eric pelnik

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eric pelnik

eric pelnik

@pelnike

product @Snap, founding team @JoinCommonstock (acq by Yahoo), and ex-vc

venice, ca Katılım Ağustos 2011
1K Takip Edilen1.2K Takipçiler
Blake Robbins
Blake Robbins@blakeir·
new app from Meta called: Instants it appears to be a Locket(?) inspired clone? // @alex193a
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Nikita Bier
Nikita Bier@nikitabier·
𝕏 has always been the best source of financial news for traders and investors. Billions of dollars are allocated every day based on what people read on Timeline. Today we're launching our new Cashtags feature in the US and Canada on iPhone, bringing real-time financial data to X. Here's how it works: 1. When you search for or post a cashtag (or contract address), X will automatically suggest matching stocks or crypto tokens, so you can select the exact asset you had in mind. 2. Anyone who taps a Cashtag will see posts mentioning it along with its price chart—without ever leaving X. This ensures that you're always matched to the chatter for the right stock or token. Cashtags are just the first step in our commitment to be the best destination for the finance and crypto community.
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eric pelnik
eric pelnik@pelnike·
@0FJAKE impressive. iMessage on your laptop? how do you communicate with ppl not physically around you?
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JAKE
JAKE@0FJAKE·
Following up on the quoted tweet, I completed this week with 49 minutes of phone screen time and 210 minutes of running time, succeeding in my goal of spending more time running than on my phone. I actually spent 4x more time running than on my phone, so it wasn't particularly close. To frame it from a daily perspective, I averaged 30 minutes of running per day vs. 7 minutes of phone screen time. I'm not sure there are many other people in the world spending more time running than on their phone in a given week, let alone with that 4x difference. It feels like a real advantage. So many people waste so much time on their phones, like a third of their waking hours, or even a full half. That's 30 or 45 years of a 90 year life. Make any argument you want. That just doesn't feel right. "Living" so much of your life through a 6 by 3 inch rectangle. I'm not looking down on these people. I've been there many weeks myself. That is part of what motivated this change. There's this idea which I agree with that it's easy to be contrarian but hard and rare to be contrarian and right. My choice to spend a radically low amount of time on my phone is obviously contrarian, and I believe it is right. I plan to continue spending a radically low amount of time on my phone, and to continue running a mile more every week, for a while at least. If you are interested in quitting your phone, feel free to shoot me a DM. I am also working on a couple of things I think could help people quit their phones, and would like to write more about the "why" in addition to the "how".
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JAKE@0FJAKE

RUN TIME > PHONE SCREEN TIME I thought of an interesting goal today. I would like to spend more time running than on my phone next week. I know I can do it because I am almost there already, without having explicitly targeted that goal. I've been spending less than 1 hour on my phone the last few days (and most days the last few weeks) while running 19 miles last week to start a new running habit. I'm planning to run 21 miles next week (avg. 3 per day), which is 30 minutes of running per day at a 10 minute per mile pace. That means I'd need to average less than 30 minutes per day on my phone, which I have done for full weeks at a time before, and a couple days this week. While I had never thought to compare my running time to my phone screen time before, it's not an entirely irrelevant comparison now that I think about it. I've found that running while listening to podcasts is a great way to increase my attention span, patience, and discipline, while spending too much time on my phone kills all three of those things, shortening my attention span while making me more impulsive and reactionary. You could probably tell a lot about a person just by looking at their phone screen time to running ratio. My goal next week is for mine to be sub-1.

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TBPN
TBPN@tbpn·
.@thomas_coatue describes how a meeting with Steven Spielberg eventually taught him how to pitch companies. "Steven said, 'Every great story can be pitched in three sentences, no matter what the story was.'" "In three sentences you got the whole movie. And what I realized is it takes a true understanding of story to be able to crystallize it in three sentences." "All the great investors that I've met, like Stan Druckenmiller, my brother Philippe, or Dan Loeb, they have an ability to take any kind of story and just drill it down into its essence to what the key pivot points are that are going to make or break that stock at that particular moment."
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Hunter J. Isaacson
Hunter J. Isaacson@hunterjisaacson·
Years ago I told myself I wouldn’t buy a supercar until I had a house Then one day I woke up in my home and didn’t want the car at all I wanted the perception of success from strangers Don’t buy things to impress people who don’t matter
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internet hall of fame
internet hall of fame@InternetH0F·
South Park creators gave the greatest lesson on storytelling ever
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Zeid
Zeid@charizeid·
We just turned agents into Pokémon: Chat with them and check their work all from an adorable scene right in the browser. Github: github.com/outworked/outw…
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eric pelnik
eric pelnik@pelnike·
@RachelFintwit @r0ck3t23 i think ppl will diverge into being okay with this (most ppl) and then those who want to focus on real people/real friends.
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Dustin
Dustin@r0ck3t23·
Mark Zuckerberg just described the death of human connection on the internet and no one flinched. One sentence. Fifteen years of erosion in twelve words. Mark Zuckerberg: “Social media started out as people primarily interacting with their friends. And now… at least half of the content is basically people interacting with creators.” You used to open your phone to see what your friends were doing. Now you open it to watch strangers. You did not choose this. The algorithm chose it for you. It tested your friends against optimized strangers. Your friends lost. Every time. A stranger with better lighting, better timing, and a better hook held your attention three seconds longer than someone who loves you. So the algorithm buried your best friend’s wedding photos under a cooking video from someone in Dubai you have never met. And you watched the cooking video. That was the first replacement. Friends for strangers. You barely noticed. The second one is already underway. If the algorithm already proved strangers outperform your real relationships, and AI can now build a stranger more engaging than any human alive, the math finishes itself. The AI does not have a bad week. It does not post something careless and lose the algorithm’s favor. It does not burn out. Every word calibrated. Every frame tuned. Every pause placed at the exact interval that keeps your thumb from moving. A human creator competing against that is carving stone tablets in a world that just built the printing press. The economics are not even close. A person needs rent, sleep, and motivation. The machine needs electricity. When the cost of generating perfect content hits zero, the feed fills with faces that do not exist. Voices that feel familiar. Opinions that mirror yours just enough to feel like trust. Personalities built from scratch to feel like someone you have known for years. You will not know when the switch happens. That is the point. The feed does not care whether the thing holding your attention has a pulse. It cares whether you stay. And a machine that knows your patterns better than you know yourself will always keep you longer than a person ever could. This is not a warning. Half of it already happened. You lost your friends to strangers and did not notice. You will lose the strangers to machines and call them friends. Somewhere in a different app, in a different tab, in a room you are sitting in right now, someone who actually knows you is living a moment you will never see. Not because they stopped sharing it. Because you stopped being where it was.
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Dan Romero
Dan Romero@dwr·
Presidio Tunnel Tops is pretty great.
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Jerry Thornton
Jerry Thornton@jerrythornton·
Here’s your daily reminder that Larry Bird played basketball on a whole other plane of existence.
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signüll
signüll@signulll·
the reason why emotional intelligence is extremely rare is simply cuz it is expensive. actually modeling another person’s internal state in real time is computationally brutal.. it requires suppressing your own frame, running a parallel simulation, & updating continuously. the “inference costs” of eq in humans are likely much higher than the most expensive ai model in existence today.
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Nandkishor
Nandkishor@devops_nk·
Honestly, this is the most accurate diagram I've seen. Waterfall: You plan for 18 months and deliver exactly what nobody needs anymore. Agile: You deliver something usable at every step, but the CEO keeps asking, "Where's the car?" AI: You get the car on day one. It has six wheels, the doors are on backwards, and it has a rocket launcher. You spend more time making it yours than actually "building"; it's shaping. owning. verifying. That's what the best AI developers do now. They don't build. They shape and own.
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Jamin Ball
Jamin Ball@jaminball·
Very soon we’re going to need ways to prove the identity of things we communicate with Zero knowledge proofs are coming for the field off AI
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eric pelnik
eric pelnik@pelnike·
lthose who care will naturally rise to the top
Ryo Lu@ryolu_

when software had a soul there was a moment around 2005 when using a Mac felt like touching something alive. the dock bounced. the genie effect swooped. exposé scattered your windows like cards on a table. none of it was strictly necessary. all of it felt like someone cared – not about metrics, but about the feeling of using a machine. software back then had texture. it had a philosophy. you could feel the person behind it. someone made a decision to make that icon beautiful, to animate that transition just so, to write that error message with a little warmth. apps had personalities. some were weird. some were over-designed in ways that would make a modern PM flinch. but they were alive. the web was the same. personal sites were genuinely personal. blogs felt like letters. forums had regulars. you knew who made what. the internet had neighborhoods, and each one felt different. nothing was optimized for scale. things were made by people who loved what they were making. somewhere along the way, we traded all of that for growth. A/B tests flattened the edges. design systems standardized the personality out. everything got faster, smoother, more consistent – and somehow less interesting. the quirks were removed because they didn't test well. the warmth got cut because it wasn't measurable. we optimized our way into a world of things that work perfectly and feel like nothing. now every app looks the same. every interface follows the same patterns. every product speaks in the same calm, frictionless voice, siloed in their own little islands. the humanity got rounded off. and then came AI agents. and the speed got inhuman. now you can generate an entire product in an afternoon. ship a feature before lunch. spin up ten variations before anyone's had their coffee. the gap from idea to code is basically zero. which sounds incredible. and it is. but there's a catch. when making things are too easy, the slop comes for free too. mediocre things don't look obviously bad – they look fine. they work. they ship. they pass review. and now there are infinite of them. the internet is filling up with software that functions but means nothing. interfaces that are correct but feel dead. products made by agents, reviewed by no one, shipped into the void. this is the thing that keeps me up at night. not that AI will replace people who care. but that it will drown them out. here's what I still believe: the best things are made by people who couldn't help themselves. someone who lost sleep over an icon. who rewrote the same line of copy twelve times. who added an animation nobody asked for because it made the thing feel right. that obsession – that's not inefficiency. that's the whole point. AI doesn't make that irrelevant. it actually makes it rarer and more valuable. taste is not a markdown skill. caring is not a parameter. the weird, specific, "soul" thing you put into something – that can't be programmed into existence. the path forward isn't to make more slop faster. it's to finally give people with real vision the tools to make the thing they always imagined but couldn't build alone. the designer who had the idea but couldn't code. the kid who saw something nobody else saw. the person who cared too much about something most people wouldn't notice. if we get this right, we don't get a faster factory. we get a renaissance. more strange, personal, opinionated software made by teams of people who care and mean it. that's still possible. but only if the people who care get the space and tools to actually express themselves – and don't just hand the wheel to the agent and walk away.

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