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@orb_3d

Lead artist - Skybound Former 3D Senior Artist II at Blizzard Entertainment. Makes pxl art for fun. https://t.co/nP0HEzB01H https://t.co/X2RpKjyWP5

Los angeles Katılım Mart 2021
708 Takip Edilen10.8K Takipçiler
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Orb
Orb@orb_3d·
Finally centralized all my “next-gen” pixel art experiments into one ArtStation post (at last xD). These learnings will definitely come in handy for this new side project I just started with my friend. #pixelart #unity #gamedev artstation.com/artwork/x3xagr
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Orb@orb_3d·
@o2VseNrtPRwVAOF @tintinpapa1 Shut up. Aren’t you an adult with a Kirby avatar? What’s abnormal is not understanding basic human love for their pets and why she’s so distraught.
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タンタンパパ
タンタンパパ@tintinpapa1·
中国で車のトランクに 猫を入れたケージを入れて移動したら 死んでしまったと泣き喚く女性 運転者が車内に入れることを 拒んだからそうしたのかもしれませんが 服装から見て夏場ですから 熱中症になっても不思議ではないでしょうね 愚かな飼い主と暮らす動物たちは 本当に不憫ですね😔
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Orb@orb_3d·
I sculpted the FBI’s UFO. Not gonna lie, it would make a pretty sick automaton enemy for my game. They're like part of the "ancient tech" creatures.
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BoBo the seal
BoBo the seal@BoBo_the_seal·
@orb_3d This is looking so great! Excited to see it as it progresses!
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Orb@orb_3d·
my friend started working on the most important feature, g̵a̵m̵e̵pl̵ RAIN!!! Also, I updated the scientist character, about time lol. #pixelart #gamedev #unity
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Orb@orb_3d·
@JoeWilsonEQ1 also one thing straightened UVs will do is help avoid artifacts along seam lines/mirrored UVs!
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Orb@orb_3d·
@erawrlyne Yeah, it instantly makes the game feel more alive. We’re also working on foliage shaders, so the plants can sway, and hopefully sway more aggressively during heavy rain.
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Eralyne
Eralyne@erawrlyne·
@orb_3d wow, the progression of the rain is so sick! it's crazy how much something like weather can add to the immersion
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Orb@orb_3d·
@zjdelicious you did xD. I don’t really like dithering either but here it’s pretty nice lol
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Delicious
Delicious@zjdelicious·
Realized I picked the worst subject to demonstrate this pattern as it reads as a good texture for a sack bag :P Gotta show it on a portrait instead
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Delicious
Delicious@zjdelicious·
I can do it. I don't like it. I don't do it.
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Orb@orb_3d·
@buttercupsayn Then you turned an observation into a value judgment. "This has strengths" doesn’t automatically mean "everything else is inferior". No one said nostalgia, constraints, or classic tilesets are bad. I said this approach would work great for a lot of game. Two ideas can coexist...
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BCS (Mare Fair 2026)
BCS (Mare Fair 2026)@buttercupsayn·
@orb_3d It had an attitude of "tilesets are mechanically inferior to this" when a lot of people like the classic tileset look especially because it is nostalgic. Limitations can actually improve art and style, particularly noticeable with pixelart.
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Orb@orb_3d·
A lot more pixel art games would benefit from a world space texture approach for their terrain imo, instead of the classic tileset. This is pretty much a perfect example for it. Looks great, organic/natural and looks really fun to use
ΛMOHSˡᴵᵛᵉ@_amohs

Quick snapshot of the terrain and grass system after quite a few people got tired of our grid floor prototype ahah Also starting to prefer the characters with the black outline, feels more readable. What do you think? #gamedev #indiedev

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Orb@orb_3d·
@buttercupsayn A lot of devs would love to use something like this if they could. Tilesets are the right choice for some games when they make sense, but for others, not using is just as valid of a choice. Sometimes tilesets are not even an artistic decision, just a production constraint.
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Orb@orb_3d·
@buttercupsayn how do you even jump to such conclusion from my post (dev too btw) expressing myself (ironic) on a cool workflow tool. Saying a workflow has advantages in some cases is not the same as telling devs how they are allowed to make games. you made up an argument that was never there.
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Orb@orb_3d·
@Chronosmitor visible tiles can be charming depending on the artstyle, I'm not saying this should replace tiles on every game. But a lot of games would look better without tiles if they want a more organic and natural feel.
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chronosmitor
chronosmitor@Chronosmitor·
@orb_3d maybe, idk, i always tiked somehow visible tiles
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Orb@orb_3d·
@NotThatGuy_33 Check his replies on the original post, he does give some hints about how it's setup. he's using RBG channels and heightmap masking for the blend, pretty standard in terrain painting. The grass is the best part, where he's using parallax layers
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NotThatGuy
NotThatGuy@NotThatGuy_33·
@orb_3d Any idea how this works? I've been trying to wrap my head around this forever 😂
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Orb@orb_3d·
@SecondSonInc I mean It always depends on the game and what look you're going for. This would only replace tile sets if it makes sense. But yeah I don't see why not.
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Orb@orb_3d·
@georgebsocial wow thanks a lot! that's very motivating actually. Hopefully one day! we're sure trying to make a game but it's hard to say how long it will take, especially being made on my free time.
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George Broussard
George Broussard@georgebsocial·
@orb_3d Just letting you know I'd buy this if it were a game. Love the visual style and the PlantTech(tm).
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Orb@orb_3d·
Spent some time experimenting with foliage so they have real depth and cast shadows in 360° and on themselves ^^.
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Orb@orb_3d·
@SaaantiGomez you pretty much got it, it's a projected texture on a 3d mesh
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Santiago
Santiago@SaaantiGomez·
@orb_3d @orb_3d This look so cool! I don't quite get it though. How is the the sprite self-shadowing? Is it a real mesh with a pixel art texture or perhaps like a box with a few steps and a projected texture?
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Orb@orb_3d·
Still working on my game xD. Sorry I’ve been quiet lately, so here are 4 screenshots as a peace offering.
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Orb@orb_3d·
@mochasucks Unless you're purely talking about selecting things or it's a joke I don't understand, I disagree about the shape and I'm pretty sure most people would. Left is a thousand times more pleasing and more round looking imo.
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Jakob Scott | CHASM SHIFT
Jakob Scott | CHASM SHIFT@mochasucks·
The aseprite ellipse tool by default makes bad circles (left) and I have to manually make them good (right) we are born to suffer
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Orb@orb_3d·
@Kivicom_games I'm not full time, this is still a side project ^^
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Orb@orb_3d·
@100PercentRobot In this case, it’s clearly using my work as the main 2D input while pretending it was prompted with “fantasy axe.” But all of my art was still used in training for 2D, which ultimately also feeds into 3D generation. They do not rely only on meshes, it’s all completely intertwined
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A.Robot
A.Robot@100PercentRobot·
@orb_3d Your models were published on the internet? 3D training isnt like image training. Usually need a mesh
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Orb@orb_3d·
I mean I knew I was trained on, but now they're not even hiding it xD...
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