King of HeroesCM | Solo Indie Dev

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King of HeroesCM | Solo Indie Dev

King of HeroesCM | Solo Indie Dev

@kingofheroesCM

Playable demo is finally online - https://t.co/Y2OxeYrtM2 King and dev of @Heroes_of_CaM Solo vibe coding a HoMM-inspired online game.

Katılım Aralık 2021
533 Takip Edilen327 Takipçiler
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King of HeroesCM | Solo Indie Dev
Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com
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Steve Lauda
Steve Lauda@stevelauda_·
Who is actually using Claude Design? Anyone?
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King of HeroesCM | Solo Indie Dev
I was looking at #vibejam and thought - maybe I could participate? Then I remembered the 'instant loading' requirement - no loading screens, no heavy downloads, instantly play. My combat assets weighed 300-400MB. That was a wall. Optimized it down to 100MB. Thought I'd hit the limit. But yesterday I found a way to get it down to 20MB. I'm in. 3 days to add: New faction (Humans) 3-4 new spells PvP 2v2 and FFA 4 players Wish me luck.
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King of HeroesCM | Solo Indie Dev
@csaba_kissi here is my game, thanks! x.com/kingofheroesCM…
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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Csaba Kissi
Csaba Kissi@csaba_kissi·
Share your website/project, guys👇
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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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Product Hunt 😸
Product Hunt 😸@ProductHunt·
gm legends! what ya shipping this week? drop it in the replies 🫶
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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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0xMarioNawfal
0xMarioNawfal@RoundtableSpace·
WHAT ARE YOU BUILDING TODAY?
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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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Alex Ibragimov
Alex Ibragimov@alexwtlf·
what are you building this week? Share your product👇 (35k+ views last month)
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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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MicroLaunch
MicroLaunch@MicroLaunchHQ·
What are you building this week?
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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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Build in Public
Build in Public@buildinpublic·
What are you working on this week?
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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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Mistcloud Games
Mistcloud Games@MistcloudGames·
Let’s do a proper indie dev support thread 🤝 Reply with your game + what you’re currently working on I’ll check out as many as I can and drop some support #indiegame #indiedev #gamedev
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King of HeroesCM | Solo Indie Dev
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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@levelsio
@levelsio@levelsio·
My Claude keeps saying "that's a day of work" when it's like done in 5 min 😂
@levelsio tweet media
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Wise
Wise@trikcode·
Funny how AI was supposed to give us our time back. Instead devs are now working 20-hour days because the tools made it possible to do 10x the work.
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King of HeroesCM | Solo Indie Dev
Thanks for saying this out loud. “As much as people say they don’t like AI, they really don’t have a problem with it as long as the game is well done and fun to play.” I’ve actually experienced this firsthand. Out of pure naivety, I openly mentioned on Reddit that I used AI for visuals — and yeah, that triggered a wave of hate. But if you look closer, most of it wasn’t even real feedback. Just low-effort comments like “AI slop”. And the downvotes didn’t feel organic either — I could clearly see them coming in batches, almost instantly at times. At the same time, there were plenty of people who were genuinely interested, gave thoughtful feedback, and wanted to play more. And honestly, I’m not even against hiring an artist and redoing everything properly. I’m sure it would look better, and if that also calms people down — even better. But the reality is, I just don’t have that option right now. What’s funny is I’m 200% sure big studios are already using AI — and will use it even more. They just don’t talk about it. Believing that companies with resources would ignore a way to save time and money… I’m not that naive. And yet, you don’t see the same people protesting big studios or refusing to buy their games. They still support them financially without a problem. The only place where this energy really shows up is towards small devs — the ones who are already struggling the most. It’s easy to target someone who’s visible, honest, and doesn’t have a PR shield. So yes, the sentiment is still there. But I’m pretty convinced it will fade over time. And more importantly — none of that matters as much as one thing: 👉 making a good game. That’s what I’m focused on. Everything else — we’ll see.
Grummz@Grummz

They want this narrative to be true. That gamers reject AI therefore you should not use it. But I haven't seen one game where using AI tanked sales: - They tried to it on Clair Obscure, and gamers kept buying. - They tried it on Crimson Desert. Gamers kept buying. As much as people say they don't like AI, they really don't have a problem with it so long as the game is well done and fun to play. And if you want the truth, everybody is using AI in games already.

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Neverworks Games
Neverworks Games@neverworksgames·
@DevLand95213410 We were the first to ever use AI assets in a game and we paid the price for it. Initially there was no negative sentiment, but it emerged over time. Especially, after Steam changed its policy.
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King of HeroesCM | Solo Indie Dev
Just submitted my game to the @Gamedevjs Jam in the @wavedash challenge. Since the theme was "Machines" I developed a brand new faction specifically for this. So let me introduce the Mechanoids. I've also done extensive optimization work. The game used to lag significantly, but now it runs very smoothly. This new race will soon be available to play in the main version. Moving forward, there's still a lot to add according to the plan: different game modes, different factions, different maps, different gameplay mechanics, abilities, magic, and much more. The game is available on both @itchio - travlv.itch.io/heroescm and the WaveDash platform - wavedash.com/games/heroes-c…
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King of HeroesCM | Solo Indie Dev
@RoundtableSpace my online turn-based strategy game x.com/kingofheroesCM…
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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0xMarioNawfal
0xMarioNawfal@RoundtableSpace·
WHAT ARE YOU BUILDING TODAY?
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King of HeroesCM | Solo Indie Dev
@OverageGmngCom my online turn-based strategy game x.com/kingofheroesCM…
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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King of HeroesCM | Solo Indie Dev
@mem0ai my online turn-based strategy game x.com/kingofheroesCM…
King of HeroesCM | Solo Indie Dev@kingofheroesCM

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

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mem0
mem0@mem0ai·
What are you building this weekend? Drop the link below
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