polygrafix

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polygrafix

polygrafix

@polygrafix

24 yrs in video games -Art dept . german shepherd dad with interests Game development, Art, fitness, & #Tech | #AI | #VR | #AR | 🛸 🎨🎮

Utah, USA Katılım Şubat 2009
5.3K Takip Edilen9.5K Takipçiler
polygrafix
polygrafix@polygrafix·
Going live now - developing a strip club biz sim game. Come hang and watch me cook
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Hardy
Hardy@Yun_HDY·
AI-native game engines will probably look like this. Stop farming endless walk/run/limp state machines. Give it text + paths + keyframes and the character keeps moving in real time. NVIDIA ARDY just dropped with code and model checkpoints. research.nvidia.com/labs/sil/proje…
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Yorch Torch Games
Yorch Torch Games@YorchTorchGames·
I want to welcome all the new followers... and thank everyone who stayed around through my pivot to smarter, more strategic content. The conversations have never been better, and it's given me more time to think, write and create. Let's make gaming worth investing in again.
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polygrafix
polygrafix@polygrafix·
As a game designer, I find this close to what im doing as well. The big difference though is i authored a GDD, and fed it to the AI model first, and then didn't start building, but worked out the kinks, together. THEN once the gaps were filled, kinks worked out, and stage set- ONLY then create a milestone plan to get to vertical slice. Feed the AI a milestone at a time, then playtest, Jot down additional notes and findings, report back for refactoring, thats the loop. From that workflow- feature creep becomes real because its sooo easy to add things without the cost of someone's time. Not necessarily a bad thing, but just need to be aware not to get lost in it. Continue using discernment and move out elements to beyond Vert Slice. I'm thoroughly enjoying the creation and design process this way. Not a one shot, not a tech demo, but bringing shelved ideas to life.
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Thomas Ricouard
Thomas Ricouard@Dimillian·
If you missed it, I've published a small framework/workflow on how I've built my various games. From the initial pitch, to generating concept arts and letting Codex set a recursive self improving goal. The Infinite Build the-infinite-build.openai.chatgpt.site
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polygrafix
polygrafix@polygrafix·
Thanks for the video and breakdown. All very good and valid points as to how AI discerns things. Two things: 1. Not everyone can drive a Ferrari. Most people drive fords. (reference to the majority looking for the affordable option rather than the highest quality option). A Majority of businesses will use AI in favor paying a person to do the work, because to them the results are same, don't have to argue with designers, and produce "Good enough" results at a fraction of the price. So the argument the guy was making is still valid. Graphic designers are losing work, and more will be edged out as time moves on, AI improves and business owners adopt the tools. 2. I think the best way at the present time is to handle it the way you're describing. Allow AI to Ideate and surface ideas. Refinement comes from the artist with experience and knowledge, context. Use it as a tool to help you create, then improvise as needed. It's not a one shot, and it may never will be, but they do have solid ideas and pull from a vast pool of data. They can get you 80% there, but next year maybe 90% or higher. It may never fully hit 100% nail it out the park every single time, but it doesn't have to- See point #1
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Gary Simon
Gary Simon@designcoursecom·
No, Fable 5 is not better than GOOD logo designers. 👇Fable 5 logo design tested
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Alex Finn
Alex Finn@AlexFinn·
I did it. I figured out the perfect AI coding loop It's called the Finn Loop and it's 100x'd my vibe code output while cutting the work I need to do down by 95% ANYONE can implement this. It's super easy. Here's how it works: 1. 3 new skills inside your coding agent. /spec, /build, /review 2. You start out with /spec "your idea". The skill then asks you enough questions to fully understand your idea in detail then create a detailed spec inside Linear (amazing project management tool. Very generous free tier) 3. In another Codex/Claude Code session: you have a /build loop running. Once a spec is created, the /build skill picks it up and builds it out for you. Then advances the status of the issue in Linear 4. In another session, you have /review loop running. It picks up every issue that is built out then reviews it. Checks for security issues, optimization issues, then tests the code in its own browser, lays out test steps, takes screenshots, creates a PR, and puts it in its own vercel test sandbox for you to test it 5. The review loop then takes all of that and pings you in a channel in your favorite messaging service. I use Slack for this. It shows you the PR, gives you all the testing steps, and executive summary of the changes, and a link to the Vercel sandbox where you can test it 6. You go to the message in Slack, review the change, then send a rocket ship emoji as a reaction. This signals to the loop that the PR should be merged. The only manual steps in this loop are you submitting an idea to your agent, and verifying the change at the end. Everything in between is automated in the loop. Your vibe coding workflow today is hand holding your agent step by step on everything you build. You spend all day doing this. Your vibe coding workflow when using the Finn Loop is you wake up, make a cup of coffee, give your agent a list of ideas, then come back at night and review all the changes. You're free to do whatever you want during the day. Let me know if you want my full spec, build, and review skills. Will release them soon. Will also film a tutorial video on this. There's also a ton more details I'll share shortly too, like the interface I built for monitoring all of this. You also can probably just send this tweet to your agent and it will recreate the Finn loop for you. Carve off some time and try this out today. I promise it will dramatically improve your workflow
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polygrafix
polygrafix@polygrafix·
@matthewmillerai Well, you either win or you learn. Both positives, but one more enjoyable than the other
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Massimo
Massimo@Rainmaker1973·
This 3D floor in Thailand tricks your senses into feeling movement while you stay still. [📹Daniyanizami11]
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Gina Beana Fofina
Gina Beana Fofina@Ginasassyass·
Iran is learning the definition of FAFO
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Kris Kashtanova
Kris Kashtanova@icreatelife·
Post an AI video you took time to create and feeling proud about
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Jared Rhodenizer
Jared Rhodenizer@jaredrhod·
Meet Jarvis 2.0. Runs all 3 of my businesses. Builds sales pages, runs and monitors my ads, watches my tech stack, creates sales pages, and calls me on the phone when there's a problem. Built entirely with Claude Code and Obsidian. The visualizer runs on Chrome's built-in Canvas 2D API driven by vanilla JavaScript. No libraries, no downloads, no frameworks. One self-contained file that works offline.
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polygrafix
polygrafix@polygrafix·
@TheModerateCase Does this genuinely surprise you? or anyone for that matter? It's blatantly obvious to me he's a narcissist obsessed with views and attention.
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The Moderate Case
The Moderate Case@TheModerateCase·
Sneako accidentally posted the AI instructions he used to generate a tweet, including the part where he told it to “optimize for more shock factor.” Then he deleted it. You genuinely cannot make this stuff up. 😂
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polygrafix
polygrafix@polygrafix·
I am so sorry, I know how hard this is. I love my dogs with all my heart and i've had my heart broken several times in the past. Its my belief that dogs are sent down from heaven without wings so no would recognize they were angels. Take all the time you need. we are here for you.
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Teknium 🪽
Teknium 🪽@Teknium·
Hey everyone. I haven't been very responsive on here the last week. My dog, Link, who I've raised since he was a puppy over the last 13 years, passed away yesterday after being in the vet ER's ICU since last Wednesday for heart failure. I put together some of my favorite pics of him to share so you all can see the most awesome animal friend I could ask for. I'll be a bit slow probably through this week too, hope you all can understand 🙏
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