nerverwin

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nerverwin

nerverwin

@neverwin_cc

was/were Gaming security|UI/UX design|Game/Web development 是什么把你变成这样的?是 @object_nullll 嗎? Opinions are on my own

underground Katılım Aralık 2021
263 Takip Edilen47 Takipçiler
sam.
sam.@samthekorean·
we’ve been sourcing founders across asia to a16z speedrun since last year. we’re now looking for more builders in the region working on interesting projects. if you’re building something cool, dm or reply here. we’d love to catch up online! @speedrun @a16z
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Moonlake
Moonlake@moonlake·
Creators, worldbuilders, game devs, Today we’re launching the first ever Moonlake Creator Cup. It can be a game, a simulation, a story or a tiny world of your own. Anything you imagine. We’ll award $30,000 across the most creative worlds, including $10,000 for first place. If you’ve been curious about Moonlake, this is a good excuse to build something. Repost “Moonlake Creator Cup” to join. Let’s see some magic ✨
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soham
soham@soham_btw·
you spend some time building native shit and you realise youre spending more time fighting os specific gotchas than writing logic of your application web won cuz it lets you focus on your app instead of messing with os yeah, native applications feel nice, but so does a nicely made web app
𝕱𝖔𝖗𝕷𝖔𝖔𝖕@forloopcodes

web slop won the desktop war and we let it happen, and now the terms "speed" and "privacy" are basically dead. claude spent 20k on an ai agent swarm to write a c compiler in rust. but their desktop app is still electron wrapper. ironically, openai's codex desktop app is built on electron too isnt it crazy that we have ai models that can write highly optimized c and rust, yet companies like openai and anthropic still wrap their desktop agents in headless browsers a blank electron app starts at around 130mb of disk space and 50mb of ram. an equivalent win32 c++ app is under 1mb. we traded storage density for so-called developer convenience electron xss opens a reverse shell. if a lazy developer leaves nodeintegration enabled, a standard xss payload can require the child_process module and execute native os commands. web devs should not write desktop security boundaries electron's security model is so fragile that cve-2025-55305 revealed an asar integrity bypass and could modify the application resources to completely bypass integrity validation before the app even loads the v8 engine has to read your electron js code to run it, which means anyone with a debugger can dump your unencrypted application state. you cannot hide api keys in client side javascript rust developers are not wrong when they lecture you about memory safety and security flaws when you tweet a vs code screenshot there is a total collapse of engineering standards. we just accept 500ms button delays because nobody remembers what 16ms delay feels like anymore native developers use metal and directx to animate millions of polygons at 500+fps. frontend developers use electron to animate a hamburger menu at 60fps and it costs 500mb of ram we killed memory safety because a design agency wanted a custom cubic bezier transition on a modal window if you're blaming ai for expensive ram, you've got to see electron, we could've easily used it on fast native user interfaces taking negligible amount of ram (idk about swift, but win32, gtk yes) compared to what webslop takes from us sources: 1. blogs: dbreunig.com/2026/02/21/why… 2. electron's security and vulnerabilities: blog.doyensec.com/2017/08/03/ele… nvd.nist.gov/vuln/detail/CV… nvd.nist.gov/vuln/detail/CV…

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Yufan Sheng
Yufan Sheng@syhily·
@Pluvio9yte @himself65 @grok 大概率是某聚合阅读的前开发,她(他)似乎前几天还在吐槽 Better Auth 是某位的个人项目。🌚
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addison
addison@uwunetes·
calling things that arent OSs "OS" always gives me the ick. you arent making another windows or linux you're making an electron app
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TheRedPixel
TheRedPixel@theredpix·
#UnrealEngine Here further proof on #ue5 being a broken inherently slow engine. [Image 1] is UE 5.7.3 with no Dynamic GI, no Tessellation, Low Quality SSAO, and lower quality materials. Doing 51fps. [Image 2] is UE Vite with Raytraced GI, #Tessellation, Higher Quality #SSAO, doing 64fps. 26% more performance Notably, this is tested on #AMD #RDNA2 (RX 6700), an architecture with the poorest RT performance at native 4k. Even under those conditions, UE4-Vite delivers much higher fidelity and higher frame rate simultaneously. As you can see, even stripped graphics UE5 can't come close to the fidelity / performance of UE4-Vite. The issue isn’t “features enabled.” The issue is engine architectural overhead. You can disable systems. You can lower quality. But you can’t disable engine-level inefficiency. There is no workaround to that. UE5 is the problem and it is unfixable. Download and test the Vite / 5.7 builds tinyurl.com/3zu95uur You can share your results: discord.gg/xKpyUCyqQW Vite Repo: github.com/GapingPixel/Un… #gamedev #enginetech #rendering
TheRedPixel tweet mediaTheRedPixel tweet media
TheRedPixel@theredpix

#UnrealEngine This line of reasoning is fundamentally flawed. The issue is not project side #gamedevs, it is the engine UE5, at its core, that carries an unfeasible performance target for games. It's whole #rendering pipeline is made for film in mind. Where high end PCs are commonly used and performance is not really concern. Here a demonstration of the exact same project running 2.35x faster than the UE5 version. The only difference one is using #DDGI and UE5 #Lumen, while both being #Raytraced GI systems. Strong reasons of #UE5 titles running poorly is simply because of the engine tech behind it. [Image 1] Vite DDGI (Hardware RT) 107.10 fps 233.2% [Image 2] UE 5.7.3 Lumen Hardware 45.92 fps 100% [Image 3] UE 5.7.3 Lumen Software 54.01 fps 117.6% [Image 4] UE 5.7.3 No Lumen 77.82 fps 169.5% *Lumen no reflections, no vsm, no nanite is on, exact same settings. These tests were made on a RX 6700 which represents closely #PS5 GPU This is only using Lumen, whenever you add VSM, Nanite, TSR you simply need to force down actual res to figures as low as 720p-900p on console. There is sadly no fix to this, as fixing the engine performance would imply removing entire systems such as Lumen, #Nanite, #Chaos, etc (essentially the entire UE5 stack). And yes, this would be needed even for projects that do not use these features at all given that they all carry a severe overhead from the engine source. That's why the ue 5.7 non lumen scene is so far behind in performance compared to the Raytraced one in Vite. The results from this post are only about GPU, as for CPU check: x.com/theredpix/stat… Which showcases how ue5 is 4x times slower on #CPU side. The industry needs to move away from #UE5 as it puts titles at a severe tech disadvantage, whether that means adopting #UE4 or investing in proprietary engines. Join : discord.gg/n9zQrYFhMb Support Vite: ko-fi.com/vitestudio #screenshotsaturday

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Bun
Bun@bunjavascript·
am i a supply chain risk now???
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nerverwin
nerverwin@neverwin_cc·
@Lakr233 现在魔改好的super tart都有了
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Diego
Diego@1000kilobytes·
would any of you guys be interested if I sell the .sketch files for my Windows Arise mockup? actually thinking about selling other .sketch files with it too
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nerverwin
nerverwin@neverwin_cc·
你說得對,直到你要在公司macbook做Android開發…
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Google Design
Google Design@GoogleDesign·
Introducing Glimmer ✨ @Google’s new design language for UX on glasses! Glimmer prioritizes voice, gesture, and eye-tracking — focusing on glanceable, transient elements that appear only when needed. Discover thoughtful design for a new dimension: goo.gle/4qFBG5S
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justin james yang 佳佳
justin james yang 佳佳@JYtopfloorboss·
寻求推荐: Polymarket 正在招聘能够负责中文时区且具备中英双语能力的客服人员。 如果你有合适的人选推荐,或者你本人就是我们要找的人,欢迎随时私信 (DM) 我!非常感谢大家的帮助 :)))))
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Ben South
Ben South@bnj·
Tutorial cards don’t have to be boring If you want a closer look, we’re opening up another handful of invites for @variantui
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nerverwin
nerverwin@neverwin_cc·
@bnj @variantui I'd love to try it, I am sick of pasting UIs over and over again with shadcn aka the new bootstrap
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Sorcerer
Sorcerer@SorcererTrading·
Deleting in 24 hrs, whoever Iikes and says “hi”, we’ll send you a surprise dm! 🧙
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Phil Hedayatnia
Phil Hedayatnia@PhilHedayatnia·
from my experience: it depends on the satellite provider; Viasat provides the WiFi on Delta and JetBlue, and that shit is amazing. I took a Google Meet call on Delta between Seattle and Seoul halfway over the Pacific Ocean. United and Qatar are getting starlink soon, so they’re gonna be great. Viasat/Thales are good, but Panasonic is utter crap. If Panasonic provides the WiFi on the aircraft you’re on you might as well not buy a pass. The easiest way to know if you are on an aircraft with Panasonic satellite internet is if the WiFi portal says something like “Internet ONAIR” or has a login page url ending in “.aero”. If so, you’re fucked.
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