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Oelson
675 posts

Oelson
@oelsons
Gamedev & Cosmaker. System Analyst. Muaythai. BJJ.
Brazil Katılım Nisan 2016
2.8K Takip Edilen221 Takipçiler

@PRAGMATAgame @MegaMan Did you hack any info on a certain Legend? A Mega Man Legend?
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@thomasmahler Also impressed by the naming of the enemies. Really solid, old rpg style.
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Some people might not like this, but I'll share it anyway:
My 8 year old son over the past couple of months has become more and more interested in game development.
It all started with Mario Maker: Friends at his school were playing it, so he wanted to as well and now for months on end he's been making levels and every day I have to test his designs.
Over the last few weeks, he came up with his own concept for a game: A First Person "Shooter" where you play a blue pig. Your 'weapon' is a pokeball-like device that you need to throw in order to then swap positions with the ball - so a bit like Portal, but with the challenge being that you'd have to throw the ball and make sure it lands properly like in Worms / Scorched Earth, etc. - and once the ball landed on that higher up platform that you normally can't reach, you press a button to teleport yourself there. I actually quite like that idea, I think that could be fun!
I didn't like when he spent time on the iPad watching videos, so recently I gave him my old laptop so he could learn how a computer actually works. I tried to set it up for him in a simple and straight-forward way and he's having much more fun with that now.
And since he had his game idea, I also showed him how AI works. Since then, he's been doing nothing but drawing concepts for his game and ask ChatGPT to make his concepts come to life.




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@BecomingCaptain Height, ramps and holes... Rock n' Roll Racing style isometric racing game. Or some wacky golf shenanigans.
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Try and guess what type of game it will be from this 🤣
Frank The Dev 🇨🇦 🏴☠️(Game in Bio)@BecomingCaptain
I might have started something new...
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@LarryBundyJr Mayyybe Mega Man Legends?
It's been too long, I think you can go back to areas and use new powers there.
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@PolyDepression Wow bonus points for Sacrifice. I still have my physical copy.
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@BecomingCaptain Nice! There comes a point when you learn enough about your own project that you see you're doing it wrong.
Just call it "refactoring" and it's all good.
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@BecomingCaptain Get familiar with your scope creeper. It's your pet now.
Take how long you think a feature will take and double it.
Fixed deadline (like a Gamejam)? Cut the features to fit the doubling.
It will probably still take longer.
Treat your creeper well and it'll start to help you.
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@jogamedev We're just starting our game and that was one of my concerns for the future. Very interested!
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I wanted have my indie game translated professionally but it was going to cost $2000 per language.
So instead I tried AI translations but they were low quality and caused bad reviews (understandably).
Fortunately, lots of players in my Discord volunteered to help translate, which was great! But I had to manage all the volunteers and their translations through Google Sheets and this was a ton of work.
I don't want to go through all that again, so I made a tool to make Community Sourced translations painless!
It's very efficient and easy to use. I'm planning on making a walkthough video soon, but for now if there's anyone who might be interested in using it, please let me know!

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Do you like Lego and flight simulators?
Glad I caught the Playtest before it closed. Solid execution and looks really promising!
Coming to Early Access in a few days :)
store.steampowered.com/app/4209010/La…
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@IronIntOfficial It's a scam you do on yourself and then still fall for it.
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@Phantom_TheGame Some people's whole argument is "I want less options!", which is a subset of "thinking is hard". I wouldn't even engage tbh.
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Okay but like, does every indie game have to be super unique and ground breaking? There are only so many genres and art styles one can decide to put in a game. Not every game can invent a new genre or art style. Indie games have never been like that, there are a few outliers that make huge impacts.
There are also a whole bunch of different types of indie game subcategories. Some are literally just some guy making games as a hobby in the basement, not even trying to make money, while some are full on teams working professionally.
I keep hearing "every indie game is just x or y or z", which first of all isn't true, there are thousands of indie games and there are plenty that aren't doing the conventional things, but also, again, there are only so many genres to select from. Of course a bunch are going to be roguelikes, horror, and friendslop. These are popular genres, they allow low fidelity assets, and generally can bring a ton of success to an up and coming dev.
And also, don't base all your assumptions on the indie game market based on whatever you get up on your feed on twitter.
🩸 🔪 Figure_FanGirl 228 🔪 🩸@FigureLover2000
Why are indie games so uncreative. This is like the 5th indie game I’ve seen this month inspired by “classic cartoons”
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We have "we'll fix it in post" at home.
NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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Plus, if a tutorial for making your exact game existed, why would you make it? It already exists!
I like how "videogame" is such a new medium people don't quite even get the questions, much less the answers!
Like they know they shouldn't look for "How to draw Mona Lisa", but "how to draw faces", for example.
Gamedev will get there, but I'm not in a rush. I like to help. And you're doing a great job!
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EVERY game is 90% THE SAME!
One common comment I get when I point people to my FREE Unity Beginner course unitycodemonkey.com/kitchenchaosco… is something like:
"But I don't want to make that kind of game, I want to make an action game instead"
Or another one that speaks to the same issue is something like:
"Can you make a tutorial on how to make a Top Down action game with combat like Dark Souls and worldbuilding like Skyrim but also that includes a mini-game just like Supermarket Simulator and a creature collecting system like Pokemon?"
"I cannot seem to find a tutorial on making a game exactly like that!"
And the answer is: EXACTLY! You will never find a tutorial on making a hyper specific game that you want to make.
BUT that's not a problem! Because every Game is 90% the SAME!
The Core Game Development Fundamentals are the same regardless of what game you want to make.
No matter what game you want to build: platformer, roguelike, city builder, RPG; the core building blocks repeat over and over.
Most games include things like:
* Player controller logic
* Input handling
* Interactions with objects
* Working with data and state
* UI systems
* Audio
* Cameras
* Game flow (menus, pause, game over)
* Saving/loading
* Events and decoupled systems
* etc, etc, etc
These systems show up everywhere, regardless of what game you're making.
The details will change, the genre changes, the visuals change. But those core components are still there in any game you want to make.
That's the 90%. The remaining 10% is indeed the things that are hyper specific to whatever unique game idea you have. For those you likely won't find a tutorial on exactly the game idea you have in your head, so for that remaining 10% you do need to use your own brain and your own skills, which you learn by following courses or tutorials that teach you the core concepts.
Essentially my advice is do NOT get stuck on analysis parlysis thinking you need to find the absolute perfect tutorial that 100% matches the game idea you have in your head, because likely such a thing does not exist.
Instead learn the core concepts of game development using a good course or tutorial, and then apply your unique 10% on top.
For example you can absolutely follow my FREE Lua Lander Unity 2D Course unitycodemonkey.com/lualanderfreec… to learn the basics of Unity 2D development, and in doing so you will gain a ton of knowledge that you can then use to build a solid foundation to make a completely different game, maybe something like Hollow Knight, maybe something like Stardew Valley. Those are all just expanded upon the main core concepts.

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