Andre Leiradella
2.2K posts

Andre Leiradella
@leiradel
Generalist programmer. Created tech at Insomniac and Miniclip, now emulating and reverse-engineering at Antstream and Implicit Conversions.




Here is a random thought I've been having for a while already. People were making 3D games WITHOUT hardware acceleration in 1998. Surely today in 2025 CPUs are magnitudes more fast than in 1998. So you can probably make a software rendered 3D game today that looks and performs much much better than Thief and don't have to deal with the bullshit that is the modern Graphics API and be EXTREMELY portable. It's not gonna be the cutting edge AAA gaming, but you can surely make something indie-ish cutesy low-poly no problem. I feel like today it's more feasible than in 1998.



Get ready to lose your job…


Ladybird adopts Rust, with help from AI ladybird.org/posts/adopting…


Who do Europeans joke about the most?










