Leafborn

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Leafborn

Leafborn

@LeafbornGame

Steam: https://t.co/FC5zjHXtaP Discord: https://t.co/z30hc1sMQ7 mail: [email protected] tr en jp

Istanbul, Turkiye Katılım Kasım 2021
999 Takip Edilen2.9K Takipçiler
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Leafborn
Leafborn@LeafbornGame·
日本の皆さん、こんにちは!僕が一人で作ってるゲーム『Leafborn』です🌿 - 1万枚の葉でできた形のないキャラを操作 - 新しいフォームを発見して変身 - 悪いロボを切り裂いて倒す 気になったらSteamで「Leafborn」と検索、またはプロフのリンクから!ウィッシュリスト登録よろしくお願いします!
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Leafborn retweetledi
Phantom Script Studio
Phantom Script Studio@stphantomscript·
Dice Carnival is out now on Steam. I’m really sorry for the delay, and thank you so much for all the support you showed during this stressful process. You can play Dice Carnival now with the launch discount. Thank you for waiting. It means a lot. #DiceCarnival #IndieGame #Roguelike #IndieDev
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Leafborn
Leafborn@LeafbornGame·
@_claude_code Sen mi yaptın bunu? Oyun motoru falan kullandın mı? Ne ile yaptın?
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Bal Porsuğu (Glutensiz)
Bal Porsuğu (Glutensiz)@_claude_code·
Tam istediğim gibi olmayan bir oyun birkaç ay daha bekleyeceğiz sanırım ya da daha fazla prompt, bazı oyunlarda gerçekten çok başarılı çıktılar geldi.
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Leafborn
Leafborn@LeafbornGame·
A lot of comments came in, so first of all, thank you. I tried to reply to most of them, but I couldn’t keep up with all of it. A lot of people are suggesting similar things. I’m also considering changing the character’s color as its health goes down. The leaves will get brighter and maybe the leaf count will decrease slightly too. I can’t put a skeleton, branches or anything solid inside the character. It’s supposed to be a storm of leaves, something fluid and constantly moving. Thanks again for all the feedback. I’ve read your comments and wanted to reply to them together like this, otherwise I’d have to post the same answer over and over.
Leafborn@LeafbornGame

Hey everyone, a lot of people have suggested reducing the character’s leaf count instead of using a health bar. I want to explain why that is difficult. The character’s whole feel and visual identity depend on the leaves. If I reduce them too much, the character starts disappearing and loses that sense of form and presence. Changing the color could work, so I’m considering that. My goal is to create a health system that is clear and easy to understand. Honestly, the most familiar solution is still a health bar, and I don’t want to avoid it just for the sake of being different. Playability and readability matter more than anything else. That said, I’d love to hear any creative ideas you might have.

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Orb
Orb@orb_3d·
I’ve noticed this weird trend in indie games where everything is called something-“bound” or something-“born.” There are so many of them that I’m starting to wonder if chatGPT has been naming half the indie games coming out lol.
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Leafborn
Leafborn@LeafbornGame·
@alexzenciks No, it's not a mobile game. Why did you think it was? It's on Steam, called Leafborn. Why did you assume it was a mobile game?
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Alex Zenciks
Alex Zenciks@alexzenciks·
@hasan_tarhann yea don’t reduce the number of leaves as hp, that also won’t be super communicative either. btw maybe some inspiration can be found in this game too? I get that it’s mobile, but still apps.apple.com/lv/app/pixel-r… company I worked at made it and were a trendsetter back in the day :)
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Leafborn
Leafborn@LeafbornGame·
Hey everyone, a lot of people have suggested reducing the character’s leaf count instead of using a health bar. I want to explain why that is difficult. The character’s whole feel and visual identity depend on the leaves. If I reduce them too much, the character starts disappearing and loses that sense of form and presence. Changing the color could work, so I’m considering that. My goal is to create a health system that is clear and easy to understand. Honestly, the most familiar solution is still a health bar, and I don’t want to avoid it just for the sake of being different. Playability and readability matter more than anything else. That said, I’d love to hear any creative ideas you might have.
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Leafborn
Leafborn@LeafbornGame·
@25THPRMR Yeah, it wouldn't be bad to have a health bar in UI, that gives a similar feel. I'll think about that Leafy Character, Fluid UI, Leafy Game hmmmm
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25TH | Building KessenPvP ⚔️
nah don’t do that, i can understand why they’re excited about reducing leaf count, it’s visually cool and all that but it’s gonna ruin the fluidity and concept keep the healthbar. healthbars are the life force of every single game. you can just have a different design for the healthbar, maybe make the shape leaflike and make that change color instead. it could go from green to pale green to yellowish to pale yellowish something like that works
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Leafborn
Leafborn@LeafbornGame·
@sacredeanne Düşer gibi particle effect derken? Anlamadım sanırım
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Deanne
Deanne@sacredeanne·
@hasan_tarhann super meat boy 3d'de aynı levelda ölüp yeniden doğdukça karakterde morluklar ve yaralar çıkıyor, benzer mantıkla yaprakların solması ve düşmesinden ziyade düşer gibi particle effect olması güzel olur diye düşünüyorum
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Leafborn
Leafborn@LeafbornGame·
@flyonthewallet Yeah, Im considering a color change too. As the character loses health, the leaves could start to fade. The wrinkling is a nice idea as well. As long as it doesnt hurt performance.
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aaron
aaron@flyonthewallet·
@hasan_tarhann When I think health of a leaf I think first of color, then shape. A healthy leaf is full size and full green color. An unhealthy leaf is shriveled slightly and coloring changes to yellow or brown red.
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Leafborn
Leafborn@LeafbornGame·
@Spark4871 Exactly, when I say color change, this is exactly what I mean. This is what immediately comes to mind
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HolyConker
HolyConker@Spark4871·
@hasan_tarhann Idk If I'm dumb but I'm surprised no one has mentioned making the leaves fall like in autumn?
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Leafborn
Leafborn@LeafbornGame·
@kelhatoke Evet bunu planlıyordum bende, burada da tek sorun farklı renklerde yapraklar toplayabiliyoruz, orada biraz kafa karıştırıcı olur gibi geldi. Her rengin soluklaştığında da anlaşılırlığını korumam gerekiyor.
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Düz Berkay
Düz Berkay@kelhatoke·
@hasan_tarhann Biri zaten yazmış ama yaprakların daha kuru ve soluk olması daha iyi olmaz mı bence sayısının azalmasına gerek yok.
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Leafborn
Leafborn@LeafbornGame·
@Phormath Evet, şimdi bunu düşündüm, yapraklarda 2-3 aşamalı bir geçiş olur, can barı yine durur. Çünkü günün sonunda roguelite bir action oyunu canını çok net görebilmen gerekiyor
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Batuhan 🔺
Batuhan 🔺@Phormath·
@hasan_tarhann Yaprakların rengini biraz soluklaştırıp aynı zamanda sayısını azaltmak iyi durabilir. Görseldeki kadar aşırı olmasa da sadece eksikliği hissettirecek kadar olsa fena durmaz gibi
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Leafborn
Leafborn@LeafbornGame·
@nanimonull Yeah, that could be a good middle ground. I probably can’t reduce the leaf count too much because the character starts losing its shape, but a slight loss of density at very low HP combined with a color change could work
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nanimoの🍂🌧️
nanimoの🍂🌧️@nanimonull·
@hasan_tarhann Yea, player leaves changing color would be great for any HP amount. Missing leaves at low HP could tie in well with "player has fewer leaves while some leaves are attacking"
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Leafborn
Leafborn@LeafbornGame·
@Akagir_ Karakterin asıl olayı aslında fluid olması. Asıl mottomuz şu “Sen yapraklardan oluşan insansı bir karakter değilsin. Sen istediğin şekle girebilen bir yaprak fırtınasısın.” Bu hissi yok ediyor herhangi bir 3d model
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Akagir
Akagir@Akagir_·
@hasan_tarhann Hocam ben bu konuda pek uzman değilim ama gördüğüm kadarıyla yapraklar şeffaf bi modelin üstüne geçirilmiş gibi duruyor. Acaba direkt bu modele, yeşil sarmaşık dalları gibi bi iskelet koysak ya da içerisinde yapraklar varmış gibi bi texture/model koysak nasıl olur?
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Leafborn
Leafborn@LeafbornGame·
One thing that really makes me sad is that when you search for "Leaf" on Steam, it doesn't show up😞
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Leafborn
Leafborn@LeafbornGame·
日本の皆さん、こんにちは! Leafbornのゲームプレイをもっと楽しくするために、いろいろと改善を進めています。 今回追加した要素はこちらです。 • 風に乗って移動できるエリア • レーザーを撃ってくる虫型ロボット • 踏むと崩れる足場 • 高低差が増え、縦方向にも広がる島 まだブロックアウト段階の映像ですが、今後はこの方向でゲームプレイを作り込んでいく予定です。 皆さんはどう思いますか? 遊んでみたいと思っていただけますか? #madewithunity #indiedev
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Leafborn
Leafborn@LeafbornGame·
@GurlekAlparslan Evet yakında art tarafıyla birleştireceğim, çok daha iyi duracak gibi geliyor bana da
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Alparslan Gürlek
Alparslan Gürlek@GurlekAlparslan·
@hasan_tarhann Rüzgar ile süzülme mekaniğini ormanda uzun ağaçların arasında hayal ettim de... Hell yeah 🤌
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Leafborn
Leafborn@LeafbornGame·
@yuhbeosi Evet infamous'daki o mekaniği çok seviyorum ve onu da yapacağım zaten var planlarımda. Bu oyun yüksek hızlı, aksiyon ve hareket odaklı bir oyun, o yüzden hayır kamufle gibi mekanikler planlarımda yok
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Osi 33 pro max
Osi 33 pro max@yuhbeosi·
@hasan_tarhann hangi oyundaydı hatırlamıyorum, sanırım InFamous'du. Havalandırmanın bir ucundan girip bir ucundan çıkmaya yarayan basit bir ışınlanma mekaniği vardı. yaprakları tamamen dökülmüş bir ağaca yaprak olup kamufle olabileceğiz mi :p
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