mantis

135 posts

mantis banner
mantis

mantis

@man7iss

chaos maxxing and chirping clankers

Katılım Eylül 2024
97 Takip Edilen4 Takipçiler
mantis
mantis@man7iss·
@AdamRackis @BigSkyDevCon hopeful mutual, but you forgot your pull-up progress! (fellow strength athlete keeping score)
English
0
0
0
89
Adam Rackis
Adam Rackis@AdamRackis·
It's been awhile mutuals 👋 Quick update on me: I'm now an instructor on Frontend Masters (oops - Master .dev). I have a course on TanStack Start, and another on "TypeScript in the Age of AI" coming soon 😬🚀 I'll be speaking at @BigSkyDevCon in a few weeks - I'm fired up to do a talk on SQL 🤓 And I'll be doing an AI workshop at RenderATL in August 🤖 What have y'all been up to?
English
9
0
77
3.5K
mantis
mantis@man7iss·
@rfleury the breakers in rhode island were built in two years between 1893 and 1895, which considering their ornateness, is quite mind boggling.
English
0
0
0
1.5K
mantis
mantis@man7iss·
@GergelyOrosz .@GergelyOrosz a helpful viz poll you could run would be “has someone at work used AI only in DMs, in DMs and internal docs, only in internal docs, or none of the above”. anecdotally, i think the answer may sink our spirits (and is probably predictable).
English
0
0
0
14
Gergely Orosz
Gergely Orosz@GergelyOrosz·
Good that the feedback is heard! x.com/reach_vb/statu…
Vaibhav (VB) Srivastav@reach_vb

@GergelyOrosz Hey Gregely - VB from OpenAI, valid point and thanks a lot for the feedback! Even though we use codex to take a first stab at the docs (for constantly changing product) it shouldn’t be an excuse for sloppy docs. I’ll work with the team to bring up the quality bar here.

English
4
1
21
10K
Gergely Orosz
Gergely Orosz@GergelyOrosz·
The amount of AI writing on OpenAI's docs makes me sick. Filler sentences for nothing. Mannerisms and phrases humans would not write. Has a human even read this? And all of this will change how other docs are written, and how we all talk - for the worse IMO. 🤮
Gergely Orosz tweet media
English
117
41
1.2K
89.3K
mantis
mantis@man7iss·
i’ve been leading a push internally around self hosting distilled models for pipelines (which, I know is the second ring in the inferno after enlightenment from “you can 10x your productivity) in terms of cost/efficiency. It’s been amusing showcasing how forward passes don’t need minutes of pipelineOps and hundreds of GBs in weights, albeit, great for my review cycle.
English
0
0
0
18
AJ Stuyvenberg
AJ Stuyvenberg@astuyve·
This is all true. For the last year, AI spend was mostly seen as a "good thing" and all engineers had unlimited token budgets. Now suddenly every single customer is now trying to determine their AI spend ROI, experiment with self-hosted open weight models, and cut spend. Brutal.
Thorsten Ball@thorstenball

"If you stop, you're dead" Some thoughts on model providers, the race they're in, inference margins, and the tectonic forces shaping software right now.

English
3
1
9
2.9K
mantis
mantis@man7iss·
getting scammed online as a high income earner hurts less monetarily and more emotionally. your higher wealth typically signals higher intelligence, but you're equally susceptible as everyone else. stay safe out there.
English
0
0
1
13
Darren Shepherd
Darren Shepherd@ibuildthecloud·
How can you look at a piece of code and quickly understand what it is? What's the most optimal way to be able to learn a codebase?
English
19
2
24
6.5K
mantis
mantis@man7iss·
@mitsuhiko is that a terminal diagnosis? (i’ll see myself out)
English
1
0
24
1.2K
Armin Ronacher ⇌
Armin Ronacher ⇌@mitsuhiko·
One thing I know for sure: If you end up in hospital from stress because of tokenmaxxing and FOMO, you're ngmi.
English
27
20
697
36.1K
mantis
mantis@man7iss·
@willccbb or competitive loopers or token peddlers or
English
0
0
0
236
will brown
will brown@willccbb·
when coding is fully solved, many early-career software engineers will be forced to completely pivot their careers and become forward-deployed software engineers or solutions architects or product marketing managers or AI engineers or quantitative data scientists
English
108
31
1.4K
91.2K
mantis
mantis@man7iss·
@rfleury any thoughts on selling digital grove as a physical book? understandably antithetical to its name, and makes visuals harder. but it’s something i’d pay for to learn how the above works “offline”.
English
1
0
6
1.7K
Ryan Fleury
Ryan Fleury@rfleury·
And here is editing a 1+ GB text file using this mechanism
English
12
14
359
53.7K
mantis
mantis@man7iss·
@kellabyte i wish they didn’t rely on Naomi’s character driving so much of the last few seasons. definitely deserves a renewal.
English
0
0
0
92
Kelly Sommers
Kelly Sommers@kellabyte·
Starting season 4 of The Expanse. I wish we had more shows this good.
English
3
0
21
2.5K
mantis
mantis@man7iss·
this is awesome. ridewithian embodies ubuntu (the philosophy, not the OS).
Anomaly@anomalyco

English
0
0
1
51
mantis
mantis@man7iss·
@rfleury aho-corasick works in tens of ms and costs fuck all
English
1
0
1
604
mantis
mantis@man7iss·
@secparam if i’m understanding correctly, both had a verifiable goal, the target persona, right? Any concern with de-anonymizing purely in the “Hollywood” style of markers across all online presence?
English
0
0
0
177
Ian Miers
Ian Miers@secparam·
This is a much more interesting case of AI deanonymization than the paper that was making the rounds. Here, it was someone trying to remain anonymous, but elements of their style made it through in detectable ways. Whereas the previous paper took non-anonymous posts, redacted the username, and simply observed folks writing under their own name included identifying details.
vitalik.eth@VitalikButerin

And ... we have a winner! My method when writing the post in 2024 was: I wrote it in Chinese, used qwen2.5 locally to translate it to English, then manually fixed all the bugs in the translation. Notice that the stylistic hints that his AI picked up on were intellectual habits and style of math and algorithm explanation, which bypassed my obfuscation strategy (which only covered prose) completely. firefly.social/post/x/2074176…

English
4
10
42
9.4K
mantis
mantis@man7iss·
@its_bvisness Ben, rookie mistake. Don't ask questions you don't want the answer to, or ones you can answer without spending tokens!
English
0
0
0
53
Ben Visness
Ben Visness@its_bvisness·
thank goodness we have Anthropic to keep us safe from hackers like me
Ben Visness tweet media
English
2
0
24
1.5K
mantis
mantis@man7iss·
@nixcraft i may be uninformed, was there a dissenting opinion to this?
English
1
0
13
1K
nixCraft 🐧
nixCraft 🐧@nixcraft·
Tech layoffs are a failure of leadership. There, I said it openly.
English
86
163
1.5K
88.4K
mantis
mantis@man7iss·
i mean yeah, effectively “this is just ai with extra steps”, but i credit the transparency on economics and the ostensibly sane offboardings for the affected studios. and at least there’s a statement of “where/how we think ai is going to help”. i’m realizing how low the bar is as i type.
English
0
0
1
130
Forrest Knight
Forrest Knight@ForrestPKnight·
Finally, an honest reason for layoffs where they don't say AI is replacing their employees. But AI still looks like part of the reason on two fronts. One, AI has inflated RAM prices so much it broke their whole console subsidy business model (where they'd sell hardware at a loss and profit from games and subs), and is squeezing profits since costs are higher. Two, Microsoft appears to be pulling back from Xbox to help allocate record capex into AI infrastructure and research. And I say it's only "part" of the reason because Xbox revenue has been falling for years. AI just happened to expedite the process.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

English
6
2
71
11.1K
mantis
mantis@man7iss·
am i bullish on microsoft now? what a sane, transparent memo.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

English
0
0
1
25
terminal
terminal@terminaldotshop·
Fable 5 is wild. I prompted it to recreate Castle Crashers 30 seconds later ThePrimeagen was a playable character in the fully finished game
English
19
3
189
29.6K
ThePrimeagen
ThePrimeagen@ThePrimeagen·
So I'm at the point in my game where just a little bit more functionality and I'll have a completed full game loop: * I have added lots of asserts to my program * I've made an entire json playable version now I'll be able to have an llm play through my game a thousand times and hopefully find bugs or crashes and create linear tickets!!!
English
44
3
493
48.1K