
Normcore
43 posts

Normcore
@normcore_io
Seamless multiplayer for Unity. https://t.co/jpTEBbN6yD Created by @maxweisel and @normalvr





Absolutely insane results from day 1 of taking advantage of 80-player lobby caps. This was only 30!

Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/…


Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/…

Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/…

Announcing Normcore 3. We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore. Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more. normcore.io/announcements/…



One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly

One thing Normcore does better than nearly any other networking solution I've tried in Unity is making rigidbodies feel synced across the network. For our upcoming "Blob Bash" mode in BlobTown, this is huge - players can clash with their homemade weapons and shields satisfyingly





