leoside

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leoside

leoside

@leoside

CGI // VR // Drones | Photos | Smartphones | First-Person Gaming

Katılım Mart 2010
553 Takip Edilen519 Takipçiler
leoside
leoside@leoside·
@oliemack This ambient shadows temporal breakup in Starfield when moving is very evident in your first DLSS5 video and if not solved I dont think it's acceptable, it's a big quality issue.
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
At the same time, this new lighting heavily relies on screen-space information, so occlusion is a major issue. In games that don't already have stable GI/reflections/shadows, this will manifest as a lot of screen-space breakup.
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Oliver Mackenzie
Oliver Mackenzie@oliemack·
Here's some of the DLSS 5 material we saw in the demos but didn't get a chance to film. Here I think you can see the strengths of DLSS 5 - reflections become much more attractive. Starfield doesn't have great lighting to begin with, so the differences can be profound.
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leoside
leoside@leoside·
@oliemack You missed again the balanced 40fps RT mode in your coverage of the Pro
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Digital Foundry
Digital Foundry@digitalfoundry·
The big DLSS 5 machine learning debate and why we should have waited before posting our first round of coverage - today's video: youtu.be/5dTTfjBAFzc
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PlayStation
PlayStation@PlayStation·
Starting today, more games benefit from new PSSR upscaling on PS5 Pro, including: ☑️ Silent Hill f ☑️ Final Fantasy VII Rebirth ☑️ Monster Hunter Wilds ☑️ Alan Wake II ☑️ Control Plus more on the way. Full details here: play.st/4s7Tjg8
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Peter
Peter@PeterP_1985·
Shame that the Ray Tracing has been removed from the PS5 Pro in some areas, particularly as I have not got to those areas yet! Hopefully Capcom can fix the denoiser and bring back the RT!
Digital Foundry@digitalfoundry

DF Direct Weekly #254 is live, looking ahead to the Project Helix Xbox GDC disclosures! We're also discussing the Sony/PC reports, Marathon impressions and Pearl Abyss's comments on Crimson Desert on consoles! youtu.be/ddiqHSD1DSU

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RedGamingTech
RedGamingTech@RedGamingTech·
RE9 removes RT for PS5 Pro due to denoiser/performance limitations. To be clear - this is *NOT* affecting the PC version of the game, so obviously if you own it on PC you're good to go. notebookcheck.net/Resident-Evil-…
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Digital Foundry
Digital Foundry@digitalfoundry·
A forthcoming PS5 Pro system software update will allow users to toggle on the new PSSR, automatically "retro-fitting" it existing games that haven't been updated with the new tech: digitalfoundry.net/news/2026/02/i…
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PlayStation
PlayStation@PlayStation·
Upgraded PSSR upscaling is coming to PS5 Pro, beginning today with the launch of Resident Evil Requiem. Full details: play.st/46tRj9i
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Digital Foundry
Digital Foundry@digitalfoundry·
It's official! Resident Evil Requiem on PS5 Pro is using the new version of Sony's PSSR, based on FSR4 and produced as part of the Project Amethyst partnership. Here are our more detailed thoughts, along with FSR4 and DLSS 4.5 comparisons: youtu.be/Mk5QtqsSj8Y
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Digital Foundry
Digital Foundry@digitalfoundry·
Our big RE Requiem video is now live! @dark1x has detailed commentary on the tech, console comparisons (Switch 2 coming later today) and much more. This is excellent on all systems - but the PS5 Pro version is a class apart. Find out why: youtu.be/I77_RuylLtk
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Mixy Pisa
Mixy Pisa@MixyPisa·
"The reason why RAM has become four times more expensive is that a huge amount of RAM that has not yet been produced was purchased with non-existent money to be installed in GPUs that also have not yet been produced, in order to place them in data centers that have not yet been built, powered by infrastructure hat may never appear, to satisfy demand that does not actually exist and to obtain profit that is mathematically impossible."
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のわの:げーみんぐ
のわの:げーみんぐ@Gust_FAN·
PS5 Pro向けの大型アップデート「PSSR2.0」いよいよ来る。噂情報まとめ - アップデート時期は1月~3月頃 - FSR4によく似た機能をPS5Proに実装 - 以前よりも画質やパフォーマンスが向上 - 70~80fpsに留まっていたゲームもフレームレートを引き上げる - 低解像度のクラシックゲームも高解像度化 - 開発者向けに新しいデバッグツールも用意
のわの:げーみんぐ tweet media
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