phildub
6.4K posts

phildub
@phildub
Tech guy with an annoying French accent 🇫🇷🇺🇲. Pedestrian advocate. Lobster whisperer. If it ain't broke, improve it.
Baltimore, MD Katılım Mart 2008
3.7K Takip Edilen3.2K Takipçiler

@LambdaAPI scandalous typo in the VNC setup instructions :P
"connect to localhost:5091" [5901]
#connecting-to-desktop-environment" target="_blank" rel="nofollow noopener">docs.lambda.ai/public-cloud/o…
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@bartprokop your 2020 write-up on the Edgerouter X upgrade steps saved my sanity. Thank you.
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To rank your product higher for specific prompts in ChatGPT, you can debug the model reasoning process and try to optimize for it.
For example, ChatGPT o3 explains exactly what search queries it uses and how it deduces the results to satisfy the prompt.
Then copy the thought process and ask the LLM how to rank your product higher. It writes a step-by-step guide on how to "game" the ranking.
This intersects with SEO a lot. And I don't feel like I can believe everything it generates.
But at least that's something in the wild west of optimization for LLMs.


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you're overbuilding stuff...
grok/claude/chat all give you many ways to build something but i think you mostly only need:
- claude
- MCPs
here's how i built a mini app using just those, i didn't actually need to 'build' much at all.
mcps are still early, have finicky ways to configure/call/debug etc but feels like early chatgpt days where prompt engineering was v important.
its def important with this setup.
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Having now spent about half my life in each (and loving both), herewith the pros and cons of Europe and the US in everyday life:
Better in Europe
• Bike lanes and bike infrastructure. London, Paris, and Amsterdam are all excellent these days. (As are many other European cities.) Made even better by easy-to-rent e-bikes—now almost always the fastest way to get around.
• The urban walking experience generally. Partly for density reasons, and partly because of...
• Late-night cafe, brasserie culture. Is there an economic reason for this or is it just climate and contingent zoning?
• Architecture. Around 1920, we forgot how to make nice buildings. European cities tend to have more construction from before the Great Forgetting, and it makes the built environment much more pleasant.
• Pedestrianized streets. Often with cobblestones.
• In general, European cities are just more pleasant. Given how hard it is to build a good city (or indeed to retrofit one), this feels like a big deal.
• Cured and pickled food.
• Bread. Obviously varies by country, but it’s generally true.
• Voltage. What are Americans doing waiting so long to boil kettles?
• Beauty in the mundane. I find that you’re more likely to find tasteful touches in prosaic places in Europe.
• Motorway design and signage. Standardized, clear, and easy-to-use. The US is a mess by comparison.
• Bathroom doors. That is, in Europe, they’re proper doors. Why does America make us see others’ feet?
• The clangor of church bells on Sunday.
• Trains. Enough said.
• Pharmacies. I'd love to understand why they're so much nicer in Europe.
• Cheese. Again, lots of cross-country variation, but true in general.
• I'm not sure why, but European regulation on many everyday items seems better. Sunscreens in Europe are better, as are bike helmets.
• Wine.
• Languor, joie de vivre, hygge, gemütlichkeit, craic. I think Europeans are better at unwinding. Drawing contrast with what he found in the US, De Tocqueville observed that in Europe "idleness is still held in honor". This difference remains apparent.
• Road density. Europe generally has many more roads per square mile, which makes it easier to find nice places to run, walk, and cycle.
Better in the US
• Air conditioning. Consistently bad in Europe. (Partly for silly degrowth-related reasons?)
• Coffee. Opinions will differ, naturally, but third wave coffee has seen much more enthusiastic adoption in the US.
• Cookie banners. That is, the lack of them. (Well, there are some, but it’s not as bad as the fusillade one is subjected to in Europe.)
• Internet speeds. European wifi often reminds me of my dialup youth.
• Capital markets. If you need money (as a consumer, a small business, or a startup), it’s much easier to get it in the US.
• Being able to buy groceries on Sunday. Inexplicably challenging on the continent.
• Showers. Like the tepid air conditioning, daily ablutions in Europe are conducted beneath parsimonious trickles.
• Urban air quality. Maybe surprisingly, it is, on average, better in the US. The unpleasant whiffs of diesel exhaust is part of the reminder that one is back in Europe.
• Government efficiency. In general, things happen faster in the US.
• Labor laws. As covered in Stripe's annual letter this year, people are more likely to work in high productivity sectors in the US (and thus to earn more). Rigid rules impede this reallocation in Europe.
• Culture of general aviation with many thousands of small airports. There are around 700,000 pilots in the US—far more than there are in Europe.
• Hospitals. A controversial claim, perhaps, but I find that those who have received care in Europe and the US prefer the US.
• Beer. The microbrewery revolution of the US means that it’s clearly the better place for it.
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President @EmmanuelMacron and Prime Minister @NarendraModi, imagined in Studio Ghibli-style art - a tribute to the enduring India-France friendship. 🇫🇷🤝🇮🇳

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If you’ve been following vibe-coded games over the last month (and have tried making one yourself), it should be abundantly obvious that we are very close to someone building a “creation” ecosystem—or App Store—where anyone can be a game developer.
And success of the creators within this future ecosystem will be determined by pure merit of their concepts, not technical execution.
The only gap that needs to be closed for this ecosystem to exist is abstracting away the remaining pieces that are too complicated for the layman: authentication, server networking, and deployment.
Once that is achieved, the only thing left for a creator to do is dream up their concept and click publish.
And suddenly, we will have millions of people making 3D online games with graphics comparable to N64.
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