MAX CAPACITY

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MAX CAPACITY

@maxcapacity

FINDING BEAUTY IN DECAY SINCE 2005 GLITCH · PIXEL ART · ANALOG VHS · https://t.co/JKjHVfB4nx CURATOR @PROTOCOLDECAY

Mariposa County Katılım Temmuz 2008
2.3K Takip Edilen33.2K Takipçiler
MAX CAPACITY
MAX CAPACITY@maxcapacity·
@lexihearts_ thanks! i'm having fun! the dnd game is all running using deepseek and i've spent less than $20 testing and setting it up. once it's running it should be like 10 cents a day
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
i ran my AI DnD campaign for 12 sessions, 4 levels for the player characters, and i ran all the reports and transcripts through notebookLM and made an infographic
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MAX CAPACITY@maxcapacity

I built a fully autonomous D&D campaign engine that plays itself. Three AI players. One AI dungeon master. CrewAI orchestrating. DeepSeek running the brains. Python handling all the bookkeeping. Cost: about $0.20 per session. It runs daily, updates a blog with session recaps, and maintains a wiki of every NPC, location, and faction the party encounters. The hard part wasn't getting AI to play D&D. The hard part was getting it to play a *campaign*. Multiple sessions. Multiple adventures. Characters that level up. A world that remembers. Some of what I had to solve: When an adventure completes (3 sessions each), Python detects it, loads the next adventure file, resets the state, and keeps going. No human needed. 20 adventures across 4 acts, all mapped out. Milestone leveling fires automatically between adventures. HP by class hit die, new class features, spell slots, cantrips. A level 3 fighter knows he has Action Surge. A level 1 fighter doesn't. The agents' prompts update to match. The wiki was a disaster at first. 155 entries in 10 sessions, mostly junk like "the door" and "cast fireball." Rewrote the Wiki Keeper with strict filtering: named NPCs, named locations, named factions, unique items only. Session 1 now produces ~15 clean entries. Story summaries were ballooning. 1,500+ words by session 10, eating context window and burning tokens. Now they get condensed to key plot points when an adventure wraps. The DM kept skipping rest periods. Six sessions, no long rest, party running on fumes. So when a new adventure starts, Python injects a mandatory rest and resupply block into the DM's opening prompt. Biggest lesson: you have to be very clear about what Python owns vs. what the AI owns. Session tracking, adventure progression, level data? Python. The AI touches none of it. The moment you let the DM agent "help" manage state, it will hallucinate session counts and break everything. Still early. Need to test multi-session persistence over weeks, not days. But the foundation is solid and the sessions are genuinely fun to read. Fully autonomous AI D&D. $0.20 a session. The future is weird.

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MAX CAPACITY
MAX CAPACITY@maxcapacity·
@iamwesselart imagine if in the movies they shot zombies in the crotch instead of the head
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
i love AI so much
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
i vibe coded an AI ASCII art generator to go with my AI DND campaign
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MAX CAPACITY@maxcapacity

I built a fully autonomous D&D campaign engine that plays itself. Three AI players. One AI dungeon master. CrewAI orchestrating. DeepSeek running the brains. Python handling all the bookkeeping. Cost: about $0.20 per session. It runs daily, updates a blog with session recaps, and maintains a wiki of every NPC, location, and faction the party encounters. The hard part wasn't getting AI to play D&D. The hard part was getting it to play a *campaign*. Multiple sessions. Multiple adventures. Characters that level up. A world that remembers. Some of what I had to solve: When an adventure completes (3 sessions each), Python detects it, loads the next adventure file, resets the state, and keeps going. No human needed. 20 adventures across 4 acts, all mapped out. Milestone leveling fires automatically between adventures. HP by class hit die, new class features, spell slots, cantrips. A level 3 fighter knows he has Action Surge. A level 1 fighter doesn't. The agents' prompts update to match. The wiki was a disaster at first. 155 entries in 10 sessions, mostly junk like "the door" and "cast fireball." Rewrote the Wiki Keeper with strict filtering: named NPCs, named locations, named factions, unique items only. Session 1 now produces ~15 clean entries. Story summaries were ballooning. 1,500+ words by session 10, eating context window and burning tokens. Now they get condensed to key plot points when an adventure wraps. The DM kept skipping rest periods. Six sessions, no long rest, party running on fumes. So when a new adventure starts, Python injects a mandatory rest and resupply block into the DM's opening prompt. Biggest lesson: you have to be very clear about what Python owns vs. what the AI owns. Session tracking, adventure progression, level data? Python. The AI touches none of it. The moment you let the DM agent "help" manage state, it will hallucinate session counts and break everything. Still early. Need to test multi-session persistence over weeks, not days. But the foundation is solid and the sessions are genuinely fun to read. Fully autonomous AI D&D. $0.20 a session. The future is weird.

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💀@desultor·
gm, not sure yall ready for this collect nightcrew 💥
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💀@desultor·
🌙 nightcrew by desultor digital editions now live c/o @opensea @shape 💥
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
I built a fully autonomous D&D campaign engine that plays itself. Three AI players. One AI dungeon master. CrewAI orchestrating. DeepSeek running the brains. Python handling all the bookkeeping. Cost: about $0.20 per session. It runs daily, updates a blog with session recaps, and maintains a wiki of every NPC, location, and faction the party encounters. The hard part wasn't getting AI to play D&D. The hard part was getting it to play a *campaign*. Multiple sessions. Multiple adventures. Characters that level up. A world that remembers. Some of what I had to solve: When an adventure completes (3 sessions each), Python detects it, loads the next adventure file, resets the state, and keeps going. No human needed. 20 adventures across 4 acts, all mapped out. Milestone leveling fires automatically between adventures. HP by class hit die, new class features, spell slots, cantrips. A level 3 fighter knows he has Action Surge. A level 1 fighter doesn't. The agents' prompts update to match. The wiki was a disaster at first. 155 entries in 10 sessions, mostly junk like "the door" and "cast fireball." Rewrote the Wiki Keeper with strict filtering: named NPCs, named locations, named factions, unique items only. Session 1 now produces ~15 clean entries. Story summaries were ballooning. 1,500+ words by session 10, eating context window and burning tokens. Now they get condensed to key plot points when an adventure wraps. The DM kept skipping rest periods. Six sessions, no long rest, party running on fumes. So when a new adventure starts, Python injects a mandatory rest and resupply block into the DM's opening prompt. Biggest lesson: you have to be very clear about what Python owns vs. what the AI owns. Session tracking, adventure progression, level data? Python. The AI touches none of it. The moment you let the DM agent "help" manage state, it will hallucinate session counts and break everything. Still early. Need to test multi-session persistence over weeks, not days. But the foundation is solid and the sessions are genuinely fun to read. Fully autonomous AI D&D. $0.20 a session. The future is weird.
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Ur bags are poo
Ur bags are poo@FrauShitcoinz·
happy st patrick's day✨☘️🥔
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💀@desultor·
gm big guy reveal today
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
@AERTIME it is! mostly, besides all the hardcore porn filters they put on that blocked all my mountains and flowers (and porn). i'm going to try to scrape it for my archive, but i'm sidetracked on this VHS glitch curation project (and multi-agentic autonomous dnd campaign project)
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aertime
aertime@AERTIME·
@maxcapacity is your tumblr still online? would be cool to see if it could somehow group popular posts and eras. make you a curated selection based on years and seasons
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
my latest iteration can do GIFs too! because it processing sequential frames, it often picks adjacent video frames based on the current filter. this is a GIF i wouldn't ever choose to make, but i personally find it extremely compelling
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MAX CAPACITY@maxcapacity

I'm teaching AI to curate my art, not create it. I have 20 years of raw VHS glitch footage sitting on hard drives. Hundreds of thousands of frames. Somewhere in there are incredible stills — moments where a recognizable subject is visible through the glitch artifacts. Finding them manually would take months. So I'm building a two-phase curation pipeline with Claude Code. Phase 1 is a local Python script that scores every frame on structure and glitch intensity — Claude wrote it, I tune it by reviewing the results and giving feedback. It processes 30 images per second at zero cost and eliminates 90-97% of frames as uninteresting. Phase 2 sends only the survivors to Claude's vision model for final scoring. The key breakthrough was multiplicative scoring: a frame needs BOTH a recognizable subject AND strong glitch artifacts to pass. Took 11 iterations to get here. Each round I'd find a new failure mode — scanlines fooling the filter, dark atmospheric frames getting rejected, abstract color blobs sneaking through — and we'd add a new metric to catch it. Currently processing 300k frames across multiple sources. Targeting over a million for calibration. The frames that survive are going to become a new collection.

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Tim Drage
Tim Drage@Cementimental·
@maxcapacity Great idea. I've been wondering about the possibilities of AI image recognition for mining my own art/photo/footage archives too :)
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
@kellybrnz omg don't show my wife, she wants a cutie wirehair just like that
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MAX CAPACITY
MAX CAPACITY@maxcapacity·
my wife wants to get a tiny chihuahua and i said only if i can name it and we agreed he will be named Sweet Baby Ray. "Sweet Baby" when we need to call him
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TRUTHFULNESS aka LASSINGER
TRUTHFULNESS aka LASSINGER@alchemic_forest·
@ALCrego_ Unfortunately, the same elitist bullshit is happening in the Tezos world, for example on Objkt... A few overbearing “curators” shine the spotlight on a small clique of the same old “friends” and keep everything else in the dark
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💀@desultor·
nightcrew tomorrow 💀🎸 333 eds, shape eth ✨ allowlist starts 11am est collect digital, get dibs and early access on physicals soon 💜 opensea.io/collection/nig…
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