
King of HeroesCM | Solo Indie Dev
952 posts

King of HeroesCM | Solo Indie Dev
@kingofheroesCM
Playable demo is finally online - https://t.co/Y2OxeYrtM2 King and dev of @Heroes_of_CaM Solo vibe coding a HoMM-inspired online game.




Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com



Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com


Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com



They want this narrative to be true. That gamers reject AI therefore you should not use it. But I haven't seen one game where using AI tanked sales: - They tried to it on Clair Obscure, and gamers kept buying. - They tried it on Crimson Desert. Gamers kept buying. As much as people say they don't like AI, they really don't have a problem with it so long as the game is well done and fun to play. And if you want the truth, everybody is using AI in games already.



Two years ago, 18% of game devs said AI was hurting the industry. Last year, 30%. This year, 52%. Among players: 85% are now negative on AI in games. 63% picked the most negative response option available. No other creative industry pairs this much hostility from its workforce and its audience at the same time. 85% player hostility and growing. How high can it get? There is not much headroom left.





Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com

Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com



Playable demo is finally here - heroescm.com After weeks of showing you the process, countless hours, and a ton of learning - HeroesCM is live. Two factions ready to play (Necromancers & Beastlands), hex grid combat, three game modes. I know it's rough, but it's real. Only 5% of my vision is in the game right now. I used AI to prototype. I hear the feedback about that. I'm hiring real artists to replace everything as soon as I can. $100 prize pool for the first week - top 5 players by experience from Hunts earn rewards. Custom battles are for testing, they don't count. Coming next week: Human faction, 2v2 & 4-player PvP, new maps. Coming in 2-4 weeks: More factions, magic system (find spells, learn or trade them), marketplace, artifact sets, adventure mode. You'll see dozens of factions, tons of spells, endless builds. Everyone will play differently. The game isn't optimized for mobile yet and may run poorly on weak computers. That's a priority as we develop. You control where this goes. Tell me what's broken. Tell me what you want. Tell me everything. I'm reading all of it. Follow @kingofheroesCM for updates, special events, and announcements. Early players will have real advantages. My intentions here are serious. Play now: heroescm.com










