScript and tested genetic algortihms, now rewrite it in rust (4x improvement even using wasm) and trying threads in the mix.
@saltyAom Why? can you elaborate?
The single one example I ever had a performance benefit with them is with a imutable single linked list that allows for clone without duplicating everything, used in a graph traversal for storing the explored paths
@notpuang My journey learning rust:
First week:
Some video tutorials on the 101 basics to get started
Then read the Official Rust Book
Next month:
Then "Learn Rust With Entirely Too Many Linked Lists" Book
Cry in linked lists
- 1 year halt -
Rust to web (wasm)
Genetic algorithms <- today
how do you go on about learning rust?
this language is overwhelming
i just need basics figured out so that i can actually understand what my AI agents are doing in rust codebase
@coproduto@sseraphini Era tão melhor consultar o valor do logaritmo num livro de 500 páginas com os valores pré-calculados por mulheres mal pagas em um galpão fazendo contas o dia inteiro
@VictorTaelin at least in theory, would quantum computers help with this or not at all?
From what I know they would be able to work on the ENTIRE possibility space, the catch is to find a way to read back the correct solution instead of all the wrong ones.
for what is worth, GPT 5.5 and Opus 4.7 are still utterly and pathetically incapable of working on SupGen or grasping superpositions and globally scoped lambdas in the Interaction Calculus and no amount of explaining makes them even slightly useful with that kind of research
@0xglitchbyte Go -> Rust -> TS -> TS + Rust WASM
This is my jourmey making a automatic timetable solver for internal use in a university.
Implementation plus 3 rewrites each time fixing and introducing new things, now I'm at genetic algorithms.
I would stick to TS if threads were easier
@RealGalego joga o cara num simulador de máquina de turing e pede para fazer um contador binário ou algo assim, lógica pura e 0% de necessidade de conhecimento prévio
Rapaziada devido a acontecimentos recentes eu mudei de ideia.
Aplicar LeetCode, principalmente as questões fáceis, em processo seletivo é de fato um filtro excelente.
Meu amigo pediu pra um agente capaz de rodar em loop por tempo indefinido pra implementar uma ideia que ele teve
Ele pediu muito especificamente pra que a implementação fosse em Rust
Quando ele acordou, ele encontrou isso aqui:
@VictorTaelin Try implementing a genetic solver for problems like TSP, sudoku or timetabling, I was working with those and they are very hard to solve in a timely manner, also genetic algorithms have high potencial for paralelism not only for separated islands but also fitness evaluation etc..
Bend → Metal is insane. Look at these numbers. I don't want to do the meme, but Bend is objectively faster than C for parallel workloads in a Macbook. Not sequential C. Handwritten, parallel C. And AI's can use Bend fluently. Opus wrote these programs in ~5 minutes...