Rafał Lemieszewski

328 posts

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Rafał Lemieszewski

Rafał Lemieszewski

@lemu

Software Designer

Wrocław/Poland Katılım Mayıs 2008
3K Takip Edilen188 Takipçiler
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Mike Matas
Mike Matas@mike_matas·
After many years of development, I’m excited to share the interior of the first electric Ferrari designed by LoveFrom. Tactile controls and digital interactions blend into one cohesive interface, shaped through deep collaboration across engineering, interaction, graphics, typography, sound, and industrial design. So incredibly proud of the thoughtfulness and care the team brought to every detail. ferrari.com/en-US/auto/fer…
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Héliographe
Héliographe@heliographe_·
If you put the Apple icons in reverse it looks like the portfolio of someone getting really really good at icon design
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Valerie Tetu
Valerie Tetu@ValerieTetu·
on the persistent dominance of visual interfaces, and why there will be more UI innovation, not less: I find it difficult to imagine a future in which the graphical user interface becomes obsolete. The current narrative suggests that conversational UI will dissolve the need for graphical user interfaces. The “no interface is the best interface” quote is spreading among agreeable YC disciples. Software is being reduced to chat boxes, with voice input as a prominent feature. While conversational UI is useful, language does not offer a universal replacement for visual interfaces. A future in which software is predominantly abstracted to conversations is not necessarily ideal, or desirable. We often underestimate how efficient, beautiful, and intuitive visual communication is. It can often say much more than words, and does not require a sophisticated translation algorithms to cross borders. One button can encapsulate intent and execute in one click. Option menus can surface complex capabilities without prior knowledge. Layouts can encode process, workflows, and priorities. Images can convey meaning without linguistic fluency. Visuals can compress multiple prompts in accessible form. We don’t need to learn, explain, or converse - visual interface elements serve as shortcuts for understanding, navigation, and execution. Despite LLM chats making up an increasing share of our computing interactions, my fundamental belief is that AI will drive more graphical UI innovation, not less. Intelligence will be able to express itself in more fluid, adaptive, and contextual ways - potentially in a variety of shapes, materials, and behaviours. Interfaces will no longer be constrained to static representations of predefined logic. Software UI will be defined by its responsive properties, tailored to the user and informed by its environment. This new type of undeterministic software will require a different manifestation. Our existing component libraries and design systems will need to evolve their form and function. The rendering of our data and workflows will be ours to reinvent. This provides a unique foundation for novel visual interface primitives to be developed. Emerging hardware categories will also introduce new surface areas for software artists to experiment with. Increased computational power will enable more immersive, interactive, and dimensional software UI. We can extend our imagination of visual software surfaces beyond hardware. Screens may be integrated in our environment, or our environment may become an ambient display. AI may allow software to translate itself into visual form responsively, adapting to the material and context it is rendered in or projected onto. All of this, in combination with more advancements we may not have contemplated yet, creates a vast playground for more visual interface innovation than ever before. History suggests that visual styles, aesthetics, and expressions rarely converge towards uniformity. We can expect software visuals to follow the same pattern, potentially at an accelerated rate. Interfaces are about more than functional utility and efficiency. They provide an experiential layer that engages and stimulates us. Creative UI will offer an “experiential premium” on top of commoditised software capabilities, making interface design an economic advantage for product companies. If biology remains relatively constant, visuals will remain core to our experience of the world, including the software we interact with. Estimates suggest that 70-80% of our sensory information is visual, with 30-50% of our cerebral cortex allocated to visual processing. It would be short-sighted to conclude that graphical user interfaces will be displaced. Humans have developed a variety of languages to express different things in different situations. This applies to software, where our choice of interaction modality depends on context, preference, and application. Code for development, visual manipulation for design, computer vision for context capture, keywords for retrieval, and now language for general-purpose instructions or conversation. Users will be able to interact with software in the modality of their choice, with more options to choose from. This will enable software to serve a broader range of edge cases and appeal to a larger variety of preferences than ever before. It a false dichotomy (and useless debate) to compare and predict the “future interface” for software. There is no interface singularity. There will be more UI innovation, not less. We are too creative, too expansive, and too ambitious to limit ourselves. valtetu.framer.website/blog/more-ui-i…
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Sebastiaan de With
I made a few renders of what a new iOS design language could look and feel like
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Sketch
Sketch@sketch·
Remember when we said auto layout was coming to Sketch? It’s here. It’s called Stacks, and it’s part of our biggest release ever — out now. There’s a lot to cover, so buckle up and we’ll give you a tour. Also, stick around for a surprise at the end of the thread 👀 Let’s go ↓
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Mike Matas
Mike Matas@mike_matas·
Excited to share LoveFrom and OpenAI have come together to form io, a new company creating the next generation of AI products and interfaces. I’ve rarely felt so inspired by a project and team! openai.com/sam-and-jony/
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Rive
Rive@rive_app·
Chris Dalton, who leads Rive's rendering team, set out to reinvent how graphics handle soft edges. Here's the unfiltered story behind Vector Feathering.🪶 rive.app/blog/how-rive-…
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(((Charles Fishman))) 💧
Could Trump's tariffs spark a US factory & manufacturing renaissance? Let's say they do. Here's the problem, even if we double the number of factories the US has now. Even if we—somehow—start making microwave ovens and pleated-front chinos and pillow cases in the US again. —>
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Nikita Bier
Nikita Bier@nikitabier·
After advising 50+ consumer companies over the last year, the one thing that separates those who can execute and those who can't: Having a full-time designer in the room at all times I've met with countless companies that have raised millions—and even one that has raised billions—that do not even have a designer on payroll. This makes product development broken: 1/ You simply cannot have constructive conversations about ideas without visualizing them in real-time 2/ Your experiments will frequently have inconclusive results because users cannot discover features or they misunderstand how they work 3/ There is no one who can galvanize the team with a vision of what the product could look and feel like And to be abundantly clear: I'm not referring to visual UI or graphics. I'm talking about someone who can think through the fundamental building blocks of product comprehension—like navigation, interaction and copywriting—and is technically savvy enough to visualize those components in high resolution. There can certainly be exceptions to not having a designer, like where the CEO is an exceptional visual thinker, but that does not scale beyond a small team. At the end of day, products live and die in the pixels: it's what the users see and tap. And without someone shepherding that process, you are effectively wandering the desert blind.
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Balaji
Balaji@balajis·
FROM MAGA TO CHINA Here are four things MAGA is getting wrong, and why it's handing over the world to China. (1) First, MAGA correctly understands that America’s economic position is in decline but thinks this is due to economic competition itself, rather than lack of competitiveness. (2) Second, MAGA also understands that the US has wasted trillions abroad in foreign wars, but thinks the problem is global leadership itself rather than poor leadership. (3) Third, MAGA knows that their Blue American enemies have allies abroad, but has incorrectly overreacted to this by treating every non-Red-American as an enemy. (4) Fourth, MAGA sees the billions of dollars flowing from the US to foreign recipients, but isn't grasping that the US can only print those dollars in the first place so long as it's the hub of a global empire. When you put these together you can both understand MAGA's actions and understand why they will not lead to the intended result. Basically: MAGA is hyperfocused on cutting off any apparent flow of funds from Red Americans to Blue Americans and non-Americans. And they only have ~500 days in power. So they're trying to quickly shut off imports, close down institutions, and exit all wars. OK. Except the reason the imports exist in the first place is because US products aren't competitive relative to Chinese products (or Fed printing). The reason those institutions exist is because the US set them up to run the world. And the reason those wars are happening is not because of American leadership per se, but because of the absence of good leadership. If you shut all of that down at once — if you abandon global competition and global leadership — you shut down American Empire, and with it the ability to print money. And then everyone in that empire has a very bad time.
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Curiosity
Curiosity@CuriosityonX·
WAKE UP EVERYONE, NEW JWST IMAGE DROPPED!!! 😭😭 A protoplanetary disc around a newly formed star 😱
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DeepSeek
DeepSeek@deepseek_ai·
🚀 Introducing DeepSeek-V3! Biggest leap forward yet: ⚡ 60 tokens/second (3x faster than V2!) 💪 Enhanced capabilities 🛠 API compatibility intact 🌍 Fully open-source models & papers 🐋 1/n
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Prathyush
Prathyush@prathyvsh·
A powerful way to think about user interfaces is as them being bases of a latent space manifold. There is a nascent niche of interesting experiments exploring these and I will try to curate some of these that came into my notice in this thread.
麦 ⌇Baku@_baku89

An interface defines the metric of search space

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Luke Wroblewski
Luke Wroblewski@LukeW·
Google Calendar "redesign" how big was the team that debated & rolled this out + for how many months?
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SpaceX
SpaceX@SpaceX·
Mechazilla has caught the Super Heavy booster!
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SpaceX
SpaceX@SpaceX·
Raptor 3 (sea level variant) Thrust: 280tf Specific impulse: 350s Engine mass: 1525kg Engine + vehicle-side commodities and hardware mass : 1720kg
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