
MisterChedda
89 posts



@SoftEngineer @ivanpopelyshev A lot of modern games are running like 50 anims that are all being blended together in complex expensive ways So when folks talk about 'animations' they often mean those sorts of controllers



i can't yet take s&box seriously as a game engine because it basically rests on Valve to continue to be chill with Facepunch - we don't really know what the terms of facepunch<>Valve are for Source 2 licensing or if they are revocable


s&box is now open source — we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. 👉github.com/Facepunch/sbox…

Meet Pilotpriest, the acclaimed Canadian musician and composer for SILENT HILL: Townfall. Check out the track 'Home', set to visuals of in-game locations of St. Amelia. See the video in 4K on YouTube: bit.ly/3NOdGjN #SILENTHILL #Townfall



RUMOR: Disney executives are supposedly interested in buying Epic Games and are waiting for the right moment, according to reporter Alex Heath Some executives are seemingly interested, while others say it would be a bad idea for the company (Noticed by @FNBRunderground)


🌾t's not Stardew Valley 🤖 It's not Eastward 🔪 It's not Chef RPG But if my indie game reminds you of them… I'm probably doing something right. Honestly, I didn't think my game had reached that level🥲




This is the most important game marketing concept no one taught me. It shows why Bopl Battle consistently pulled in 10 million views with low production quality while MegaBonk performed much worse with super high production quality. I call it Your Game's "X-Factor". I'll explain:






