Cobi

245 posts

Cobi

Cobi

@pixelatedcobi

Pixels are my past, now & future. - Naval Architect who used to develop games with UnityEngine 3D for money but writes test & automation code nowadays.

Istanbul Katılım Nisan 2020
260 Takip Edilen41 Takipçiler
Cobi retweetledi
GravityCircuit - SEQUEL ANNOUNCED!
To go along with the sequel announcement: for a limited time, the first game is free to grab on Steam! 🎮 ✨That's FREE as in F-R-E-E, no strings attached!✨ Claim the game while the offer is available, and keep it forever! Find the Steam page here: store.steampowered.com/app/858710/Gra…
GravityCircuit - SEQUEL ANNOUNCED! tweet media
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Jettelly Inc.
Jettelly Inc.@jettelly·
Kazymila created Sprouty Dialogs, a Godot plugin for building and managing dialogue systems without starting from scratch. 🌱 See the details behind it: jettelly.com/blog/sprouty-d…
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Cobi
Cobi@pixelatedcobi·
@KenneyNL Ragdoll Baggage Carriers!
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Kenney
Kenney@KenneyNL·
What are you working on right now? Show me (and us)!
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CASTPIXEL🏳️‍⚧️ 🇵🇸🍉
I made a tool that makes retro anime sound effects. Meet AnimeVox! I made it for a game, but it's free to use. I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble. If you find it useful consider supporting me on itch castpixel.itch.io/animevox
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Kenney
Kenney@KenneyNL·
"Oh sure, let me instantly generate every storefront image at once" is something no game developer ever said... until I added this feature to Kenney Game Assets All-in-1! 🎉 (Coming later this month!)
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s&box
s&box@s8box·
s&box is now open source — we're pleased to share our .NET 10 game engine source under the MIT license. Our goal with the play fund, royalty free game exporting and open source are all about giving back to the community so everyone wins. 👉github.com/Facepunch/sbox…
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madebyabra
madebyabra@madebyabra·
self taught blender artist here. blender is a really intimidating program for beginners so i’d like to share some resources to help people get started 🧵
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GDQuest
GDQuest@NathanGDQuest·
We've been working on something special for you, GDLibrary: a completely free library for Godot devs Think of it as your go-to place whenever you need help: tutorials, guides, a glossary to look up terms, and open source demos and assets to use in your games! Here's a quick peek at what's coming.
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rob!! 🩵🩷💜
rob!! 🩵🩷💜@bobacupcake·
did you know: i have a page on my website breaking down a bunch of the shader techniques that i use almost daily
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Cobi
Cobi@pixelatedcobi·
@ayemnut İkisi de oldukça besleyici içerikler olur ama developer olarak pazarlama kısmı daha çok ilgimi çekerdi şahsen 🐥
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Damla
Damla@ayemnut·
Bana abonelik sistemi açıldığı için orayı kullanayım diyorum ama kararsızım. İki fikir arasında gidip geliyorum: Birincisi; oyun sektörü, pazarlama ve iş geliştirme üzerine kısa ama dolu içgörüler paylaşmak. Küçük ekiplerin global pazarda büyürken kullanabileceği stratejiler, örnekler, trend analizleri gibi. Newsletter olur haftalık? İkincisi ise biraz daha kişisel bir seri. Amerika’da yaşamak, iş kültürü farkları, buradaki düzen, tempoya alışma, üretkenlik, dengeli yaşam gibi konular. Burada çok farklı yöntemler olabiliyor Silikon Vadisi CEO’ları sağolsun. Yine newsletter gibi? İkisi de beni anlatıyor aslında, ama sizce hangisi daha ilginç olurdu okumak?
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Cobi
Cobi@pixelatedcobi·
@ayemnut twitleri görebilen şanslı gruptayım
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Damla
Damla@ayemnut·
Twitter algoritması drama sevdiği için ayda bir linç yemezseniz dümdüz hesap bu diye erişimi düşürüyor resmen… attığım twitleri 500 kişi falan görüyor… balkona çıkıp mahalleye bağırsam daha çok kişi duyar.
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NuraPixel
NuraPixel@NuraPixel·
Made an Aseprite Shortcuts Video on Red App! Hopefully, this can help beginners who want to draw Pixel Art
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Cobi@pixelatedcobi·
@enmarimo well-made, completely LIT!!
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Cobi
Cobi@pixelatedcobi·
@Sometimes_Fendo Those games are my main reason for falling in love with metroidvanias! Even though Shaman King is my personal favourite anime, the game is another reason why this genre is my favourite.
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SchoolBus
SchoolBus@Sometimes_Fendo·
For my Silksong fans, let me show you how saucy this game actually was Not only can you cancel your 3 hit basic combo into special moves (spirit moves), you could also back dash cancel them, AND micro walk cancel the first hit into itself This is the intro stage of a GBA game🥹
SchoolBus@Sometimes_Fendo

@Romulus_Himself Oh man I’m gonna have to recommend one of my favorite games ever made (I replay them every other year) Shaman King: Master of Spirits 1 and 2, GBA metroidvania series with like 20+ bosses and 100+ spirits to collect (each are a different attack)

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Walter | MDO Studio
Walter | MDO Studio@ss1shadow·
🛠️ For those curious, here's our workflow pipeline! From 🖼️2D sprites.. 🔺Triangle map ➡️ 🌐Blender build ➡ ⚡Back into our engine! Custom logic creates normal maps & perspective shifts to bring it all together for top-down magic ✨ #gamedev #indiedev #indiegame #pixelart
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Delicious
Delicious@zjdelicious·
To combat this stupid AI pixel art shit, I'll be making all my tutorials free. Please learn the right way my friends - fuck AI.
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Kenney
Kenney@KenneyNL·
I changed the way I work a couple of months ago to follow this advice, it made a big difference and my productivity went up by miles.
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Cobi
Cobi@pixelatedcobi·
@yanonoe Hey, I get your point, but saying one game has "more soul and charm" can feel dismissive. Maybe just enjoy & go on!
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八野
八野@yano_gamedev·
Very curious on what your guys opinion is on this... I've often heard that Coromon is more polished (animations, sound effects, etc), However Dokimon: Quest has more soul, charm, and despite being less polished was a more fun, enjoyable experience. Thoughts?
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