Anthony O Donnell

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Anthony O Donnell

Anthony O Donnell

@nathdevlin

Artist likes game art /comic art. Art Director - @d3tltd @CoconutLizard Worked on #AlanWakeRemastered #Motorstorm #Driveclub #LegoDimensions #LEGOMarvel2

warrington Katılım Nisan 2010
1.1K Takip Edilen1.1K Takipçiler
Anthony O Donnell retweetledi
d3t
d3t@d3tLtd·
We’re looking for a Senior Game Designer to join our team on a 12-month contract. This is a Hybrid working role, based out of either of our studio sites in the UK. Take a look: buff.ly/ghwwpM3
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Anthony O Donnell retweetledi
d3t
d3t@d3tLtd·
Introducing our new Level Up series! Our first episode features Associate Art Director, Matt Parsons, discussing the Asset Creation Pipeline for The Devil of Hopes Cross, starting with the Research stage. Take a look: buff.ly/5V2nEWj #AssetCreationPipeline
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Anthony O Donnell retweetledi
d3t
d3t@d3tLtd·
New Opportunities Available! We’re hiring several engineering roles to join our team on a 6-month contract, including a: - Mid-Level Programmer - Senior Programmer These roles are Hybrid working, based in the UK. To find out more, click here: buff.ly/aA9fj1M
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Anthony O Donnell retweetledi
d3t
d3t@d3tLtd·
New Opportunities Available! We’re hiring for a variety of design roles to join our team, including a: - Principal Level Designer - Lead Combat Designer These roles are Hybrid working, based in the UK. To find out more, click here: buff.ly/PDSqxq0 #hiring
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Anthony O Donnell retweetledi
Matteo Scalera
Matteo Scalera@ScaleraMatteo·
***PLEASE RT!!!*** THE TIME HAS COME: The @kickstarter campaign for THE FOURTH FATHER in collaboration with @inkpulp is finally LIVE!!! f.mtr.cool/hvldrwvlbq Back this project and please, LET EVERYONE KNOW!!! Thanks for the support 🖤🖤🖤
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Anthony O Donnell retweetledi
d3t
d3t@d3tLtd·
We're excited to announce that we'll be at #GDC2026 in San Francisco next week! If you’re in need of a trusted co-development partner or a team to help with a port, remake, or remaster? Let's talk! Get in touch to find out more or to discuss meeting 👉 buff.ly/EUWZpPo
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Anthony O Donnell retweetledi
Vladimir Stepanov
Vladimir Stepanov@vladimirdesigns·
If you are an aspiring 3D environment/prop artist, it's very important that you understand the scarcity of texture memory. Production artists go to great lengths to squeeze the most from the least possible amount of textures. If you are building a portfolio, include pieces that showcase: - trim sheets, - vertex paint masks, - utilization of multiple UV sets, - tiling textures and how you hide their repetition. These works won't get you hundreds of likes, but they'll show that you have the right sensibilities. You don't have to be a tech artist and build an entire pipeline. Just showing that you are aware of those concepts is a strong signal to your future lead. You do need pretty renders and hero props to get likes, establish your name and attract recruiters. But don't ignore the biggest pain point of every single graphics-heavy production. My favorite resources on the topic: - The Ultimate Trim: Texturing Techniques of Sunset Overdrive — Morten Olsen (Insomniac Games) Elegant and lightweight pipeline, almost an art form in itself. - Behind the Art of Battlefield and Battlefront — Joel Zakrisson (DICE) My personal favorite. Love the double UVs and the detail normals. Revisited this article many times over the years. - Cyberpunk 2077: A World Full of Substance — Krzysztof Krzyścin (CDPR) The gargantuan scale of CP2077, vast sightlines, high detail density — CDPR created a miracle. - Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II' — Matthew Johns (Naughty Dog) Helps drive home the actual sizes of used textures. - Building the World of 'The Ascent' — Tor Frick (Neon Giant) Teaches you what does and doesn't matter in production. Shows you how much data you can squeeze from an asset (color masks, mesh maps). - Seaside Town UE4 — Vytautas Katarzis All-time classic. Hyper-optimized doesn't mean ugly. - Old Freight Car — Aleksandr Silantev Very thorough breakdown that takes you deep behind the scenes. - Modular Wood-Shack Kit: Insurgency Sandstorm — Vuk Banovic Beautiful little example of how far you can take a single texture set.
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Anthony O Donnell retweetledi
dannyodwyer
dannyodwyer@dannyodwyer·
🚨NEW DOC ALERT📷 Our DISCO ELYSIUM series has finally started!! In this first episode we focus on the cultural and personal foundations of the world of Elysium. I sincerely hope you all enjoy what we've worked to hard on this past year and longer. youtube.com/watch?v=eH6mUT…
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Anthony O Donnell retweetledi
GlobalComix
GlobalComix@globalcomix·
Get one year of GlobalComix Gold starting at only $49. Read over 100,000 comics, manga, and toons from indie creators and major publishers. Join here: globalcomix.com/gold?utm_mediu…
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Anthony O Donnell retweetledi
d3t
d3t@d3tLtd·
We’re proud to share that we were named Best Large Studio at last night's Game Republic Awards. This is a testament to our team and the great work that they deliver each day across our studios. Congrats to all the nominees and thank you to the Game Republic team. #GRAwards
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Anthony O Donnell retweetledi
Devolver Digital
Devolver Digital@devolverdigital·
Everything about making video games is harder than you think.
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Anthony O Donnell retweetledi
80 LEVEL
80 LEVEL@80Level·
Take a closer look at the characters of DOOM: The Dark Ages with the amazing artwork created by the artists at id Software. More: 80.lv/articles/a-clo…
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Anthony O Donnell retweetledi
d3t
d3t@d3tLtd·
Can you survive long enough to uncover the truth? The deadly game of hide and seek begins today in IRE: A Prologue. We’re proud to have supported our partners at @prblyMONSTERS on this new franchise alongside fellow @KeywordsStudios, @LakshyaDigital. buff.ly/7QXSYa4
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