Leafborn
848 posts

Leafborn
@LeafbornGame
Steam: https://t.co/FC5zjHXtaP Discord: https://t.co/z30hc1sMQ7 mail: [email protected] tr en jp




A lot of comments came in, so first of all, thank you. I tried to reply to most of them, but I couldn’t keep up with all of it. A lot of people are suggesting similar things. I’m also considering changing the character’s color as its health goes down. The leaves will get brighter and maybe the leaf count will decrease slightly too. I can’t put a skeleton, branches or anything solid inside the character. It’s supposed to be a storm of leaves, something fluid and constantly moving. Thanks again for all the feedback. I’ve read your comments and wanted to reply to them together like this, otherwise I’d have to post the same answer over and over.


Hey everyone, a lot of people have suggested reducing the character’s leaf count instead of using a health bar. I want to explain why that is difficult. The character’s whole feel and visual identity depend on the leaves. If I reduce them too much, the character starts disappearing and loses that sense of form and presence. Changing the color could work, so I’m considering that. My goal is to create a health system that is clear and easy to understand. Honestly, the most familiar solution is still a health bar, and I don’t want to avoid it just for the sake of being different. Playability and readability matter more than anything else. That said, I’d love to hear any creative ideas you might have.


























