Lucio Mennillo
2K posts

Lucio Mennillo
@luciomennillo
Senior Animator on Dead By Daylight at Behavior, Father, Annie award nominee
Canada Katılım Haziran 2009
824 Takip Edilen1.2K Takipçiler
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Lucio Mennillo retweetledi
Lucio Mennillo retweetledi

Some early death anims for the game now known as #Deadlock . You can probably see these still on Professor Dynamo if you look close. #animation. Whether Games or Feature film, you can always add details to your work to enhance what the viewer/player experiences. #havefun
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Lucio Mennillo retweetledi
Lucio Mennillo retweetledi

Fun fact: the animation direction for Killjoy’s turret in Valorant was to move like a mechanical chicken. 🐔 🥚
Use this rig and make it move however you want!
Okawaii@okawaiika
[FreeRig] Killjoys Turret. One more mini bot joins the squad. =.=''' #FreeRig #3DAnimation #Maya
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Lucio Mennillo retweetledi

NOT AI - Spider-Man Iron Suit vs GIANTPENI with help from WHITEFOX
Giant tech robot vs Spideys techies suit! I love getting to do animations like this. I always had a specific idea of how Iron Spider would move and I think we did a lot of cool stuff. Once I knew Whitefox would turn into an Actual giant Fox, I immediately wanted to do a KAIJU fight!
Also this one was a massive dream come true since we got to work with my favourite version of Spider-man! Josh Keaton @spacepadre
Thank you marvel rivals for sponsoring this video!
Play Marvel Rivals FREE
ytiny.net/v0VyKrV
Directed by
@sarpserter
Lighting and lookdev
@digital_gaucho
Animated by
@sarpserter @tekoyaaki @keatopia @loopin_art @zeemvfx @jcwong @jimbosaunders @lucianomunoz
Asset Models
@diego_peralta3d
Asset Textures
@beray.tk
2D FX
@benjamin.wahl
Composer
@Marcus_Hedges_Composer
Audio Direction
@Marcus_Hedges_Composer
Sound Design
@curtisfalkingham
Electric Guitar - Julian 'Julz' Villarreal - @julzznghosts
Voice acting - Josh Keaton
@spacepadre
#marvelrivals #marvel #animation #whitefox #spiderman
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@Halo_VFX @nextkeyframe Wait what!!!!!!!!! This sounds amazing. I will have to try this.
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@nextkeyframe Yeah the way the controls appear with mouse proximity is just tagging your rig controls as a controller and then in the attribute you can change it to mouse proximity :)
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Lucio Mennillo retweetledi

Great week at Studio Mercier School running a game animation masterclass.
Students simulated real production by planning animation assets under constraints.
We focused on teamwork & feedback.
And I made a animation during the process !
#animation #gamedev #Venom #spiderman
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Lucio Mennillo retweetledi
Lucio Mennillo retweetledi

Objectively the most creative use of CinemaScope I’ve ever seen
リアム@cole_25_
fuck your cinemascope
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Lucio Mennillo retweetledi

Merc with the Mouth!
I still can't believe they brought him in all 3 roles?! It was a whole different adventure on this one. We made our own model to not wait for the game's release since acting sequences take a little bit longer to make and someone never shuts up!
Hope you all enjoy it!
Thank you Marvel Rivals for sponsoring this video!
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@MrBeast That was a great episode. Loved seeing Jeff Probst on your show.
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@MrBeast So far my family loved it. And the twist bringing in old contestants was amazing.
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Lucio Mennillo retweetledi

🎬 Try this animation workflow
Tested @getcartwheel in a film-style pipeline and it moved fast
I was able to block this animation in ONE day, share early passes, get quick feedback from friends, and check how the performance held up on another rig — without slowing things down.
Excited to use this more on personal projects. Been a while since I made animations like this!
🎨 Rendering / Comp / Lighting: @SPRWtv - Ethan Du Toit
🧍 Rig: Ramon Arango
🎥 Animation: Charles Icay
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@MrBeast Merry Christmas and thank you for being such a good person. We need more people like you in this world.
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