Jesus was not a Christian, and neither were Adam, Noah, Abraham and Moses. To say otherwise is to confuse the literal, historical Bible with a metaphorical or spiritual reading of the Bible.
I want to connect with more indie game developers! If you are building an indie game on X, share it below and let’s connect. Strength in numbers homies🛡️
How can they not measure it? That makes no sense to me. Do they not know how to measure their productivity in general?
Are you completing more tasks? Has your commit volume gone up? Are you fixing more bugs? Are you handling more clients?
Personally on an individual level it's easy to measure my productivity increase. So I really can't understand this.
I went to a dinner last night with a number of CEOs and executives who are building AI products.
Two takeaways were:
1. Everyone knows AI is making their company more productive, but many of them are finding it hard to measure the exact impact on the bottom line so far. There are anecdotal examples of margin expansion or cost savings, yet the full financial impact is not understood.
2. Token prices are way too high. Lots of conversation about using different models, harnesses, or other technology to get the productivity lift without the significant increase in compute costs.
Bonus: There are young people building very large AI consultancy businesses by going to large companies and saying “you need AI, you dont’ know how to do it, but pay me a boat load of money and we will do it for you.”
Very smart of these entrepreneurs.
Absolutely beautiful rant about AI in Linux Kernel from Linus yesterday:
I realize that some people really dislike AI, but this is an area
where I'm willing to absolutely put my foot down as the top-level
maintainer.
Linux is not one of those anti-AI projects, and if somebody has issues
with that, they can do the open-source thing and fork it.
Or just walk away.
AI is a tool, just like other tools we use. And it's clearly a useful one.
It may not have been that "clearly" even just a year ago, but it's no
longer in question today.
There are other questions around AI (like what the economy of it will
actually look like in the end), but "is it useful" is no longer one of
those questions. Anybody who doubts that clearly hasn't actually used
it.
Yes, it can also be a somewhat painful tool, both for maintainer
workloads and just from a "it keeps finding embarrassing bugs"
standpoint.
But the solution is not to put your head in the sand and sing "La La
La, I can't hear you" at the top of your voice like some people seem
to do.
The solution is to make sure those LLM tools _help_ maintainers
instead of just causing them pain. There's no question on that side.
We're not forcing anybody to use it, but I will very loudly ignore
people who try to argue against other people from using it.
And no, AI isn't perfect. But Christ, anybody who points to the
problems at AI had better be looking in the mirror and pointing at
themselves at the same time.
Because it's not like natural intelligence is always all that great either.
The kernel project has been and will continue to be about the technology.
Sure, the social angle of working on open source is important and
often a very motivating part of the project, but in the end that's a
side benefit, not the _point_ of the project.
This is *NOT* some kind of "social warrior" project, never has been,
and never will be.
In the kernel community we do open source because it results in better
technology, not because of religious reasons.
And so we make decisions primarily based on technical merit. Not fear
of new tools.
Linus
@BraedendotTECH I try to code at least one thing by hand a day and make myself review all the code even if it works in testing. 🤷♂️
5-6 at a time seems intense though.
I'm 33 and I think Claude Code is melting my brain.
For 6 months straight I've had 5-6 terminals open at once, waiting on responses just to smash "enter" 90% of the time. That's the whole job now.
And it's doing something to me. A few friends and I keep circling back to the same thing in conversations: none of us feel as sharp as we used to.
Maybe it's just us. But I keep wondering how many other people in their 30s feel it too.
(And yeah: this is a me problem, how I lean on the tool, not the tool itself. Doesn't make the effect any less real.)
Experimenting with putting an enclosure around the booster rings to discourage people from jumping while being boosted and to address confusion around what the rings are doing. I'm wondering if an enclosure will help communicate the directionality of the rings, but we'll see.
The enclosure creates a lot of additional space to fill as well, and I'm not sure what to do with it... Maybe I just need to make it thick enough that you can't easily get onto the outside?
@notch Sorry Notch, there’s just too many good uses for AI as a tool.
For example coding has now become so much easier to get into for the average layman.
Overall I’d say AI is a net positive if we continue using it as a tool for a job.
And not as the entire product.
You thinking that's possible is a statement to how disconnected you are from the industry and what AI is capable of. You might as well tell people to stop doing software engineers or making games professionally. The productivity boost for experienced engineers and artists is undeniable at this point. If you want to compete professionally, you have to use it.
Coming to a Cybordz build near you, custom key bindings!
Okay not the most exciting change ever, but it's come up a few times in playtests. This will be out in Wednesday's build.
@hasan_tarhann That was my thought when I saw people suggest that on Reddit. Maybe the leaves could eventually start looking dried up and shriveled.
I agree though on having a bar in the UI, too.
Hey everyone, a lot of people have suggested reducing the character’s leaf count instead of using a health bar.
I want to explain why that is difficult. The character’s whole feel and visual identity depend on the leaves. If I reduce them too much, the character starts disappearing and loses that sense of form and presence.
Changing the color could work, so I’m considering that. My goal is to create a health system that is clear and easy to understand. Honestly, the most familiar solution is still a health bar, and I don’t want to avoid it just for the sake of being different. Playability and readability matter more than anything else.
That said, I’d love to hear any creative ideas you might have.
There are many ways to contribute value. That will always be the case.
In a specific future where companies become AI-native the same way they became cloud native, you can’t have any part running at the old cadence.
In those companies, you would be a bottleneck.
Most of the people you see are getting reps in on this new way of working.
I don’t use loops, skills, fancy orchestration, plugins or anything like that. I raw dog the agent with its default harness, I read the code, and I’m shipping more than ever to production for real projects used by real people. Sometimes if it’s a low risk part of the application I might skip reading the code but only sometimes. I think most are either lying about the amount of value they are creating or just having fun while understanding they aren’t creating value but failing to distinguish that to their audience.
It's at a point where as a small business it feels irresponsible not to leverage it. It's going to drive the cost of my products down and probably customer expectations up. If a fraction of laid off game devs and artists leverage AI to make indie games, the market is probably a couple years from being flooded with decent quality games. There will be lots of slop, too, but it's the 1-3 men teams of experienced devs that will put me out of business if I don't keep pace. Most customers don't care about AI, they care about quality.
I think devs like Jon Blow just haven't really tried using it recently and they only notice the slop being produced. They don't see what experienced devs are doing with it.
When an experienced artist uses AI behind the scenes, it doesn't look like AI. Same for software.
@penitent_games@Jonathan_Blow This is essentially the same thing I’m hearing in my conversations. “I don’t really like it, but it’s starting to get hard to ignore” is a common sentiment.
I've been spending a lot of time talking to experienced software engineers lately and when you get in a 1:1 candid conversation, everyone is rather shell-shocked by how quickly and drastically things have changed.
@steffen_dybvik@6blueeyesx1@TheNotoriousMMA Prove that you're conscious. It hasn't been demonstrated for 1000s of years.
Why don't you prove that 1000s of years have passed while you're at it? Prove to me that the universe didn't start yesterday.
My head gasket is gone. Destroyed. I had no injury / injuries going into the fight. I was throwing kicks, planted and jumping, all throughout camp as well as backstage before the fight. This came out of nowhere. I am beyond dark here. I can only describe it as hell.
I don't know, Jon, I've been using claude code for the last couple months, and it's getting really impressive. I was a pretty big skeptic until I started using it.
Just last week, Fable refactored my animation system and got multiplayer working again. It did that all while I was working on other features. And honestly, the code it wrote was decent. Only things I could nitpick.
Whatever it's limits may be, the fact that that's even possible is mind boggling. Things are changing fast whether we like it or not. And, honestly, I don't like it.
Proof of concept for the "Kickflip the Gibson" trick challenge. This may or may not be an AI generated statue of Mel Gibson. For the sake of my legal wellbeing let's say it's not.
@AntiLeftMemes That the Confederacy had three national flags and a common battle flag and this idiotic banner isn’t ANY of those.
It’s the naval ensign. Why would anyone fly the Confederate naval ensign?