Henrik Chukhran

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Henrik Chukhran

Henrik Chukhran

@neutonmouse

Gamedev 🌗 Made: - Smintheus (Puzzle/Adventure): https://t.co/CxfTWr9sCT ; - Might & Magic VII: Amber Island: https://t.co/M1mxMz3mED

Uzhhorod, Ukraine Katılım Ocak 2010
462 Takip Edilen711 Takipçiler
Henrik Chukhran retweetledi
Antonio Lattanzio
Antonio Lattanzio@alattanzio·
200ms of simulated network latency. Same test. Different physics engine. The first half shows Unreal's Chaos physics. Notice the visible corrections and jitter when interacting with overlapping surfaces. In the second half, I switch to Box3D (debug rendering enabled) under the same network conditions. The corrections largely disappear and the movement remains much more stable. This is still early research, and I'm sure Chaos has tuning options I haven't explored yet. But Box3D's deterministic simulation and lightweight design are proving to be very promising for networked gameplay. I've been building these experiments in my spare time, and I plan to open-source the Unreal Engine integration soon so the community can experiment with it too. Huge thanks to @emptyvesselplay for fostering a culture of pushing technology forward. Working on @playdefect every day inspires a lot of these experiments! If you enjoy this kind of technical content, a repost or a wishlist for the games my team and I are building is always appreciated. ❤️ #gamedev #unrealengine
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Marco Fugaro
Marco Fugaro@marco_fugaro·
Day 1 of replicating those shitty mobile ads using Box3D: added the basic gameplay loop and scoring system, it's working fine! I am using the Box3D WASM port from @isaac_mason_ inside @omma_ai
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DROID
DROID@droidbuilds·
it’s official, vibe coding done by legend himselff😂
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Erin Catto
Erin Catto@erin_catto·
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/…
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Tal DS (Sora VR)💫
Tal DS (Sora VR)💫@SoraTwilight_VT·
The new Metahuman markerless motion capture plugin in Unreal Engine 5.8 is insane!! I just took a quick video with my galaxy s22 ultra and I got amazing motion capture results. I can't believe it's available in the engine for free #unrealengine #gamedev #animation
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Unreal Engine
Unreal Engine@UnrealEngine·
Unreal Engine 5.8 ships today with experimental MCP server support: Your sources, your pipeline and your workflow—simply configure the MCP plugin and connect to any agent. Get familiar with the MCP server and the PCG Primitive Plugin today and see what teams can build together: epic.gm/ue-5-8-blog
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Henrik Chukhran
Henrik Chukhran@neutonmouse·
Implemented enhanced AI for Amber Island mod for Might & Magic 7 - move to point, follow and patrol mechanics, something that vanilla game lacked. This transforms adventuring with mercenaries into a much smoother experience ⚔️ #MightAndMagic #RetroRPG #gamedev
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Nightdive Studios
Nightdive Studios@NightdiveStudio·
The Keepers call to you now… will you answer them? No longer a secret, Thief: The Dark Project Remastered returns!
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Simon
Simon@iced_coffee_dev·
Grass is one of the best examples of how hashing and noise work together. Hashing gives you variation, making every blade different. While noise can give you animation, making the whole thing feel alive. #threejs #shaders
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Henrik Chukhran
Henrik Chukhran@neutonmouse·
⚔️ The next major update is getting close! Warrior Difficulty gets reworked side quests, brining extra story content. East Amber Island’s swamp is now the Flooded Ruins - a sunken village crawling with Couatls. 🦎 More danger and replay value #MightAndMagic #RetroRPG #gamedev
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Tim Soret
Tim Soret@timsoret·
Yes! If you're Windows, you MUST: > swap File Explorer with Filepilot. filepilot.tech > swap Task Manager with TaskSlinger. taskslinger.net Both are superior, lightweight, ultra fast counterparts. I'm on Windows bc gamedev, but I avoid Microsoft apps.
Thomas Klemenc@thomasklemenc

The time has come. TaskSlinger launches into open beta today at 15:00 UTC. A faster, cleaner task manager replacement for Windows, built from scratch for people who care about performance. Get the free beta: taskslinger.net

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trish
trish@TrisH0x2A·
you can implement inheritance in C with one simple rule make the parent struct the first member C guarantees that a pointer to a struct has the same address as its first member so casting between them works
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Simon
Simon@iced_coffee_dev·
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
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Miettinen Jesse - Embrace FX
Miettinen Jesse - Embrace FX@JesseMiettinen·
#geometrynodes InfiniteFracture. Time to stop avoiding the last tool and just gotta make it ready. Then I can wrap things up and launch the product. (after making all instructions etc..) Still wip #b3d
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Henrik Chukhran
Henrik Chukhran@neutonmouse·
Big update for the Might & Magic 7: Amber Island mod is coming ⚔️ Cleaner dungeon minimaps, a fully reworked Town Hall bounty system, major script cleanup, and the foundation for future translations. #MightAndMagic #GameDev #Modding
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Lucas Jin
Lucas Jin@lucashjin·
existing video to ascii components suck. so i built one that doesn't.
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Barrett
Barrett@SledgeDev·
How it felt to be a software developer before ai.
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Sinnoware 🧡 Arkane
Sinnoware 🧡 Arkane@Sinnoware·
Dark Messiah of Might and Magic (2006) Arkane's most janky yet fun physics-based action game. I tried to squeeze in as many gameplay elements as possible in this short video. I hope you all enjoy it. 🧵
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LUX
LUX@oldmanlux·
This is insane Blender work 🔥 By vf_3d
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