Mark Up
2.1K posts












Haven’t made videos since Friday… Spent time instead freaking out about a biopsy I’m getting tomorrow in my chest😭 I don’t talk about my health publicly but figured I’d do it because health issues are isolating and they shouldn’t be. Hopefully back to normal by Tuesday!






@Pritensor @SiamKidd quite a statement coming from one of the most toxic cunts in Bittensor! 👏









let me get you started in local AI and bring you to the edge. if you have a GPU or thinking about diving into the local LLM rabbit hole, first thing you do before any setup is join x/LocalLLaMA. this is the community that will help you at every step. post your issue and we will direct you, debug with you, and save you hours of work. once you're in, follow these three: @TheAhmadOsman the oracle. this is where you consume the latest edges in infrastructure and AI. if something dropped you hear it from him first. his content alone will keep you ahead of most. @0xsero one man army when it comes to model compression, novel quantization research, new tools and tricks that make your local setup better. you will learn, experiment, and discover things you didn't know existed. @Teknium maker of Hermes Agent, the agent i use every day from @NousResearch. from Teknium you don't just stay at the frontier, you get your hands on the tools before everyone else. this is where things are headed. if you follow me follow these three and join the community. you will be ahead of most people in this space. if you run into wrong configs, stuck debugging hardware, or can't get a model to load, post there so we can help. get started with local AI now. not only understand the stack but own your cognition. don't pay openai fees on top of giving them your prompts, your research, and your most valuable thinking to be monitored and metered. buy a GPU and build your own token factory.











hey if you have a 3060, or any GPU with 8GB or more sitting in a drawer right now, that thing can run 9 billion parameters of intelligence autonomously. and you don't know it yet. 2 hours ago i posted that 9B hit a ceiling. 2,699 lines across 11 files. blank screen. said the limit for autonomous multifile coding on 9 billion parameters is real. then i audited every file. found 11 bugs. exact file, exact line, exact fix. duplicate variable declarations killing the script loader. a canvas reference never connected to the DOM. enemies with no movement logic. particle systems called on the class instead of the instance. fed that list as a single prompt to the same Qwen 3.5 9B on the same RTX 3060 through Hermes Agent. it fixed all 11. surgically. patch level edits across 4 files. no rewrites. no hallucinated changes. game boots. enemies spawn, move, collide. background renders. particles fire. and here's what nobody is talking about. this is a 9 billion parameter model running a full agentic framework. Hermes Agent with 31 tools. file operations, terminal, browser, code execution. not a single tool call failed. the agent chain never broke. most people think you need 70B+ for reliable tool use. this is 9B on 12 gigs doing it clean. the model didn't fail. my prompting strategy did. the ceiling is not the parameter count. the ceiling is how you prompt it. this is not done. bullets don't fire yet. boss fights need wiring. but the screen that was black 2 hours ago now has a full game rendering in real time. iterating right now. anyone with a GPU from the last 5 years should be paying attention to what is happening right now.






9B on a 3060. 2,699 lines. 11 files. blank screen. Qwen 3.5 9B Q4 running through Hermes Agent wrote the full Octopus Invaders project autonomously. config, audio, particles, background, enemies, player, ui, game loop, README. structured the directory, separated concerns, documented everything. then it selfdiagnosed 10 bugs and patched them across files. fixed variable references, missing classes, broken directory paths. even created a reusable Hermes skill for future game builds unprompted. the code reads like a senior dev wrote it. clean architecture, proper separation, professional naming. but CONFIG.canvas is null on line 1 of initGame(). the game crashes before a single frame renders. 9B understands structure. it can architect, scaffold, and debug individual files. what it can't do is hold 10 files in context and wire them together correctly. duplicate Bullet classes across two files with incompatible interfaces. static method calls on instance based classes. enemies that spawn but never move because there's no y += speed. 35B on a 3090 built 3,483 lines in one pass and it ran. 9B built 2,699 lines across multiple iterations and the screen is black. the ceiling for autonomous multifile coding on 9B parameters is real. still iterating. trying a singlefile version of the same prompt next to isolate what 9B can actually close on.



