Matthew Mang

254 posts

Matthew Mang

Matthew Mang

@matthewmang

Designer, AI wearables at Meta. Previously Airbnb, Netflix, Microsoft

Seattle, WA Katılım Temmuz 2009
702 Takip Edilen541 Takipçiler
Seb Vidal
Seb Vidal@SebJVidal·
Two hours on a train without WiFi means reverse engineering the Liquid Glass...liquid...effect? Reasonably simple API to work with: CASDFLayer, CASDFElementLayer and a CASDFEffect subclass, in this case CASDFFillEffect. You can wrap up in a UIView subclass, overriding layerClass to play nicely with higher-level UIKit animation abstractions.
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Matthew Mang
Matthew Mang@matthewmang·
We’ve raised the expressive ceiling for Origami. Liquid Glass, shaders, HDR, ProMotion, chromatic aberration, and many more effects now available
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Matthew Mang
Matthew Mang@matthewmang·
@jh3yy @raycast No need. You can use arrows to scrub frame by frame directly in Quicktime
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jhey ʕ•ᴥ•ʔ
jhey ʕ•ᴥ•ʔ@jh3yy·
forgot this trick 🤦‍♂️ if you wanna check video frames with an easy up/down in Preview, run this in the same directory as your video file 😎 (likely a nice way to hook this up with @raycast too)
jhey ʕ•ᴥ•ʔ tweet media
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jhey ʕ•ᴥ•ʔ
jhey ʕ•ᴥ•ʔ@jh3yy·
you will learn a lot about animation by scrubbing things frame-by-frame make it a habit for example ↓ notice how apple transitions the lines in and out differently there's usually a reason 🤙
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Matthew Mang
Matthew Mang@matthewmang·
@tbsrnstrm Does CI work on both macOS and iOS? I was under the impression the CIFilters only work on macOS
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Tobias Renström
Tobias Renström@tbsrnstrm·
@matthewmang Sure, I'd say ask Claude about creating metal shaders using CIColorKernel, CIWarpKernel or CIKernel if you want to roll your own shaders. Or use one of the many CIFilter shaders is the easier approach, may or may not cover precisely what you want
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Tobias Renström
Tobias Renström@tbsrnstrm·
It's wild how these GPU-accelerated, ultra-performant effects have been available on native macOS/iOS for two decades. Works on top of live UI, works on top of video and complex view hierarchies, ripple effects, glass refraction, pixelation, colors, stacking... the list goes on
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Matthew Mang
Matthew Mang@matthewmang·
@tbsrnstrm Would love to know more about how to implement Core Animation shaders!
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Tobias Renström
Tobias Renström@tbsrnstrm·
@matthewmang They are core animation shaders, I wasn't able to use SwiftUI shaders because they would sample the whole layer tree, which for an infinite canvas type app doesn't quite work
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Gabriel Valdivia
Gabriel Valdivia@gabrielvaldivia·
I spent months building an elaborate second brain and it changed how I work. But every time I showed someone, their eyes glazed over at the setup. So I built a Mac app that does all of it out of the box. Connects to 30+ apps (including iMessage!), runs quietly in the background, and tells you what you need to know. Looking for alpha testers. DM me if you're interested!
Gabriel Valdivia@gabrielvaldivia

x.com/i/article/2031…

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Matthew Mang
Matthew Mang@matthewmang·
@rsms @SamZoloth I don’t think it’s about tool use. It’s about developing muscle memory. Physically doing something will always commit to memory better than simply seeing it happen in front of you
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Rasmus Andersson
Rasmus Andersson@rsms·
This is really neat but it’s not a design tool as much as it’s a design _production_ tool. The practice of design is mostly about what comes before production. There’s no doubt in my mind that all parts of software production will become automated very soon. Writing code, making web pages, putting pieces of a design system together etc. And that’s fine. I think few people actually enjoy this kind of production work. Wouldn’t it be better if we spent our precious time in life on what is more meaningful?! At the core, the practice of design is methodical; like architecture, not like art. In a nutshell: We find constraints, form comprehension of the whole and propose solutions that honor those constraints. First after that do we enter some form of production phase, usually prototypes first, learn about some constraints that were hidden before, loop back, prototype and then build the production-grade “final” artifact. These last few tasks are quickly losing value because AI tools can do it much faster (not yet better though) than humans. It’s simply just what has the best RoI for a business. Some companies and individuals will continue to spend human time on certain parts of the “production line” as a market differentiator, but it will cost them a relatively high price compared to competitors. Anyhow, I still haven’t seen a tool better than Figma that supports the actually-interesting part of the design process. I wouldn’t be surprised if Figma focused their products on that, maybe separating “products for production” of “products for ideation & exploration.” The latter would obviously still leverage AI, but not to do the work for me but rather to support my efforts the way a therapist helps me live a better life (not living my life for me.)
Claude@claudeai

Introducing Claude Design by Anthropic Labs: make prototypes, slides, and one-pagers by talking to Claude. Powered by Claude Opus 4.7, our most capable vision model. Available in research preview on the Pro, Max, Team, and Enterprise plans, rolling out throughout the day.

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Aditya Bandi
Aditya Bandi@bandiaditya·
I’m thrilled to announce we’ve raised $44M to build a new home for product design. Meet @noondesign. No workflow is more broken and fragmented in 2026 than the product designers’. The very same people who care most about building software don’t have software purpose built for them. @kushagrasinha7 and I have lived this problem first hand as designers ourselves. That’s why we built Noon. The first product design tool that works entirely on your product code, so you can design not only how a product looks, but also how it works. With AI at its core that works in seconds, not minutes. For the first time, you can create, iterate, build, test and ship. All in one canvas. No translations or roundtrips to the codebase and back. Comment “Get Noon” and we’ll get you on the list for early access.
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Gily
Gily@Gilyyyyyuy·
Shoutout @matthewmang for all the advice/help 🙌
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Gily
Gily@Gilyyyyyuy·
An interaction concept - deleting text with device motion :)) Was in the trenches with this one 😔
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Krish
Krish@krishbuildsai·
@eliguerron is there a version of this where you don't have to speak the punctuation out loud? the ai just gets it. super cool gradient animation btw
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Elí Guerrón
Elí Guerrón@eliguerron·
Probably one of my most fun explorations for dictation on Apple Intelligence. (Play it with sound)
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Matthew Mang
Matthew Mang@matthewmang·
@eliguerron Love this! Spiritually very similar to the dictation mode I designed for Meta AI a few months ago
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Ted Ryce
Ted Ryce@ted_ryce·
P.S. Your cardio fitness is the #1 predictor of longevity. Yet most people train their VO2 max completely wrong. I just created a free VO2 Max Guide showing how to boost heart health and endurance in just 8 minutes per week. Want it? 👉Like + comment “VO2.” (Follow me so I can DM it.)
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Ted Ryce
Ted Ryce@ted_ryce·
I'm 49. And I’m in the best shape of my life. One of my secrets? Foam roller exercises. Here is the only foam roller workout you need to prevent injury (bookmark this):
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Matthew Mang
Matthew Mang@matthewmang·
@_chenglou Does iOS not count as a “new software paradigm” when it was first released?
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Cheng Lou
Cheng Lou@_chenglou·
Apple's been the master of designing the last device of its category: the last phone, the last mp3 player, tablet, earbuds, laptop, game-like software interactions It's been horrible at designing the first device of its category (Newton, Vision Pro, new software paradigm) I will love Apple forever, but its current design design tendencies dooms it to fail in the new era The ex-Apple diaspora has been, relatively speaking, much weaker than e.g. ex-Meta & ex-PayPal, who emphasized on distribution & iteration speed above polish, which is what the industry welcomed
Andy Allen@asallen

Designers get this wrong all the time. New tech doesn't need opinionated design. We talk about Design as if it's one thing, but really it supports different purposes depending on a category's maturity. Early tech = "Undesigned" (open & flexible) Growth tech = Design to scale (universal & generic) Mature tech = Design to differentiate (opinionated)

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Matthew Mang
Matthew Mang@matthewmang·
@tuhin Hard agree. I don’t think designing for pixels is dead, but the question of what experiences benefit most from pixels is currently in flux
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tuhin
tuhin@tuhin·
I will argue that the culprit is timing and substrate instability more than design or anything else. We have simply not had successful consumer AI companies (besides OpenAI and maybe Claude - not Claude Code). - Inference cost - Jagged intelligence - Rapidly changing frontier - Free ChatGPT good enough for most normies Intelligence is a new medium. Even there memory, personality, persistence, agent agency, long term planning are not really solved. I have yet to see an agent harness/scaffolding that survives 6 months. Every new model makes half the bells and whistles unnecessary. New model capabilities gave a shelf life of a few months before Open Source catches up. You can’t design great consumer UX on a platform that’s still being invented underneath you. The tech has not settled yet for masses. Even early adopters can’t keep up. Things that have won are those that we had priors for - Chatbots, Coding. Also don’t think designing for pixels is dead. We are very visual creatures. The shape of what we call “UI” needs to evolve along with a few computing constructs. The shape of the container of intelligence will be varied and hyper personal. We are in very very early innings. This is not the iPhone moment. This is pre-Macintosh moment.
alexey@sekachov

i have one upsetting observation: all the beautifully designed AI tools we’ve seen so far (dot, humane, cobot) were basically dead on arrival, while complex, highly technical products (claude code, openclaw) gain mass adoption in seconds. we're definitely missing something.

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Matthew Mang
Matthew Mang@matthewmang·
@andy_matuschak Like @schwa23 I still use Origami a lot for exploration and fine tuning interactions / animations. I find it’s still better than vibr coding for novel interactions
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Andy Matuschak
Andy Matuschak@andy_matuschak·
Prototypers: do you still see a role for semi-high-fidelity modalities like Origami? Or just straight from sketchbook/mocks to vibecode?
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Oh another alt
Oh another alt@OhAnotherAlt·
@andy_matuschak I should also note that it is possible to connect Claude to origami to orchestrate prototype creation as well. The representation visually is useful, and the speed makes origami more valuable as a result I’ll leave the question of how I did this as a challenge for readers.
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Matthew Mang
Matthew Mang@matthewmang·
@mhrescak Love the Lighthouse reference in the hero image, haha
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Matej
Matej@mhrescak·
Just shipped Draftboard — an open-source internal space for teams to keep design work visible: share designs and ideas, get feedback, and keep great work from disappearing into Slack/Figma. Deploy for your team in minutes. Read more: hrescak.com/notes/draftboa…
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Ben South
Ben South@bnj·
Introducing @variantui Enter an idea and get endless (beautiful) designs as you scroll No canvas, no skills or MCP, no constant prompting Reply if you'd like 200 free designs to give it try
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