GUILDMAKER

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GUILDMAKER

GUILDMAKER

@playguildmaker

⚔ Build your warriors a place to call home. #indiegame Wishlist GUILDMAKER on Steam: https://t.co/6A61m5l5Yx

Katılım Eylül 2025
51 Takip Edilen581 Takipçiler
GUILDMAKER
GUILDMAKER@playguildmaker·
I’ve built my subjects a little "arena" to test and debug Guildmaker’s combat. More work to do, but I’ll be experimenting away at target acquisition, switching, and other combat logic. Also not pictured are mage spells, area-of-effect attacks, and buffs. Coming soon though!
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Mathies
Mathies@NightGamingTV·
@playguildmaker I neeeeeeeed Gametesting mate i dream from it i need it i will it <3
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GUILDMAKER
GUILDMAKER@playguildmaker·
Small detail but adventurers have the same access to merchants and their items as much as you do. Therefore whatever you can buy from others, they can too. Clip below shows two warriors gearing up for their quests. They buy new armour and equip them:
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GUILDMAKER
GUILDMAKER@playguildmaker·
@Keyba_Marshal lol very good eye I was wondering if anyone would notice I haven’t actually mapped the merchant call to the item types they’re really selling, so they’re random just for this clip
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Keyba Marshal
Keyba Marshal@Keyba_Marshal·
@playguildmaker Looks really neat, but they are buying armor and weapons of quality from a Food Merchant? lol
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GUILDMAKER
GUILDMAKER@playguildmaker·
@TangaraDeV Unity ECS and Burst compiler behind the pathfinding, and a slightly optimized system for decision making for now. Still lots of work to do but I expect to be using DOTS to its full capabilities when the game ships
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TangaraDeV
TangaraDeV@TangaraDeV·
@playguildmaker These systems require pretty complex unit AI. How did you manage to optimize it for huge amounts of entities?
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Belle Mae
Belle Mae@MsBelleMae·
@playguildmaker Just found your game so quick question: native Mac support in the future?
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GUILDMAKER
GUILDMAKER@playguildmaker·
Guildmaker's next milestone is a Steam Demo, so there's lots of work happening right now. First, here's a quick UI update. Soon you'll be able to transfer between player inventories, and even reward items to your guilders! Thanks to all following so far, more coming soon!
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GUILDMAKER
GUILDMAKER@playguildmaker·
@Villainpi Thanks! Rimworld was one of the inspirations for this game
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Villain
Villain@Villainpi·
@playguildmaker this looks nice, its like rimworld and going medieval vibes.
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GUILDMAKER
GUILDMAKER@playguildmaker·
@BloodscriptEnd I’m glad you think so! Consistent styling was high priority for this redesign
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BLOODSCRIPT//END
BLOODSCRIPT//END@BloodscriptEnd·
@playguildmaker Great improvements, feels more consistent with the style of the game overall. Good luck with your preparations for the demo!
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Milika
Milika@MilikaTepa·
@playguildmaker Nice work on the inventory transfer system, will feel great for guild play. UI reads cleaner now. Consider a touch more contrast on item rows for fast scanning.
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GUILDMAKER
GUILDMAKER@playguildmaker·
@SerMedieval Thank you 😊 I’d love to hear opinions about it!
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GUILDMAKER
GUILDMAKER@playguildmaker·
Recruit merchants into your guild to sell your inventory! Members and visitors of your guild will purchase sold items essential for their adventures. Make sure to stock up on in-demand items such as weapons, food, and potions!
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GUILDMAKER
GUILDMAKER@playguildmaker·
⚖ Build market stalls around your guild to attract merchants! They will sell your guilders items for their adventures, such as weapons, armour, and potions. As the guildmaster you are also able to trade for various items essential for growing your guild.
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GUILDMAKER
GUILDMAKER@playguildmaker·
If you're looking for certain goods, you won't have to look too deep! Market stalls visually reveal what item type its occupying merchant is selling. Look for weapons, potions, foods, etc. before you even talk to them! #gaming #cozygames #simulationgame
GUILDMAKER tweet mediaGUILDMAKER tweet mediaGUILDMAKER tweet mediaGUILDMAKER tweet media
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GUILDMAKER
GUILDMAKER@playguildmaker·
@NightfallFound @ScreenshotSatRT In a way. Politics in the sense that you can “befriend” or “antagonize” other factions, and these relations affect your interactions with them, eg. Their members’ spawn rates in your guild, their shop prices, etc
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GUILDMAKER
GUILDMAKER@playguildmaker·
@PlayGameGen @ElvGames Thanks 😊 I plan for world time to mean a lot in this game. For example you get knights and merchants in the morning, while rogues and rangers spawn more at night
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GameGen
GameGen@PlayGameGen·
@playguildmaker @ElvGames A market that only comes alive in the mornings is a neat way to give the world its own rhythm, makes the player plan around it instead of treating it as a static shop. Guild-management with that kind of texture is my jam.
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